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#include <ios_platform_configuration.h>
在 iOS 上建立 GameServices 類別例項時使用的平台設定。
摘要
公開函式
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SetClientID(std::string const & client_id)
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使用預先從 Google Play 管理中心取得的值來設定用戶端 ID。
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Valid() const
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bool
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好友課程
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上次更新時間:2025-07-27 (世界標準時間)。
[[["容易理解","easyToUnderstand","thumb-up"],["確實解決了我的問題","solvedMyProblem","thumb-up"],["其他","otherUp","thumb-up"]],[["缺少我需要的資訊","missingTheInformationINeed","thumb-down"],["過於複雜/步驟過多","tooComplicatedTooManySteps","thumb-down"],["過時","outOfDate","thumb-down"],["翻譯問題","translationIssue","thumb-down"],["示例/程式碼問題","samplesCodeIssue","thumb-down"],["其他","otherDown","thumb-down"]],["上次更新時間:2025-07-27 (世界標準時間)。"],[],[],null,["# gpg::IosPlatformConfiguration Class Reference\n\ngpg::IosPlatformConfiguration\n=============================\n\n`#include \u003cios_platform_configuration.h\u003e`\n\nThe platform configuration used when creating an instance of the [GameServices](/games/services/cpp/api/class/gpg/game-services#classgpg_1_1_game_services) class on iOS.\n\nSummary\n-------\n\n| ### Constructors and Destructors ||\n|---|---|\n| [IosPlatformConfiguration](#classgpg_1_1_ios_platform_configuration_1a55a06a14c70a2435e7bff42f7af855b7)`()` ||\n| [~IosPlatformConfiguration](#classgpg_1_1_ios_platform_configuration_1a6044969fe7838cb68006e28a725e102d)`()` ||\n\n| ### Friend classes ||\n|-------------------------------------------------------------------------------------------------|----------------|\n| [GameServicesImpl](#classgpg_1_1_ios_platform_configuration_1aee192a231506a5a269b85607d6eea34a) | `friend class` |\n\n| ### Public functions ||\n|-----------------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| [SetClientID](#classgpg_1_1_ios_platform_configuration_1a3c36d38733505e3c280b169980c29a4d)`(std::string const & client_id)` | [IosPlatformConfiguration](/games/services/cpp/api/class/gpg/ios-platform-configuration#classgpg_1_1_ios_platform_configuration)` &` Sets the Client ID, using a value obtained beforehand from the Google Play Console. |\n| [Valid](#classgpg_1_1_ios_platform_configuration_1a5e23a8f26cc9cfaf90b8b4900a12c333)`() const ` | `bool` Returns true if all required values were provided to the [IosPlatformConfiguration](/games/services/cpp/api/class/gpg/ios-platform-configuration#classgpg_1_1_ios_platform_configuration). |\n\nFriend classes\n--------------\n\n### GameServicesImpl\n\n```c++\nfriend class GameServicesImpl\n``` \n\nPublic functions\n----------------\n\n### IosPlatformConfiguration\n\n```c++\n IosPlatformConfiguration()\n``` \n\n### SetClientID\n\n```c++\nIosPlatformConfiguration & SetClientID(\n std::string const & client_id\n)\n``` \nSets the Client ID, using a value obtained beforehand from the Google Play Console. \n\n### Valid\n\n```c++\nbool Valid() const \n``` \nReturns true if all required values were provided to the [IosPlatformConfiguration](/games/services/cpp/api/class/gpg/ios-platform-configuration#classgpg_1_1_ios_platform_configuration).\n\nIn this case, the only required value is the Client ID. \n\n### \\~IosPlatformConfiguration\n\n```c++\n ~IosPlatformConfiguration()\n```"]]