LocalLifecycleOwner のレシピ
このレシピでは、Navigation 3 のエントリで LifecycleResumeEffect を使用して、エントリのライフサイクル状態に基づいて作業を一時停止、再開する方法を示します。
仕組み
Navigation 3 では、デフォルトで各 NavEntry に独自の LifecycleOwner が LocalLifecycleOwner.current を介して提供されます。つまり、エントリ内のライフサイクル対応コンポーネントは、NavEntry に自動的にスコープ設定されます。
ダイアログ シーンでの LifecycleResumeEffect
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RouteA(画面):
NavEntryのLocalLifecycleOwner.currentにスコープ設定されたLifecycleResumeEffect(Unit)を使用して、RESUMED状態の間にLinearProgressIndicatorを進めます。1fに達すると、progressValueを自動的に0fにリセットします。
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RouteB(ダイアログ):
DialogSceneStrategy.dialog()を使用してダイアログとして構成されます。- ユーザーが RouteB ダイアログを開くと、RouteA はダイアログの背後に
STARTED状態(RESUMEDのまま)で表示されます。 LifecycleResumeEffectはonPauseOrDisposeを呼び出し、進行状況インジケーターを一時停止します。- ダイアログが閉じられると、RouteA は
RESUMEDに戻り、LifecycleResumeEffectは進行状況インジケーターを自動的に再開します。
/* * Copyright 2026 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.nav3recipes.lifecycleowner import android.os.Bundle import android.util.Log import androidx.activity.ComponentActivity import androidx.activity.compose.setContent import androidx.compose.animation.core.LinearEasing import androidx.compose.animation.core.animateFloatAsState import androidx.compose.animation.core.snap import androidx.compose.animation.core.tween import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.Spacer import androidx.compose.foundation.layout.height import androidx.compose.foundation.layout.padding import androidx.compose.material3.AlertDialog import androidx.compose.material3.Button import androidx.compose.material3.LinearProgressIndicator import androidx.compose.material3.Text import androidx.compose.runtime.Composable import androidx.compose.runtime.getValue import androidx.compose.runtime.mutableFloatStateOf import androidx.compose.runtime.remember import androidx.compose.runtime.rememberCoroutineScope import androidx.compose.runtime.setValue import androidx.compose.ui.Alignment import androidx.compose.ui.Modifier import androidx.compose.ui.unit.dp import androidx.lifecycle.Lifecycle import androidx.lifecycle.compose.LifecycleEventEffect import androidx.lifecycle.compose.LifecycleResumeEffect import androidx.lifecycle.compose.dropUnlessResumed import androidx.navigation3.runtime.NavKey import androidx.navigation3.runtime.entryProvider import androidx.navigation3.runtime.rememberNavBackStack import androidx.navigation3.scene.DialogSceneStrategy import androidx.navigation3.ui.NavDisplay import com.example.nav3recipes.content.ContentGreen import com.example.nav3recipes.ui.setEdgeToEdgeConfig import kotlinx.coroutines.delay import kotlinx.coroutines.launch import kotlinx.serialization.Serializable import kotlin.time.Duration.Companion.milliseconds @Serializable private data object RouteA : NavKey @Serializable private data object RouteB : NavKey class LifecycleOwnerActivity : ComponentActivity() { override fun onCreate(savedInstanceState: Bundle?) { setEdgeToEdgeConfig() super.onCreate(savedInstanceState) setContent { val backStack = rememberNavBackStack(RouteA) val dialogStrategy = remember { DialogSceneStrategy<NavKey>() } NavDisplay( backStack = backStack, onBack = backStack::removeLastOrNull, sceneStrategies = listOf(dialogStrategy), entryProvider = entryProvider { entry<RouteA> { LogLifecycleEffect("ScreenA") ContentGreen("Screen A") { var progressValue by remember { mutableFloatStateOf(0f) } val coroutineScope = rememberCoroutineScope() val animatedProgress by animateFloatAsState( targetValue = progressValue, animationSpec = if (progressValue == 0f) snap() else tween(durationMillis = 100, easing = LinearEasing), label = "ProgressAnimation" ) // LifecycleResumeEffect runs only while ScreenA is in the RESUMED state. // When the dialog opens, ScreenA transitions to PAUSED, which calls onPauseOrDispose. LifecycleResumeEffect(Unit) { val job = coroutineScope.launch { while (true) { delay(100.milliseconds) progressValue += 0.01f if (progressValue >= 1f) { progressValue = 0f } } } onPauseOrDispose { job.cancel() } } Column( horizontalAlignment = Alignment.CenterHorizontally, modifier = Modifier.padding(16.dp) ) { LinearProgressIndicator(progress = { animatedProgress }) Spacer(modifier = Modifier.height(16.dp)) Button(onClick = dropUnlessResumed { backStack.add(RouteB) }) { Text("Open Dialog") } } } } entry<RouteB>(metadata = DialogSceneStrategy.dialog()) { LogLifecycleEffect("Dialog") AlertDialog( onDismissRequest = backStack::removeLastOrNull, title = { Text("Dialog") }, text = { Text("Screen A is no longer in resumed state, pausing the progress indicator.") }, confirmButton = { Button(onClick = dropUnlessResumed { backStack.removeLastOrNull() }) { Text("Dismiss Dialog") } } ) } } ) } } } @Composable private fun LogLifecycleEffect(screenName: String) { LifecycleEventEffect(Lifecycle.Event.ON_CREATE) { Log.d("LifecycleOwner", "$screenName: ON_CREATE") } LifecycleEventEffect(Lifecycle.Event.ON_START) { Log.d("LifecycleOwner", "$screenName: ON_START") } LifecycleEventEffect(Lifecycle.Event.ON_RESUME) { Log.d("LifecycleOwner", "$screenName: ON_RESUME") } LifecycleEventEffect(Lifecycle.Event.ON_PAUSE) { Log.d("LifecycleOwner", "$screenName: ON_PAUSE") } LifecycleEventEffect(Lifecycle.Event.ON_STOP) { Log.d("LifecycleOwner", "$screenName: ON_STOP") } // Note that ON_DESTROY event is not observable from composables. }