常見 UI 方案

這項食譜說明如何實作常見的導覽 UI 模式,包括底部導覽列和多個返回堆疊,其中導覽列中的每個分頁都有自己的導覽記錄。

運作方式

這個範例有三個頂層目的地:HomeChatListCameraChatList 目的地也有子路徑 ChatDetail

TopLevelBackStack

這項食譜的核心是 TopLevelBackStack 類別,負責管理導覽狀態。運作方式如下:

  • 系統會為每個頂層目的地 (分頁) 維護個別的返回堆疊。
  • 並追蹤目前選取的頂層目的地。
  • 當中提供單一扁平化返回堆疊,可供 NavDisplay 可組合函式使用。這個扁平化返回堆疊是所有分頁個別返回堆疊的組合。

UI 結構

UI 是使用 Scaffold 可組合函式建構而成,並以 NavigationBar 做為 bottomBar

  • NavigationBar 會顯示每個頂層目的地的項目。點選項目時,系統會呼叫 topLevelBackStack.addTopLevel 切換至對應的分頁,並保留每個分頁的導覽記錄。
  • NavDisplay 可組合函式會放置在 Scaffold 的內容區域中。負責根據 TopLevelBackStack 提供的扁平化返回堆疊,顯示目前畫面。

這種做法可讓使用者在應用程式的不同區段之間切換,且每個區段都會保留自己的導覽記錄,形成常見的導覽模式。

狀態保留

請務必注意這個食譜中導覽狀態的管理方式。當使用者離開頂層目的地 (例如按下返回鍵,直到返回上一個分頁),系統就會清除該目的地的所有導覽記錄。系統不會儲存狀態。使用者稍後返回該分頁時,會從初始畫面開始。

注意:在這個範例中,Home 路線可以移到 ChatListCamera 路線上方,也就是說,從 Home 路線返回不一定會離開應用程式。如果返回堆疊中只剩一個頂層路線,使用者從該路線返回時,應用程式就會結束。

/*
 * Copyright 2025 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.example.nav3recipes.commonui

import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.filled.Face
import androidx.compose.material.icons.filled.Home
import androidx.compose.material.icons.filled.PlayArrow
import androidx.compose.material3.Button
import androidx.compose.material3.Icon
import androidx.compose.material3.NavigationBar
import androidx.compose.material3.NavigationBarItem
import androidx.compose.material3.Scaffold
import androidx.compose.material3.Text
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateListOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.runtime.snapshots.SnapshotStateList
import androidx.compose.ui.graphics.vector.ImageVector
import androidx.lifecycle.compose.dropUnlessResumed
import androidx.navigation3.runtime.entryProvider
import androidx.navigation3.ui.NavDisplay
import com.example.nav3recipes.content.ContentBlue
import com.example.nav3recipes.content.ContentGreen
import com.example.nav3recipes.content.ContentPurple
import com.example.nav3recipes.content.ContentRed
import com.example.nav3recipes.ui.setEdgeToEdgeConfig

private sealed interface TopLevelRoute {
    val icon: ImageVector
}
private data object Home : TopLevelRoute { override val icon = Icons.Default.Home }
private data object ChatList : TopLevelRoute { override val icon = Icons.Default.Face }
private data object ChatDetail
private data object Camera : TopLevelRoute { override val icon = Icons.Default.PlayArrow }

private val TOP_LEVEL_ROUTES : List<TopLevelRoute> = listOf(Home, ChatList, Camera)

class CommonUiActivity : ComponentActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        setEdgeToEdgeConfig()
        super.onCreate(savedInstanceState)
        setContent {
            val topLevelBackStack = remember { TopLevelBackStack<Any>(Home) }

            Scaffold(
                bottomBar = {
                    NavigationBar {
                        TOP_LEVEL_ROUTES.forEach { topLevelRoute ->

                            val isSelected = topLevelRoute == topLevelBackStack.topLevelKey
                            NavigationBarItem(
                                selected = isSelected,
                                onClick = {
                                    topLevelBackStack.addTopLevel(topLevelRoute)
                                },
                                icon = {
                                    Icon(
                                        imageVector = topLevelRoute.icon,
                                        contentDescription = null
                                    )
                                }
                            )
                        }
                    }
                }
            ) { _ ->
                NavDisplay(
                    backStack = topLevelBackStack.backStack,
                    onBack = { topLevelBackStack.removeLast() },
                    entryProvider = entryProvider {
                        entry<Home>{
                            ContentRed("Home screen")
                        }
                        entry<ChatList>{
                            ContentGreen("Chat list screen"){
                                Button(onClick = dropUnlessResumed {
                                    topLevelBackStack.add(ChatDetail)
                                }) {
                                    Text("Go to conversation")
                                }
                            }
                        }
                        entry<ChatDetail>{
                            ContentBlue("Chat detail screen")
                        }
                        entry<Camera>{
                            ContentPurple("Camera screen")
                        }
                    },
                )
            }
        }
    }
}

class TopLevelBackStack<T: Any>(startKey: T) {

    // Maintain a stack for each top level route
    private var topLevelStacks : LinkedHashMap<T, SnapshotStateList<T>> = linkedMapOf(
        startKey to mutableStateListOf(startKey)
    )

    // Expose the current top level route for consumers
    var topLevelKey by mutableStateOf(startKey)
        private set

    // Expose the back stack so it can be rendered by the NavDisplay
    val backStack = mutableStateListOf(startKey)

    private fun updateBackStack() =
        backStack.apply {
            clear()
            addAll(topLevelStacks.flatMap { it.value })
        }

    fun addTopLevel(key: T){

        // If the top level doesn't exist, add it
        if (topLevelStacks[key] == null){
            topLevelStacks.put(key, mutableStateListOf(key))
        } else {
            // Otherwise just move it to the end of the stacks
            topLevelStacks.apply {
                remove(key)?.let {
                    put(key, it)
                }
            }
        }
        topLevelKey = key
        updateBackStack()
    }

    fun add(key: T){
        topLevelStacks[topLevelKey]?.add(key)
        updateBackStack()
    }

    fun removeLast(){
        val removedKey = topLevelStacks[topLevelKey]?.removeLastOrNull()
        // If the removed key was a top level key, remove the associated top level stack
        topLevelStacks.remove(removedKey)
        topLevelKey = topLevelStacks.keys.last()
        updateBackStack()
    }
}