Applies an animation to the parent Transform element within the watch
face XML file. In cases where a Transform element changes the value of a
specific attribute, a child Animation element updates the changed value
gradually on the watch face.
Introduced in Wear OS 4.
Syntax
<Transform ...> <!-- Only the "duration" attribute is required. --> <Animation interpolation="LINEAR | EASE_IN | EASE_OUT | EASE_IN_OUT | OVERSHOOT | CUBIC_BEZIER" controls="four-component-vector" angleDirection="NONE | CLOCKWISE | COUNTER_CLOCKWISE" repeat="integer" fps="integer" duration="float"> </Animation> </Transform>
Attributes
The Animation element has the following attributes:
Required attributes
The following attributes are required:
- duration
- The duration of the animation, in seconds. This attribute is required.
Optional attributes
The following attributes are optional:
- interpolation
- The interpolation method to use for this animation. Possible values include the following: - LINEAR(default)
- EASE_IN
- EASE_OUT
- EASE_IN_OUT
- OVERSHOOT
- CUBIC_BEZIER
 
- controls
- A 4-component vector that represents the position of the control points for the animation. The default value is <0.5, 0.5, 0.5, 0.5>. - This attribute takes effect only when - interpolationis set to- CUBIC_BEZIER.
- angleDirection
- The direction to use when applying angular rotation to this animation. Possible values include the following: - NONE(default): No angular rotation
- CLOCKWISE: Animate in the clockwise direction
- COUNTER_CLOCKWISE: Animate in the counterclockwise direction
 
- repeat
- Indicates the number of times that the animation should repeat. A value of - 0(the default value) causes the animation to never repeat. A value of- -1means the animation will loop indefinitely.
- fps
- The animation rate, in frames per second. The default value is - 15.
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