对话场景装饰器配方

此食谱演示了一种在对话框中显示场景的方法。例如,当应用位于展开的窗口中时,此功能可用于将列表详情设置界面显示为叠加层;否则,将该界面显示为全屏页面。

工作原理

如需在对话框中显示场景,您需要执行以下操作:

  1. 创建对话框 SceneDecorationStrategy:此配方定义了 DialogSceneDecoratorStrategy 以及用于在对话框中显示输入 SceneDialogDecoratorScene。定义对话场景装饰策略时,请考虑以下事项:
    1. 场景何时可以显示在对话框中?在此配方中,只有当窗口宽度至少处于展开状态时,场景才会显示在对话框中。
    2. 哪些元数据应决定场景是否可以在对话框中显示?在此配方中,如果场景中的第一个条目具有 DialogSceneMetadataKey 元数据,则会在对话框中显示该场景。根据您的使用场景,要求场景中的所有条目具有相同的元数据等其他方法可能更适合。
    3. 对话框的关闭行为是什么?在此配方中,点击对话框外部会移除场景中的所有条目,而返回手势或按压操作一次只会移除一个条目。该配方通过 DialogDecoratorSceneConfiguration 类为此行为提供配置。
  2. 使用对话 SceneDecorationStrategy:如需使用场景装饰器策略,请将其作为 sceneDecoratorStrategies 参数的一部分传递给 NavDisplay
    1. 注意:由于 NavDisplay 不会修饰 OverlayScene 实例,您可能需要注意对话框场景装饰策略在 sceneDecoratorStrategies 列表中的位置。使用它装饰场景会阻止后续场景装饰策略的装饰。
    2. 注意:使用 contentKey 实现 onDismissAll 以标识要关闭的条目时,请注意 contentKey 默认使用 key.toString()。在此配方中,我们使用了 backStack.removeAll { it.toString() in contentKeys },它适用于简单的对象键,但对于更复杂的键或自定义 contentKey 实现,可能需要进行调整。
package com.example.nav3recipes.dialogscenedecorator

import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.animation.SharedTransitionLayout
import androidx.compose.material3.Button
import androidx.compose.material3.Text
import androidx.lifecycle.compose.dropUnlessResumed
import androidx.navigation3.runtime.NavKey
import androidx.navigation3.runtime.entryProvider
import androidx.navigation3.runtime.rememberNavBackStack
import androidx.navigation3.ui.NavDisplay
import com.example.nav3recipes.content.ContentBlue
import com.example.nav3recipes.content.ContentGreen
import com.example.nav3recipes.content.ContentYellow
import com.example.nav3recipes.scenes.listdetail.ListDetailScene
import com.example.nav3recipes.scenes.listdetail.rememberListDetailSceneStrategy
import com.example.nav3recipes.ui.setEdgeToEdgeConfig
import kotlinx.serialization.Serializable

@Serializable
private data object Main : NavKey

@Serializable
private data object SettingsList : NavKey

@Serializable
private data object SettingsDetail : NavKey

class DialogSceneDecoratorActivity : ComponentActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setEdgeToEdgeConfig()

        setContent {
            val backStack = rememberNavBackStack(Main)
            val listDetailSceneStrategy = rememberListDetailSceneStrategy<NavKey>()

            val dialogSceneDecoratorStrategy = rememberDialogSceneDecoratorStrategy<NavKey>(
                onDismissAll = { entriesToDismiss ->
                    // Caution: This relies on the default behavior of NavEntry using key.toString()
                    // to define its contentKey property.
                    entriesToDismiss.forEach { entry ->
                        backStack
                            .indexOfLast { it.toString() == entry.contentKey }
                            .takeIf { it >= 0 }
                            ?.let { backStack.removeAt(it) }
                    }
                }
            )

