Android ゲームの設計ガイドライン
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Android ゲームを設計する際に考慮すべきベスト プラクティスとタスクに関するガイドを紹介します。
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最終更新日 2025-07-27 UTC。
[[["わかりやすい","easyToUnderstand","thumb-up"],["問題の解決に役立った","solvedMyProblem","thumb-up"],["その他","otherUp","thumb-up"]],[["必要な情報がない","missingTheInformationINeed","thumb-down"],["複雑すぎる / 手順が多すぎる","tooComplicatedTooManySteps","thumb-down"],["最新ではない","outOfDate","thumb-down"],["翻訳に関する問題","translationIssue","thumb-down"],["サンプル / コードに問題がある","samplesCodeIssue","thumb-down"],["その他","otherDown","thumb-down"]],["最終更新日 2025-07-27 UTC。"],[],[],null,["# Android game design guidelines\n\nThese guides contain best practices and tasks to consider when designing your\nAndroid game.\n\nIn this section\n---------------\n\n- Support gaming devices\n\n - [Support 64-bit architectures](/games/optimize/64-bit): Add support for\n 64-bit architecture to your game. The Google Play Store requires 64-bit\n support.\n\n - [Support all screen types](/games/develop/all-screens): Support all screen\n types used by Android gaming devices. The form factors include mobile,\n foldable, tablet, and large screen (laptop and desktop). This is\n increasingly important because Android games can run on\n [ChromeOS](/chrome-os/intro) devices and Windows computers through\n [Google Play Games for PC](/games/playgames/overview).\n\n - [Vulkan pre-rotation](/games/optimize/vulkan-prerotation): Handle device\n orientation efficiently when using the [Vulkan](/ndk/guides/graphics)\n graphics API.\n\n- [3D asset design guidelines](/games/optimize/geometry): View best practices\n for designing 3D assets for mobile games.\n\n- [Vertex data management](/games/optimize/vertex-data-management): Learn about\n vertex layout and compression techniques that can improve graphics\n performance in your game.\n\nAdditional guidelines\n---------------------\n\n- [Android game optimization overview](/games/optimize): Tools, APIs, tasks, and best practices for Android game optimization."]]