About Android App Bundles
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An Android App Bundle is a publishing format that includes all your app's
compiled code and resources, and defers APK generation and signing to Google
Play.
Google Play uses your app bundle to generate and serve optimized APKs for each
device configuration, so only the code and resources that are needed for a
specific device are downloaded to run your app. You no longer have to build,
sign, and manage multiple APKs to optimize support for different devices, and
users get smaller, more-optimized downloads.
Most app projects won't require much effort to build app bundles that support
serving optimized APKs. If you already organize your app's code and
resources
according to established conventions, build signed Android App
Bundles using Android Studio or by using
the command line, and upload them to Google
Play, then optimized APK serving becomes an
automatic benefit.
When you use the app bundle format to publish your app, you can also optionally
take advantage of Play Feature Delivery,
which lets you add feature modules to your app project.
These modules contain features and resources that are only included with your
app based on conditions that you specify, or are available later at runtime for
download Using the Play Core Library.
Game developers who publish their apps with app bundles can use
Play Asset Delivery: Google Play's solution
for delivering large amounts of game assets that offers developers flexible
delivery methods and high performance.
Watch the following video for an overview of why you should publish your app
using Android App Bundles.
Compressed download size restriction
Publishing with Android App Bundles helps your users to install your app with
the smallest downloads possible and increases the compressed download size.
That is, when a user downloads your app, the total size of
the compressed APKs required to install your app (for example, the base APK +
configuration APKs) must be no more than 4 GB. Any subsequent downloads,
such as downloading a feature module (and its configuration APKs) on demand,
must also meet this compressed download size restriction. Asset packs don't
contribute to this size limit, but they do have other size restrictions.
If the Play Console finds any of the possible downloads of your app or its on
demand features to be more than the maximum size limits, you will get an error.
Keep in mind, Android App Bundles do not support APK expansion (*.obb
)
files. So, if you encounter this error when publishing your app bundle, use
one of the following resources to reduce compressed APK download sizes:
- Make sure you enable all configuration APKs by setting
enableSplit = true
for each type of configuration APK. This makes
sure that users download only the code and resources they need to run your app
on their device.
- Make sure you shrink your app by removing unused
code and resources.
- Follow best practices to further
reduce app size.
- Consider converting features that are used by only some of your users into
feature modules
that your app can download later, on demand. Keep in mind, this may require
some refactoring of your app, so make sure to first try the other suggestions
described.
Other considerations
The following are known issues when building or serving your app
with Android App Bundles. If you experience issues that are
not already described here, report a bug.
- Partial installs of sideloaded apps—that is, apps that are not installed using
the Google Play Store and are missing one or more required split APKs—fail on
all Google-certified devices and devices running Android 10 (API level 29) or
higher. When downloading your app through the Google Play Store, Google
ensures that all required components of the app are installed.
If you use tools that dynamically modify resource tables, APKs generated
from app bundles might behave unexpectedly. So, when building an app bundle,
it is recommended that you disable such tools.
It is possible to configure properties in a feature
module's build configuration that conflict with those from the base (or
other) modules. For example, you can set buildTypes.release.debuggable =
true
in the base module and set it to false
in a feature module.
Such conflicts might cause build and runtime issues. Keep in mind, by default,
feature modules inherit some build configurations from the base
module. So, make sure you understand which configurations you should keep,
and which ones you should omit, in your feature module build
configuration.
Additional resources
To learn more about Android App Bundles, consult the following resources.
Blog posts
Videos
Content and code samples on this page are subject to the licenses described in the Content License. Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.
Last updated 2025-07-21 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-07-21 UTC."],[],[],null,["# About Android App Bundles\n\n| **Important:** From August 2021, new apps are required to publish with the [Android App Bundle](/guide/app-bundle) on Google Play. New apps larger than 200 MB are now supported by either [Play Feature Delivery](/guide/app-bundle/dynamic-delivery) or [Play Asset Delivery](/guide/app-bundle/asset-delivery). From June 2023, new and existing [TV apps are required to\n| be published as App Bundles](/docs/quality-guidelines/tv-app-quality#SC-E1).\n\nAn *Android App Bundle* is a publishing format that includes all your app's\ncompiled code and resources, and defers APK generation and signing to Google\nPlay.\n\nGoogle Play uses your app bundle to generate and serve optimized APKs for each\ndevice configuration, so only the code and resources that are needed for a\nspecific device are downloaded to run your app. You no longer have to build,\nsign, and manage multiple APKs to optimize support for different devices, and\nusers get smaller, more-optimized downloads.\n\nMost app projects won't require much effort to build app bundles that support\nserving optimized APKs. If you already [organize your app's code and\nresources](/guide/topics/resources/providing-resources#AlternativeResources)\naccording to established conventions, [build signed Android App\nBundles](/studio/publish/app-signing#sign-apk) using Android Studio or by [using\nthe command line](/studio/build/building-cmdline), and [upload them to Google\nPlay](/studio/publish/upload-bundle), then optimized APK serving becomes an\nautomatic benefit.