            SharedTransitionLayout {
                NavDisplay(
                    backStack = backStack,
                    onBack = { backStack.removeLastOrNull() },
                    sceneStrategies = listOf(listDetailSceneStrategy),
                    sceneDecoratorStrategies = listOf(dialogSceneDecoratorStrategy),
                    sharedTransitionScope = this,
                    entryProvider = entryProvider {
                        entry<Main> {
                            ContentGreen("Welcome to Nav3") {
                                Button(onClick = dropUnlessResumed {
                                    backStack.add(SettingsList)
                                }) {
                                    Text("Click to open settings")
                                }
                            }
                        }
                        entry<SettingsList>(
                            metadata = DialogSceneDecoratorStrategy.sceneDialog(
                                DialogDecoratorSceneConfiguration(
                                    backDismissalBehavior = DismissalBehavior.Single
                                )
                            ) + ListDetailScene.listPane()
                        ) {
                            ContentBlue(
                                title = "Settings List",
                            ) {
                                Button(onClick = dropUnlessResumed {
                                    if (backStack.last() !is SettingsDetail) {
                                        backStack.add(SettingsDetail)
                                    }
                                }) {
                                    Text("Open detail")
                                }
                            }
                        }
                        entry<SettingsDetail>(
                            metadata = ListDetailScene.detailPane()
                        ) {
                            ContentYellow("Settings Detail")
                        }
                    }
                )
            }
        }
    }
}
package com.example.nav3recipes.dialogscenedecorator

import androidx.activity.compose.BackHandler
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material3.Surface
import androidx.compose.material3.adaptive.currentWindowAdaptiveInfoV2
import androidx.compose.runtime.Composable
import androidx.compose.runtime.remember
import androidx.compose.ui.graphics.Shape
import androidx.compose.ui.unit.dp
import androidx.compose.ui.window.Dialog
import androidx.compose.ui.window.DialogProperties
import androidx.compose.ui.window.SecureFlagPolicy
import androidx.navigation3.runtime.NavEntry
import androidx.navigation3.runtime.NavMetadataKey
import androidx.navigation3.runtime.get
import androidx.navigation3.runtime.metadata
import androidx.navigation3.scene.OverlayScene
import androidx.navigation3.scene.Scene
import androidx.navigation3.scene.SceneDecoratorStrategy
import androidx.navigation3.scene.SceneDecoratorStrategyScope
import androidx.window.core.layout.WindowSizeClass

fun DialogProperties.copy(
    dismissOnBackPress: Boolean = this.dismissOnBackPress,
    dismissOnClickOutside: Boolean = this.dismissOnClickOutside,
    securePolicy: SecureFlagPolicy = this.securePolicy,
    usePlatformDefaultWidth: Boolean = this.usePlatformDefaultWidth,
    decorFitsSystemWindows: Boolean = this.decorFitsSystemWindows,
    windowTitle: String = this.windowTitle
): DialogProperties = DialogProperties(
    dismissOnBackPress = dismissOnBackPress,
    dismissOnClickOutside = dismissOnClickOutside,
    securePolicy = securePolicy,
    usePlatformDefaultWidth = usePlatformDefaultWidth,
    decorFitsSystemWindows = decorFitsSystemWindows,
    windowTitle = windowTitle
)

enum class DismissalBehavior {
    All, Single
}

/**
 * Configuration for the [DialogDecoratorScene].
 *
 * @property dialogProperties The [DialogProperties] used to configure the dialog.
 * @property backDismissalBehavior Whether all entries in the scene should be dismissed when the
 * back button is pressed. This configuration only applies if the
 * [DialogProperties.dismissOnBackPress] is set to `true`.
 *
 */
class DialogDecoratorSceneConfiguration(
    val dialogProperties: DialogProperties = DialogProperties(),
    val backDismissalBehavior: DismissalBehavior = DismissalBehavior.Single,
    val shape: Shape = RoundedCornerShape(16.dp),
) {
    fun toDialogProperties(): DialogProperties {
        // If the desired behavior is to not dismiss all, the DialogProperties passed to the Dialog
        // needs to be configured to not handle the back press itself.
        if (dialogProperties.dismissOnBackPress && backDismissalBehavior != DismissalBehavior.All) {
            return dialogProperties.copy(dismissOnBackPress = false)
        }

        return dialogProperties
    }

    fun shouldDismissSingleOnBackPress() =
        dialogProperties.dismissOnBackPress && backDismissalBehavior == DismissalBehavior.Single

    override fun equals(other: Any?): Boolean {
        if (this === other) return true
        if (other == null || this::class != other::class) return false
        other as DialogDecoratorSceneConfiguration
        return dialogProperties == other.dialogProperties &&
                backDismissalBehavior == other.backDismissalBehavior &&
                shape == other.shape
    }

    override fun hashCode(): Int {
        return dialogProperties.hashCode() * 31 +
                backDismissalBehavior.hashCode() * 31 +
                shape.hashCode() * 31
    }
}

