Mengintegrasikan ulasan dalam aplikasi (Unreal Engine)
Tetap teratur dengan koleksi
Simpan dan kategorikan konten berdasarkan preferensi Anda.
Panduan ini menjelaskan cara mengintegrasikan ulasan dalam aplikasi di aplikasi Anda menggunakan Unreal
Engine. Ada panduan integrasi terpisah jika Anda menggunakan Kotlin atau
Java, kode native, atau Unity.
Ringkasan Unreal Engine SDK
Play In-App Reviews API adalah bagian dari keluarga Play Core SDK. API untuk Unreal
Engine menawarkan class UInAppReviewsManager untuk meminta dan meluncurkan alur
menggunakan metode RequestReviewFlow dan LaunchReviewFlow. Setelah permintaan
dibuat, aplikasi Anda dapat memeriksa status permintaan menggunakan
EInAppReviewErrorCode.
Versi Unreal Engine yang didukung
Plugin ini mendukung Unreal Engine 5.0 dan semua versi berikutnya.
Ikuti panduan tentang kapan harus meminta ulasan dalam aplikasi untuk menentukan momen tepat
dalam alur penggunaan aplikasi untuk meminta pengguna memberikan ulasan (misalnya,
setelah pengguna menutup layar ringkasan di akhir level dalam game). Saat
aplikasi Anda mendekati salah satu titik ini, gunakan UInAppReviewsManager untuk membuat
operasi, seperti yang ditunjukkan dalam contoh berikut:
voidMyClass::RequestReviewFlow(){// Create a delegate to bind the callback function.FReviewOperationCompletedDelegateDelegate;// Bind the completion handler (OnReviewOperationCompleted) to the delegate.Delegate.BindDynamic(this,&MyClass::OnReviewOperationCompleted);// Initiate the review flow, passing the delegate to handle the result.GetGameInstance()->GetSubsystem<UInAppReviewsManager>()->RequestReviewFlow(Delegate);}
Metode ini membuat FRreviewOperationCompletedDelegate untuk menangani
penyelesaian operasi peninjauan.
Delegasi terikat dengan metode OnReviewOperationCompleted, yang akan
dipanggil setelah operasi selesai.
Fungsi BindDynamic memastikan bahwa delegasi ditautkan dengan benar ke callback.
Metode RequestReviewFlow(Delegate) memulai proses peninjauan, dengan meneruskan
delegasi untuk menangani hasilnya.
Operasi peninjauan berjalan secara asinkron, sehingga tugas lain di aplikasi dapat
lanjutkan saat selesai.
Setelah operasi selesai, callback OnReviewOperationCompleted
akan memproses hasilnya, termasuk keberhasilan atau kegagalan.
Meluncurkan alur ulasan dalam aplikasi
Setelah operasi RequestReviewFlow selesai, Anda dapat meluncurkan alur peninjauan
dalam aplikasi. Hal ini dilakukan dengan mengikat delegasi untuk menangani peristiwa penyelesaian,
yang memastikan aplikasi bereaksi terhadap hasil (sukses atau gagal) permintaan
peninjauan.
voidMyClass::LaunchReviewFlow(){// Create a delegate to bind the callback function.FReviewOperationCompletedDelegateDelegate;// Bind the completion handler (OnReviewOperationCompleted) to the delegate.Delegate.BindDynamic(this,&MyClass::OnReviewOperationCompleted);// Launch the review flow, passing the delegate to handle the result.GetGameInstance()->GetSubsystem<UInAppReviewsManager>()->LaunchReviewFlow(Delegate);}
Konten dan contoh kode di halaman ini tunduk kepada lisensi yang dijelaskan dalam Lisensi Konten. Java dan OpenJDK adalah merek dagang atau merek dagang terdaftar dari Oracle dan/atau afiliasinya.
Terakhir diperbarui pada 2025-07-27 UTC.
