Android apps send and receive broadcast messages from the Android system and other Android apps, similar to the publish-subscribe design pattern. The system and apps typically send broadcasts when certain events occur. For example, the Android system sends broadcasts when various system events occur, such as system boot or device charging. Apps also send custom broadcasts, for example, to notify other apps of something that might interest them (for example, new data download).
Apps can register to receive specific broadcasts. When a broadcast is sent, the system automatically routes broadcasts to apps that have subscribed to receive that particular type of broadcast.
Generally speaking, broadcasts can be used as a messaging system across apps and outside of the normal user flow. However, you must be careful not to abuse the opportunity to respond to broadcasts and run jobs in the background that can contribute to a slow system performance.
About system broadcasts
The system automatically sends broadcasts when various system events occur, such as when the system switches in and out of Airplane Mode. All subscribed apps receive these broadcasts.
The Intent
object wraps the broadcast message. The action
string identifies
the event that occurred, such as android.intent.action.AIRPLANE_MODE
. The
intent might also include additional information bundled into its extra field.
For example, the Airplane Mode intent includes a boolean extra that indicates
whether or not Airplane Mode is on.
For more information about how to read intents and get the action string from an intent, see Intents and Intent Filters.
System broadcast actions
For a complete list of system broadcast actions, see the BROADCAST_ACTIONS.TXT
file in the Android SDK. Each broadcast action has a constant field associated
with it. For example, the value of the constant
ACTION_AIRPLANE_MODE_CHANGED
is android.intent.action.AIRPLANE_MODE
.
Documentation for each broadcast action is available in its associated constant
field.
Changes to system broadcasts
As the Android platform evolves, it periodically changes how system broadcasts behave. Keep the following changes in mind to support all versions of Android.
Android 14
While apps are in a cached state, the system optimizes broadcast delivery
for system health. For example, the system defers less important system
broadcasts such as ACTION_SCREEN_ON
while the app is in a cached state.
Once the app goes from the cached state into an active process lifecycle,
the system delivers any deferred broadcasts.
Important broadcasts that are declared in the manifest temporarily remove apps from the cached state for delivery.
Android 9
Beginning with Android 9 (API level 28), The NETWORK_STATE_CHANGED_ACTION
broadcast doesn't receive information about the user's location or personally
identifiable data.
If your app is installed on a device running Android 9.0 (API level 28) or
higher, the system doesn't include SSIDs, BSSIDs, connection information, or
scan results in Wi-Fi broadcasts. To get this information, call
getConnectionInfo()
instead.
Android 8.0
Beginning with Android 8.0 (API level 26), the system imposes additional restrictions on manifest-declared receivers.
If your app targets Android 8.0 or higher, you cannot use the manifest to declare a receiver for most implicit broadcasts (broadcasts that don't target your app specifically). You can still use a context-registered receiver when the user is actively using your app.
Android 7.0
Android 7.0 (API level 24) and higher don't send the following system broadcasts:
Also, apps targeting Android 7.0 and higher must register the
CONNECTIVITY_ACTION
broadcast using
registerReceiver(BroadcastReceiver, IntentFilter)
. Declaring a receiver
in the manifest doesn't work.
Receive broadcasts
Apps can receive broadcasts in two ways: through context-registered receivers and manifest-declared receivers.
Context-registered receivers
Context-registered receivers receive broadcasts as long as their registering
context is valid. This is typically between the calls to registerReceiver
and
unregisterReceiver
. The registering context also becomes invalid when the
system destroys the corresponding context. For example, if you register within
an Activity
context, you receive broadcasts as long as the activity
remains active. If you register with the Application context, you receive
broadcasts as long as the app runs.