/**
 * [DialogDecoratorScene] is an [OverlayScene] used by [DialogSceneDecoratorStrategy] to present
 * another [Scene] within a [Dialog].
 *
 * @property scene The [Scene] to be displayed within the dialog.
 * @property overlaidEntries The [NavEntry]s that are overlaid by the dialog.
 * @property dialogDecoratorSceneConfiguration The [DialogDecoratorSceneConfiguration] used to
 * configure the dialog scene.
 * @property onBack The callback to be invoked when a back event should be handled
 * @property onDismissAll The callback to be invoked when the entire dialog stack should be dismissed
 **/
data class DialogDecoratorScene<T : Any>(
    private val scene: Scene<T>,
    override val overlaidEntries: List<NavEntry<T>>,
    private val dialogDecoratorSceneConfiguration: DialogDecoratorSceneConfiguration,
    private val onBack: () -> Unit,
    private val onDismissAll: () -> Unit
) : OverlayScene<T>, Scene<T> by scene {

    override val content: @Composable () -> Unit = {
        Dialog(
            onDismissRequest = onDismissAll,
            properties = dialogDecoratorSceneConfiguration.toDialogProperties()
        ) {
            Surface(
                shape = dialogDecoratorSceneConfiguration.shape
            ) {
                scene.content()
            }

            // Because back events are dispatched to the currently focused window, this back handler
            // must be contained within the dialog's content to receive the events.
            BackHandler(dialogDecoratorSceneConfiguration.shouldDismissSingleOnBackPress()) {
                onBack()
            }
        }
    }
}

@Composable
fun <T : Any> rememberDialogSceneDecoratorStrategy(
    windowSizeClass: WindowSizeClass = currentWindowAdaptiveInfoV2().windowSizeClass,
    onDismissAll: ((List<NavEntry<T>>) -> Unit)
): DialogSceneDecoratorStrategy<T> = remember(windowSizeClass, onDismissAll) {
    DialogSceneDecoratorStrategy(windowSizeClass, onDismissAll = onDismissAll)
}

/**
 * A [SceneDecoratorStrategy] that wraps a [Scene] in a [DialogDecoratorScene] if the first
 * [NavEntry] within it has been marked with the [DialogSceneMetadataKey] and the window width
 * is at least [WindowSizeClass.WIDTH_DP_EXPANDED_LOWER_BOUND].
 *
 * If you only need to display a single [NavEntry] in a [Dialog], using
 * [androidx.navigation3.scene.DialogSceneStrategy] instead may be preferable.
 *
 * @property windowSizeClass The current [WindowSizeClass] used to determine if dialogs should be used.
 * @property windowWidthDpBreakpoint the width in dp at or above which a dialog should be displayed.
 * @property onDismissAll callback invoked to dismiss all dialog entries, receives the entries that
 * are currently in the dialog.
 */
class DialogSceneDecoratorStrategy<T : Any>(
    private val windowSizeClass: WindowSizeClass,
    private val windowWidthDpBreakpoint: Int = WindowSizeClass.WIDTH_DP_EXPANDED_LOWER_BOUND,
    private val onDismissAll: (List<NavEntry<T>>) -> Unit
) : SceneDecoratorStrategy<T> {

    override fun SceneDecoratorStrategyScope<T>.decorateScene(scene: Scene<T>): Scene<T> {
        if (!windowSizeClass.isWidthAtLeastBreakpoint(windowWidthDpBreakpoint)) return scene

        val dialogDecoratorSceneConfiguration =
            scene.entries.firstOrNull()?.metadata[DialogSceneMetadataKey] ?: return scene

        // This is critical to ensure that the scenes rendered beneath the dialog don't contain
        // any entries that are in the dialog.
        val overlaidEntries = scene.previousEntries.dropLastWhile { it in scene.entries }

        return DialogDecoratorScene(
            scene,
            overlaidEntries,
            dialogDecoratorSceneConfiguration,
            onBack,
            onDismissAll = { onDismissAll.invoke(scene.entries) })
    }

    companion object {
        object DialogSceneMetadataKey : NavMetadataKey<DialogDecoratorSceneConfiguration>

        fun sceneDialog(dialogDecoratorSceneConfiguration: DialogDecoratorSceneConfiguration = DialogDecoratorSceneConfiguration()): Map<String, Any> =
            metadata {
                put(DialogSceneMetadataKey, dialogDecoratorSceneConfiguration)
            }
    }
}