Skip to content

Most visited

Recently visited

navigation

High-Performance Audio

High performance audio apps typically require more functionality than the simple ability to play or record sound. They demand responsive realtime system behavior. Some typical use cases include:

This section explains the general principles of minimizing audio latency. It also provides advice about audio sampling, to help you choose the optimal sample rate and consider the pros and cons of using floating-point numbers to represent your audio data.

The rest of the section describes the two libraries that are available for writing high-performance audio applications:

You may also want to view the I/O 2017 Best practices for Android audio session which covers technical and business best practices for developing high-performance audio apps.

This site uses cookies to store your preferences for site-specific language and display options.

Get the latest Android developer news and tips that will help you find success on Google Play.

* Required Fields

Hooray!

Follow Google Developers on WeChat

Browse this site in ?

You requested a page in , but your language preference for this site is .

Would you like to change your language preference and browse this site in ? If you want to change your language preference later, use the language menu at the bottom of each page.

This class requires API level or higher

This doc is hidden because your selected API level for the documentation is . You can change the documentation API level with the selector above the left navigation.

For more information about specifying the API level your app requires, read Supporting Different Platform Versions.

Take a short survey?
Help us improve the Android developer experience.
(Sep 2017 survey)