常见界面方案
此方案演示了如何实现一种常见的导航界面模式,即使用底部导航栏和多个返回堆栈,其中导航栏中的每个标签页都有自己的导航历史记录。
工作原理
此示例包含三个顶级目的地:Home、ChatList 和 Camera。ChatList 目的地还有一个子路由,即 ChatDetail。
TopLevelBackStack
此配方的核心是 TopLevelBackStack 类,它负责管理导航状态。其运作方式如下:
- 它会为每个顶级目的地(标签页)维护一个单独的返回堆栈。
- 用于跟踪当前选择的顶级目的地。
- 它提供了一个可供
NavDisplay可组合项使用的扁平化返回堆栈。此扁平化返回堆栈是所有标签页的各个返回堆栈的组合。
界面结构
界面是使用 Scaffold 可组合项构建的,其中 NavigationBar 用作 bottomBar。
NavigationBar会显示每个顶级目的地的相应项。当点击某个项时,它会调用topLevelBackStack.addTopLevel以切换到相应的标签页,同时保留每个标签页的导航历史记录。NavDisplay可组合项放置在Scaffold的内容区域中。它负责根据TopLevelBackStack提供的扁平化返回堆栈显示当前屏幕。
此方法支持一种常见的导航模式,用户可以在应用的不同部分之间切换,并且每个部分都保留自己的导航历史记录。
状态保留
请务必注意此方案中导航状态的管理方式。当用户离开顶级目的地(例如,通过按返回按钮返回到之前的标签页)时,该目的地的整个导航历史记录都会被清除。系统不会保存状态。当用户稍后返回该标签页时,系统会从其初始界面开始。
注意:在此示例中,Home 路线可以移到 ChatList 和 Camera 路线之上,这意味着从 Home 往回导航不一定会离开应用。当用户从返回堆栈中剩余的单个顶级路线往回导航时,应用将退出。
/* * Copyright 2025 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.nav3recipes.commonui import android.os.Bundle import androidx.activity.ComponentActivity import androidx.activity.compose.setContent import androidx.compose.material.icons.Icons import androidx.compose.material.icons.filled.Face import androidx.compose.material.icons.filled.Home import androidx.compose.material.icons.filled.PlayArrow import androidx.compose.material3.Button import androidx.compose.material3.Icon import androidx.compose.material3.NavigationBar import androidx.compose.material3.NavigationBarItem import androidx.compose.material3.Scaffold import androidx.compose.material3.Text import androidx.compose.runtime.getValue import androidx.compose.runtime.mutableStateListOf import androidx.compose.runtime.mutableStateOf import androidx.compose.runtime.remember import androidx.compose.runtime.setValue import androidx.compose.runtime.snapshots.SnapshotStateList import androidx.compose.ui.graphics.vector.ImageVector import androidx.lifecycle.compose.dropUnlessResumed import androidx.navigation3.runtime.entryProvider import androidx.navigation3.ui.NavDisplay import com.example.nav3recipes.content.ContentBlue import com.example.nav3recipes.content.ContentGreen import com.example.nav3recipes.content.ContentPurple import com.example.nav3recipes.content.ContentRed import com.example.nav3recipes.ui.setEdgeToEdgeConfig private sealed interface TopLevelRoute { val icon: ImageVector } private data object Home : TopLevelRoute { override val icon = Icons.Default.Home } private data object ChatList : TopLevelRoute { override val icon = Icons.Default.Face } private data object ChatDetail private data object Camera : TopLevelRoute { override val icon = Icons.Default.PlayArrow } private val TOP_LEVEL_ROUTES : List<TopLevelRoute> = listOf(Home, ChatList, Camera) class CommonUiActivity : ComponentActivity() { override fun onCreate(savedInstanceState: Bundle?) { setEdgeToEdgeConfig() super.onCreate(savedInstanceState) setContent { val topLevelBackStack = remember { TopLevelBackStack<Any>(Home) } Scaffold( bottomBar = { NavigationBar { TOP_LEVEL_ROUTES.forEach { topLevelRoute -> val isSelected = topLevelRoute == topLevelBackStack.topLevelKey NavigationBarItem( selected = isSelected, onClick = { topLevelBackStack.addTopLevel(topLevelRoute) }, icon = { Icon( imageVector = topLevelRoute.icon, contentDescription = null ) } ) } } } ) { _ -> NavDisplay( backStack = topLevelBackStack.backStack, onBack = { topLevelBackStack.removeLast() }, entryProvider = entryProvider { entry<Home>{ ContentRed("Home screen") } entry<ChatList>{ ContentGreen("Chat list screen"){ Button(onClick = dropUnlessResumed { topLevelBackStack.add(ChatDetail) }) { Text("Go to conversation") } } } entry<ChatDetail>{ ContentBlue("Chat detail screen") } entry<Camera>{ ContentPurple("Camera screen") } }, ) } } } } class TopLevelBackStack<T: Any>(startKey: T) { // Maintain a stack for each top level route private var topLevelStacks : LinkedHashMap<T, SnapshotStateList<T>> = linkedMapOf( startKey to mutableStateListOf(startKey) ) // Expose the current top level route for consumers var topLevelKey by mutableStateOf(startKey) private set // Expose the back stack so it can be rendered by the NavDisplay val backStack = mutableStateListOf(startKey) private fun updateBackStack() = backStack.apply { clear() addAll(topLevelStacks.flatMap { it.value }) } fun addTopLevel(key: T){ // If the top level doesn't exist, add it if (topLevelStacks[key] == null){ topLevelStacks.put(key, mutableStateListOf(key)) } else { // Otherwise just move it to the end of the stacks topLevelStacks.apply { remove(key)?.let { put(key, it) } } } topLevelKey = key updateBackStack() } fun add(key: T){ topLevelStacks[topLevelKey]?.add(key) updateBackStack() } fun removeLast(){ val removedKey = topLevelStacks[topLevelKey]?.removeLastOrNull() // If the removed key was a top level key, remove the associated top level stack topLevelStacks.remove(removedKey) topLevelKey = topLevelStacks.keys.last() updateBackStack() } }