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Analyzing UI Performance with Systrace

While developing your application, you should check that user interactions are buttery smooth, running at a consistent 60 frames per second. If something goes wrong, and a frame gets dropped, the first step in fixing the problem is understanding what the system is doing.

The Systrace tool allows you to collect and inspect timing information across all processes running on your device. It shows where time and CPU cycles are being spent, displaying what each thread and process is doing at any given time. It also inspects the captured tracing information to highlight problems that it observes, from list item recycling to rendering content, and provides recommendations about how to fix them. This document explains how to navigate the trace files produced by the tool, and use them to analyze and improve the performance of an application's user interface (UI).


Systrace helps you analyze how the execution of your application fits into the many running systems on an Android device. It puts together system and application thread execution on a common timeline. In order to analyze your app with Systrace, you first collect a trace log while running through the use-case in your app that you want to investigate. The generated trace allows you to view highly detailed, interactive reports showing everything happening in the system for the traced duration.

Systrace example overview

Figure 1. An example Systrace, showing 5 seconds of scrolling an app when it is not performing well.

Figure 1 shows a trace captured while scrolling an app that is not rendering smoothly. By default, a zoomed out view of the traced duration is shown. The horizontal axis is time, and trace events are grouped by process, and then by thread on the vertical axis.

The groupings are in the order Kernel, SurfaceFlinger (the android compositor process), followed by apps, each labeled by package name. Each app process contains all of the tracing markers from each thread it contains, including a hierarchy of high level tracing events based on the enabled tracing categories.

Generating a Trace

In order to create a trace of your application, you must perform a few setup steps. First, you must have a device running Android 4.1 (API 16) or higher. Set up the device for debugging, connect it to your development system, and install your application. Some types of trace information, specifically disk activity and kernel work queues, require that you have root access to the device. However, most Systrace log data only requires that the device be enabled for developer debugging.

Systrace traces can be run either from a command line or from a graphical user interface. This guide focuses on using the command line options.

Tracing on Android 4.3 and higher

To run a trace on Android 4.3 and higher devices:

  1. Make sure the device is connected through a USB cable and is enabled for debugging.
  2. Run the trace with the options you want, for example:
    $ cd android-sdk/platform-tools/systrace
    $ python --time=10 -o mynewtrace.html sched gfx view wm
  3. On the device, execute any user actions you want be included in the trace.

For more information on the available options for running Systrace, see the Systrace help page.

Tracing on Android 4.2 and lower

To use Systrace effectively with devices running Android 4.2 and lower, you must configure the types of processes you want to trace before running a trace. The tool can gather the following types of process information:

To set trace tags for Systrace using the command-line:

  1. Use the --set-tags option:
    $ cd android-sdk/platform-tools/systrace
    $ python --set-tags=gfx,view,wm
  2. Stop and restart the adb shell to enable tracing of these processes.
    $ adb shell stop
    $ adb shell start

To set trace tags for Systrace using the device user interface:

  1. On the device connected for tracing, navigate to: Settings > Developer options > Monitoring > Enable traces.
  2. Select the categories of processes to be traced and click OK.

Note: The adb shell does not have to be stopped and restarted when selecting trace tags using this method.

After you have configured the category tags for your trace, you can start collecting information for analysis.

To run a trace using the current trace tag settings:

  1. Make sure the device is connected through a USB cable and is enabled for debugging.
  2. Run the trace with the low-level system trace options and limits you want, for example:
    $ python --cpu-freq --cpu-load --time=10 -o mytracefile.html
  3. On the device, execute any user actions you want be included in the trace.

For more information on the available options for running Systrace, see the Systrace help page.

Analyzing a Trace

After you have generated a trace, open the output html file using a web browser. This section explains how to analyze and interpret the information that the tool produces to find and fix UI performance problems.

Inspecting Frames

Each app that is rendering frames shows a row of frame circles, which are typically colored green. Circles that are colored yellow or red, exceeding the 16.6 millisecond run time limit required to maintain a stable 60 frames per second. Zoom in using the 'w' key to see the frames of your application, and look for long-running frames getting in the way of smoothness.

Note: Hit the '?' key, or the button in the top right for help navigating the trace.

Zoomed in view of a frame

Figure 2. Systrace display after zooming in on a long-running frame.

Clicking on one such frame highlights it, focusing only on the work done by the system for that frame. On devices running Android 5.0 (API level 21) or higher, this work is split between the UI Thread and RenderThread. On prior versions, all work in creating a frame is done on the UI Thread.

Click on individual components of the frame to see how long they took to run. Some events, such as performTraversals, describe what the system is doing in that method when you select it. Selecting a frame displays any alerts present in that frame.

Investigating Alerts

Systrace does automatic analysis of the events in the trace, and highlights many performance problems as alerts, suggesting what to do next.

Problematic frame selected

Figure 3. Selecting the problematic frame, an alert is shown identifying a problem.

After you select a slow frame such as the one shown in Figure 3, an alert may be displayed. In the case above, it calls out that the primary problem with the frame is too much work being done inside ListView recycling and rebinding. There are links to the relevant events in the trace, which can be followed to explain more about what the system is doing during this time.

If you see too much work being done on the UI thread, as in this case with this ListView work, you can use Traceview, the app code profiling tool, to investigate exactly what functions are taking so much time. Then, add trace markers (see Tracing Application Code) to the functions that are causing these bottlenecks to see those function calls appear in Systrace.

Note that you can also find about every alert in the trace by clicking the Alerts tab to the far right of the window. Doing so expands the Alerts panel, where you can see every alert that the tool discovered in your trace, along with an occurrence count.

Alert tab shown

Figure 4. Clicking the Alert button to the right reveals the alert tab.

The Alerts panel helps you see which problems occur in the trace, and how often they contribute to jank. Think of the alerts panel as a list of bugs to be fixed, often a tiny change or improvement in one area can eliminate an entire class of alerts from your application!

Tracing Application Code

The tracing markers defined by the framework do not have visibility into everything your application is doing, so you may want to add your own. In Android 4.3 (API level 18) and higher, you can use the methods of the Trace class to add markers to your code. This technique can help you see what work your application's threads are doing at any given time. Tracing begin and end events do add overhead while a trace is being captured, a few microseconds each, but sprinkling in a few per frame, or per worker thread task can go a long way to adding context to a trace of your app.

The following code example shows how to use the Trace class to track execution of an application method, including two nested code blocks within that method.

public class MyAdapter extends RecyclerView.Adapter<MyViewHolder> {


    public MyViewHolder onCreateViewHolder(ViewGroup parent, int viewType) {
        MyViewHolder myViewHolder;
        try {
            myViewHolder = MyViewHolder.newInstance(parent);
        } finally {
        return myViewHolder;

    public void onBindViewHolder(MyViewHolder holder, int position) {
        try {
            try {
                RowItem rowItem = queryDatabase(position);
            } finally {
        } finally {



Note: When you nest trace calls within each other, the endSection() method ends the most recently called beginSection(String) method. Therefore, make sure that method calls to begin and end are properly matched.

Note: Traces must begin and end on the same thread. Do not call beginSection(String) on one thread and then attempt to call endSection() on another thread.

Note: In try...catch statements, always call endSection() in a finally block to ensure it is invoked even when an exception is thrown.

When using application-level tracing with Systrace, you must specify the package name of your application in the user interface or specify the -a or --app= options on the command line. For more information, see the Systrace usage guide.

You should enable app level tracing when profiling your app, even if you have not added your own trace markers to your app. Many libraries, such as RecyclerView, include tracing markers that provide useful information when you enable application-level tracing.

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