\n\nWhen you use the app bundle format to publish your app, you can also optionally\ntake advantage of [Play Feature Delivery](/guide/playcore/feature-delivery),\nwhich lets you add *feature modules* to your app project.\nThese modules contain features and resources that are only included with your\napp based on conditions that you specify, or are available later at runtime for\ndownload [Using the Play Core Library](/guide/playcore).\n\nGame developers who publish their apps with app bundles can use\n[Play Asset Delivery](/guide/playcore/asset-delivery): Google Play's solution\nfor delivering large amounts of game assets that offers developers flexible\ndelivery methods and high performance.\n\nWatch the following video for an overview of why you should publish your app\nusing Android App Bundles. \n\nCompressed download size restriction\n------------------------------------\n\nPublishing with Android App Bundles helps your users to install your app with\nthe smallest downloads possible and increases the **compressed download size** .\nThat is, when a user downloads your app, the total size of\nthe compressed APKs required to install your app (for example, the base APK +\nconfiguration APKs) must be no more than 4 GB. Any subsequent downloads,\nsuch as downloading a feature module (and its configuration APKs) on demand,\nmust also meet this compressed download size restriction. Asset packs don't\ncontribute to this size limit, but they do have other [size restrictions](/guide/app-bundle/asset-delivery#size-limits).\n\nIf the Play Console finds any of the possible downloads of your app or its on\ndemand features to be more than the [maximum size limits](https://support.google.com/googleplay/android-developer/answer/9859372#size_limits), you will get an error.\n\nKeep in mind, **Android App Bundles do not support APK expansion (`*.obb`)\nfiles**. So, if you encounter this error when publishing your app bundle, use\none of the following resources to reduce compressed APK download sizes:\n\n- Make sure you [enable all configuration APKs](/studio/projects/dynamic-delivery#disable_config_apks) by setting `enableSplit = true` for each type of configuration APK. This makes sure that users download only the code and resources they need to run your app on their device.\n- Make sure you [shrink your app](/studio/build/shrink-code) by removing unused code and resources.\n- Follow best practices to further [reduce app size](/topic/performance/reduce-apk-size).\n- Consider converting features that are used by only some of your users into [feature modules](/studio/projects/dynamic-delivery#dynamic_feature_modules) that your app can download later, on demand. Keep in mind, this may require some refactoring of your app, so make sure to first try the other suggestions described.\n\nOther considerations\n--------------------\n\nThe following are known issues when building or serving your app\nwith Android App Bundles. If you experience issues that are\nnot already described here, [report a bug](https://issuetracker.google.com/issues/new?component=398856&template=1084213).\n\n- Partial installs of sideloaded apps---that is, apps that are not installed using the Google Play Store and are missing one or more required split APKs---fail on all Google-certified devices and devices running Android 10 (API level 29) or higher. When downloading your app through the Google Play Store, Google ensures that all required components of the app are installed.\n- If you use tools that dynamically modify resource tables, APKs generated\n from app bundles might behave unexpectedly. So, when building an app bundle,\n it is recommended that you disable such tools.\n\n- It is possible to configure properties in a feature\n module's build configuration that conflict with those from the base (or\n other) modules. For example, you can set `buildTypes.release.debuggable =\n true` in the base module and set it to `false` in a feature module.\n Such conflicts might cause build and runtime issues. Keep in mind, by default,\n feature modules inherit some build configurations from the base\n module. So, make sure you understand which configurations you should keep,\n and which ones you should omit, in your [feature module build\n configuration](/guide/app-bundle/configure#feature_build_config).\n\nAdditional resources\n--------------------\n\nTo learn more about Android App Bundles, consult the following resources.\n\n### Blog posts\n\n- [Building your first App Bundle](https://medium.com/androiddevelopers/building-your-first-app-bundle-bbcd228bf631)\n- [What a new publishing format means for the future of Android](https://medium.com/googleplaydev/what-a-new-publishing-format-means-for-the-future-of-android-2e34981793a)\n- [New features to help you develop, release, and grow your business on Google Play](https://android-developers.googleblog.com/2019/05/whats-new-in-play.html)\n- [The latest Android App Bundle updates including the additional languages API](https://android-developers.googleblog.com/2019/03/the-latest-android-app-bundle-updates.html)\n- [Patchwork Plaid --- A modularization story](https://medium.com/androiddevelopers/a-patchwork-plaid-monolith-to-modularized-app-60235d9f212e)\n- [Google Santa Tracker --- Moving to an Android App Bundle](https://medium.com/androiddevelopers/google-santa-tracker-moving-to-an-android-app-bundle-dde180716096)\n- [Developer tools on Play Console](https://medium.com/androiddevelopers/developer-tools-on-play-store-85fb710ee33b)\n\n### Videos\n\n- [Everything to know about Play App Signing](https://www.youtube.com/watch?v=odv_1fxt9BI)\n- [Building your first App Bundle](https://www.youtube.com/watch?v=IPLhLu0kvYw)\n- [App Bundles: Testing with Bundletool and the Play Console](https://www.youtube.com/watch?v=vAEAZPU7w-I)\n- [Customizable Delivery with the App Bundle and Easy Sharing of Test Builds](https://www.youtube.com/watch?v=flhib2krW7U)\n- [New Tools to Optimize Your App's Size and Boost Installs on Google Play](https://www.youtube.com/watch?v=rEuwVWpYBOY)"]]