Integrate in-app reviews (Unity)
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This guide describes how to integrate in-app reviews in your app using Unity.
There are separate integration guides for if you are using Kotlin or Java,
native code or Unreal Engine.
Unity SDK overview
The Play In-App Review API is part of Play Core SDK family. The API for
Unity offers a ReviewManager
class to request and launch the flow using
the RequestReviewFlow
and LaunchReviewFlow
methods. After a
request is made, your app can check the status of the request using
ReviewErrorCode
.
Set up your development environment
OpenUPM-CLI
If you have the OpenUPM CLI
installed you can install the OpenUPM registry with the following command:
openupm add com.google.play.review
OpenUPM
Open the package manager settings
by selecting the Unity menu option
Edit > Project Settings > Package Manager.
Add OpenUPM as a scoped registry to the Package Manager window:
Name: package.openupm.com
URL: https://package.openupm.com
Scopes: com.google.external-dependency-manager
com.google.play.common
com.google.play.core
com.google.play.review
Open the package manager menu by selecting the Unity
menu option Window > Package Manager.
Set the manager scope drop-down to select My Registries.
Select the Google Play Integrity plugin for Unity package from the
package list and press Install.
Import from GitHub
Download the latest .unitypackage
release from GitHub.
Import the .unitypackage
file by selecting the Unity menu option
Assets > Import package > Custom Package and importing all items.
Create the ReviewManager
Create an instance of ReviewManager
that handles communication between
your app and the Google Play API.
using Google.Play.Review;
// Create instance of ReviewManager
private ReviewManager _reviewManager;
// ...
_reviewManager = new ReviewManager();
Request a ReviewInfo object
Follow the guidance about when to request in-app reviews to determine good
points in your app's user flow to prompt the user for a review (for example,
after a user dismisses the summary screen at the end of a level in a game). When
your app gets close one of these points, use the ReviewManager
instance
to create an async operation, as shown in the following example:
var requestFlowOperation = _reviewManager.RequestReviewFlow();
yield return requestFlowOperation;
if (requestFlowOperation.Error != ReviewErrorCode.NoError)
{
// Log error. For example, using requestFlowOperation.Error.ToString().
yield break;
}
_playReviewInfo = requestFlowOperation.GetResult();
If the call is successful, the API returns the PlayReviewInfo
object
that your app needs to launch the in-app review flow. In the example, the call
is made inside a coroutine
to perform the async operation (this does not block the Main thread). Because
the call is made asynchronously, it might take up to a couple of seconds, so
your app should make the call before your app reaches the point in your user
flow where you want to show the in-app review.
Launch the in-app review flow
After your app receives the PlayReviewInfo
instance, it can launch the
in-app review flow. Note that the PlayReviewInfo
object is only valid for a
limited amount of time, so your app should not wait too long before launching a
flow.
var launchFlowOperation = _reviewManager.LaunchReviewFlow(_playReviewInfo);
yield return launchFlowOperation;
_playReviewInfo = null; // Reset the object
if (launchFlowOperation.Error != ReviewErrorCode.NoError)
{
// Log error. For example, using launchFlowOperation.Error.ToString().
yield break;
}
// The flow has finished. The API does not indicate whether the user
// reviewed or not, or even whether the review dialog was shown. Thus, no
// matter the result, we continue our app flow.
Next steps
Test your app's in-app review flow to verify that your integration is
working correctly.
Content and code samples on this page are subject to the licenses described in the Content License. Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.
