Vulkan graphics API
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The Android platform includes an Android-specific implementation of the
Vulkan API
specification from the Khronos Group. Vulkan is a
low-overhead, cross-platform API for high-performance, 3D graphics. It provides tools
for creating high-quality, real-time graphics in
applications. Vulkan also provides advantages such as reducing
CPU overhead and providing support for the
SPIR-V Binary
Intermediate language.
This section begins with information on how to
get started using Vulkan in your
Android app. Next, it provides useful information that you should know about
Vulkan design guidelines
on the Android platform. From there, it explains how
to use Vulkan's shader compilers.
Last, it teaches you how to use
validation layers
to help assure stability in apps using Vulkan.
For more general information about this cross-platform API specification, see
Khronos's
Vulkan Overview.
You can also keep up with the latest Vulkan-related developments at the
Vulkan
news page.
Content and code samples on this page are subject to the licenses described in the Content License. Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.
Last updated 2020-08-17 UTC.
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