[[["Mudah dipahami","easyToUnderstand","thumb-up"],["Memecahkan masalah saya","solvedMyProblem","thumb-up"],["Lainnya","otherUp","thumb-up"]],[["Informasi yang saya butuhkan tidak ada","missingTheInformationINeed","thumb-down"],["Terlalu rumit/langkahnya terlalu banyak","tooComplicatedTooManySteps","thumb-down"],["Sudah usang","outOfDate","thumb-down"],["Masalah terjemahan","translationIssue","thumb-down"],["Masalah kode / contoh","samplesCodeIssue","thumb-down"],["Lainnya","otherDown","thumb-down"]],["Terakhir diperbarui pada 2025-07-27 UTC."],[],[],null,["# Integrate in-app reviews (Unreal Engine)\n\nThis guide describes how to integrate in-app reviews in your app using Unreal\nEngine. There are separate integration guides for if you are using [Kotlin or\nJava](/guide/playcore/in-app-review/kotlin-java), [native code](/guide/playcore/in-app-review/native) or [Unity](/guide/playcore/in-app-review/unity).\n\nUnreal Engine SDK overview\n--------------------------\n\nThe Play In-App Reviews API is part of Play Core SDK family. The API for Unreal\nEngine offers a `UInAppReviewsManager` class to request and launch the flow\nusing the `RequestReviewFlow` and `LaunchReviewFlow` methods. After a request is\nmade, your app can check the status of the request using\n`EInAppReviewErrorCode`.\n\nSupported Unreal Engine versions\n--------------------------------\n\nThe plugin supports **Unreal Engine 5.0** and all subsequent versions.\n\nSet up your development environment\n-----------------------------------\n\n| **Note:** If you have already used the In-app Reviews or In-app Updates plugins in Unreal Engine, you can skip to the final step.\n\n1. Download the [Play Unreal Engine Plugin](https://github.com/google/play-unreal-engine-plugin) from the GitHub\n repository.\n\n2. Copy the `GooglePlay` folder inside your `Plugins` folder in your Unreal\n Engine project.\n\n3. Open your Unreal Engine project and click **Edit → Plugins**.\n\n4. Search for **Google Play** and check the **Enabled** checkbox.\n\n5. Restart the game project and trigger a build.\n\n6. Open your project's `Build.cs` file and add the `PlayInAppReviews` module\n to `PublicDependencyModuleNames`:\n\n using UnrealBuildTool;\n\n public class MyGame : ModuleRules\n {\n public MyGame(ReadOnlyTargetRules Target) : base(Target)\n {\n // ...\n\n PublicDependencyModuleNames.Add(\"PlayInAppReviews\");\n\n // ...\n }\n }\n\nRequest the in-app review flow\n------------------------------\n\nFollow the guidance about [when to request in-app reviews](/guide/playcore/in-app-review#when-to-request) to determine good\npoints in your app's user flow to prompt the user for a review (for example,\nafter a user dismisses the summary screen at the end of a level in a game). When\nyour app gets close one of these points, use the `UInAppReviewsManager` create\nan operation, as shown in the following example:\n\nMyClass.h \n\n void MyClass::OnReviewOperationCompleted(EInAppReviewErrorCode ErrorCode)\n {\n // ...\n }\n\nMyClass.cpp \n\n void MyClass::RequestReviewFlow()\n {\n // Create a delegate to bind the callback function.\n FReviewOperationCompletedDelegate Delegate;\n\n // Bind the completion handler (OnReviewOperationCompleted) to the delegate.\n Delegate.BindDynamic(this, &MyClass::OnReviewOperationCompleted);\n\n // Initiate the review flow, passing the delegate to handle the result.\n GetGameInstance()\n -\u003eGetSubsystem\u003cUInAppReviewsManager\u003e()\n -\u003eRequestReviewFlow(Delegate);\n }\n\n1. The method creates a `FRreviewOperationCompletedDelegate` to handle the\n completion of the review operation.\n\n2. The delegate is bound to the `OnReviewOperationCompleted` method, which will\n be called once the operation finishes.\n\n3. The `BindDynamic` function ensures that the delegate is properly linked to\n the callback.\n\n4. The `RequestReviewFlow(Delegate)` method starts the review process, passing\n the delegate to handle the result.\n\n5. The review operation runs asynchronously, allowing other tasks in the app to\n continue while it completes.\n\n6. Once the operation finishes, the `OnReviewOperationCompleted` callback\n processes the result, including success or failure.\n\nLaunch the in-app review flow\n-----------------------------\n\nOnce the `RequestReviewFlow` operation is complete, you can launch the in-app\nreview flow. This is done by binding a delegate to handle the completion event,\nensuring the app reacts to the outcome (success or failure) of the review\nrequest.\n\nMyClass.h \n\n void MyClass::OnReviewOperationCompleted(EInAppReviewErrorCode ErrorCode)\n {\n // ...\n }\n\nMyClass.cpp \n\n void MyClass::LaunchReviewFlow()\n {\n // Create a delegate to bind the callback function.\n FReviewOperationCompletedDelegate Delegate;\n\n // Bind the completion handler (OnReviewOperationCompleted) to the delegate.\n Delegate.BindDynamic(this, &MyClass::OnReviewOperationCompleted);\n\n // Launch the review flow, passing the delegate to handle the result.\n GetGameInstance()\n -\u003eGetSubsystem\u003cUInAppReviewsManager\u003e()\n -\u003eLaunchReviewFlow(Delegate);\n }\n\nNext steps\n----------\n\n[Test your app's in-app review flow](/guide/playcore/in-app-review/test) to verify that your integration is\nworking correctly."]]