Last updated 2025-07-21 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-07-21 UTC."],[],[],null,["# Integrate in-app reviews (Unity)\n\nThis guide describes how to integrate in-app reviews in your app using Unity.\nThere are separate integration guides for if you are using [Kotlin or Java](/guide/playcore/in-app-review/kotlin-java),\n[native code](/guide/playcore/in-app-review/native) or [Unreal Engine](/guide/playcore/in-app-review/unreal-engine).\n\nUnity SDK overview\n------------------\n\nThe Play In-App Review API is part of [Play Core SDK](/reference/com/google/android/play/core/release-notes) family. The API for\nUnity offers a [`ReviewManager`](/reference/unity/class/Google/Play/Review/ReviewManager) class to request and launch the flow using\nthe [`RequestReviewFlow`](/reference/unity/class/Google/Play/Review/ReviewManager#requestreviewflow) and [`LaunchReviewFlow`](/reference/unity/class/Google/Play/Review/ReviewManager#launchreviewflow) methods. After a\nrequest is made, your app can check the status of the request using\n[`ReviewErrorCode`](/reference/unity/namespace/Google/Play/Review#reviewerrorcode).\n\nSet up your development environment\n-----------------------------------\n\n### OpenUPM-CLI\n\nIf you have the [OpenUPM CLI](https://github.com/openupm/openupm-cli#installation)\ninstalled you can install the OpenUPM registry with the following command: \n\n openupm add com.google.play.review\n\n### OpenUPM\n\n1. Open the [package manager settings](https://docs.unity3d.com/Manual/class-PackageManager.html)\n by selecting the Unity menu option\n **Edit \\\u003e Project Settings \\\u003e Package Manager**.\n\n2. Add OpenUPM as a scoped registry to the Package Manager window:\n\n Name: package.openupm.com\n URL: https://package.openupm.com\n Scopes: com.google.external-dependency-manager\n com.google.play.common\n com.google.play.core\n com.google.play.review\n\n3. Open the [package manager menu](//docs.unity3d.com/Manual/upm-ui-install.html) by selecting the Unity\n menu option **Window \\\u003e Package Manager**.\n\n4. Set the manager scope drop-down to select **My Registries**.\n\n5. Select the **Google Play Integrity plugin for Unity** package from the\n package list and press **Install**.\n\n### Import from GitHub\n\n1. Download the latest [`.unitypackage`](//github.com/google/play-in-app-reviews-unity/releases/latest)\n release from GitHub.\n\n2. Import the `.unitypackage` file by selecting the Unity menu option\n **Assets \\\u003e Import package \\\u003e Custom Package** and importing all items.\n\n| **Note:** By downloading and using Google Play Unity Plugins, you agree to the [Play Core Software Development Kit Terms of Service](/guide/playcore#license).\n\nCreate the ReviewManager\n------------------------\n\nCreate an instance of [`ReviewManager`](/reference/unity/class/Google/Play/Review/ReviewManager) that handles communication between\nyour app and the Google Play API. \n\n using Google.Play.Review;\n\n // Create instance of ReviewManager\n private ReviewManager _reviewManager;\n // ...\n _reviewManager = new ReviewManager();\n\nRequest a ReviewInfo object\n---------------------------\n\nFollow the guidance about [when to request in-app reviews](/guide/playcore/in-app-review#when-to-request) to determine good\npoints in your app's user flow to prompt the user for a review (for example,\nafter a user dismisses the summary screen at the end of a level in a game). When\nyour app gets close one of these points, use the [`ReviewManager`](/reference/unity/class/Google/Play/Review/ReviewManager) instance\nto create an async operation, as shown in the following example: \n\n var requestFlowOperation = _reviewManager.RequestReviewFlow();\n yield return requestFlowOperation;\n if (requestFlowOperation.Error != ReviewErrorCode.NoError)\n {\n // Log error. For example, using requestFlowOperation.Error.ToString().\n yield break;\n }\n _playReviewInfo = requestFlowOperation.GetResult();\n\nIf the call is successful, the API returns the [`PlayReviewInfo`](/reference/unity/class/Google/Play/Review/PlayReviewInfo) object\nthat your app needs to launch the in-app review flow. In the example, the call\nis made inside a [coroutine](https://docs.unity3d.com/Manual/Coroutines.html)\nto perform the async operation (this does not block the Main thread). Because\nthe call is made asynchronously, it might take up to a couple of seconds, so\nyour app should make the call before your app reaches the point in your user\nflow where you want to show the in-app review.\n\nLaunch the in-app review flow\n-----------------------------\n\nAfter your app receives the [`PlayReviewInfo`](/reference/unity/class/Google/Play/Review/PlayReviewInfo) instance, it can launch the\nin-app review flow. Note that the `PlayReviewInfo` object is only valid for a\nlimited amount of time, so your app should not wait too long before launching a\nflow. \n\n var launchFlowOperation = _reviewManager.LaunchReviewFlow(_playReviewInfo);\n yield return launchFlowOperation;\n _playReviewInfo = null; // Reset the object\n if (launchFlowOperation.Error != ReviewErrorCode.NoError)\n {\n // Log error. For example, using launchFlowOperation.Error.ToString().\n yield break;\n }\n // The flow has finished. The API does not indicate whether the user\n // reviewed or not, or even whether the review dialog was shown. Thus, no\n // matter the result, we continue our app flow.\n\nNext steps\n----------\n\n[Test your app's in-app review flow](/guide/playcore/in-app-review/test) to verify that your integration is\nworking correctly."]]