To register a receiver with a context, perform the following steps:
In your app's module-level build file, include version 1.9.0 or higher of the AndroidX Core library:
Groovy
dependencies { def core_version = "1.15.0" // Java language implementation implementation "androidx.core:core:$core_version" // Kotlin implementation "androidx.core:core-ktx:$core_version" // To use RoleManagerCompat implementation "androidx.core:core-role:1.0.0" // To use the Animator APIs implementation "androidx.core:core-animation:1.0.0" // To test the Animator APIs androidTestImplementation "androidx.core:core-animation-testing:1.0.0" // Optional - To enable APIs that query the performance characteristics of GMS devices. implementation "androidx.core:core-performance:1.0.0" // Optional - to use ShortcutManagerCompat to donate shortcuts to be used by Google implementation "androidx.core:core-google-shortcuts:1.1.0" // Optional - to support backwards compatibility of RemoteViews implementation "androidx.core:core-remoteviews:1.1.0" // Optional - APIs for SplashScreen, including compatibility helpers on devices prior Android 12 implementation "androidx.core:core-splashscreen:1.2.0-alpha02" }
Kotlin
dependencies { val core_version = "1.15.0" // Java language implementation implementation("androidx.core:core:$core_version") // Kotlin implementation("androidx.core:core-ktx:$core_version") // To use RoleManagerCompat implementation("androidx.core:core-role:1.0.0") // To use the Animator APIs implementation("androidx.core:core-animation:1.0.0") // To test the Animator APIs androidTestImplementation("androidx.core:core-animation-testing:1.0.0") // Optional - To enable APIs that query the performance characteristics of GMS devices. implementation("androidx.core:core-performance:1.0.0") // Optional - to use ShortcutManagerCompat to donate shortcuts to be used by Google implementation("androidx.core:core-google-shortcuts:1.1.0") // Optional - to support backwards compatibility of RemoteViews implementation("androidx.core:core-remoteviews:1.1.0") // Optional - APIs for SplashScreen, including compatibility helpers on devices prior Android 12 implementation("androidx.core:core-splashscreen:1.2.0-alpha02") }
Create an instance of
BroadcastReceiver
:Kotlin
val myBroadcastReceiver = MyBroadcastReceiver()
Java
MyBroadcastReceiver myBroadcastReceiver = new MyBroadcastReceiver();
Create an instance of
IntentFilter
:Kotlin
val filter = IntentFilter("com.example.snippets.ACTION_UPDATE_DATA")
Java
IntentFilter filter = new IntentFilter("com.example.snippets.ACTION_UPDATE_DATA");
Choose whether the broadcast receiver should be exported and visible to other apps on the device. If this receiver is listening for broadcasts sent from the system or from other apps—even other apps that you own—use the
RECEIVER_EXPORTED
flag. If instead this receiver is listening only for broadcasts sent by your app, use theRECEIVER_NOT_EXPORTED
flag.Kotlin
val listenToBroadcastsFromOtherApps = false val receiverFlags = if (listenToBroadcastsFromOtherApps) { ContextCompat.RECEIVER_EXPORTED } else { ContextCompat.RECEIVER_NOT_EXPORTED }
Java
boolean listenToBroadcastsFromOtherApps = false; int receiverFlags = listenToBroadcastsFromOtherApps ? ContextCompat.RECEIVER_EXPORTED : ContextCompat.RECEIVER_NOT_EXPORTED;
Register the receiver by calling
registerReceiver()
:Kotlin
ContextCompat.registerReceiver(context, myBroadcastReceiver, filter, receiverFlags)
Java
ContextCompat.registerReceiver(context, myBroadcastReceiver, filter, receiverFlags);
To stop receiving broadcasts, call
unregisterReceiver(android.content.BroadcastReceiver)
. Be sure to unregister the receiver when you no longer need it or the context is no longer valid.
Unregister your broadcast receiver
While the broadcast receiver is registered, it holds a reference to the Context that you registered it with. This can potentially cause leaks if the receiver's registered scope exceeds the Context lifecycle scope. For example, this can occur when you register a receiver on an Activity scope, but you forget to unregister it when the system destroys the Activity. Therefore, always unregister your broadcast receiver.
Kotlin
class MyActivity : ComponentActivity() {
private val myBroadcastReceiver = MyBroadcastReceiver()
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
// ...
ContextCompat.registerReceiver(this, myBroadcastReceiver, filter, receiverFlags)
setContent { MyApp() }
}
override fun onDestroy() {
super.onDestroy()
// When you forget to unregister your receiver here, you're causing a leak!
this.unregisterReceiver(myBroadcastReceiver)
}
}
Java
class MyActivity extends ComponentActivity {
MyBroadcastReceiver myBroadcastReceiver;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// ...
ContextCompat.registerReceiver(this, myBroadcastReceiver, filter, receiverFlags);
// Set content
}
}
Register receivers in the smallest scope
Your broadcast receiver should only be registered when you're actually interested in the result. Choose the smallest possible receiver scope:
LifecycleResumeEffect
or activityonResume
/onPause
lifecycle methods: The broadcast receiver only receives updates while the app is in its resumed state.LifecycleStartEffect
or activityonStart
/onStop
lifecycle methods: The broadcast receiver only receives updates while the app is in its resumed state.DisposableEffect
: The broadcast receiver only receives updates while the composable is in the composition tree. This scope is not attached to the activity lifecycle scope. Consider registering the receiver on the application context. This is because the composable could theoretically outlive the activity lifecycle scope and leak the activity.- Activity
onCreate
/onDestroy
: The broadcast receiver receives updates while the activity is in its created state. Make sure to unregister inonDestroy()
and notonSaveInstanceState(Bundle)
because this might not be called. - A custom scope: For example, you can register a receiver in your
ViewModel
scope, so it survives activity recreation. Make sure to use the application context to register the receiver on, as the receiver can outlive the activity lifecycle scope and leak the activity.
Create stateful and stateless composable
Compose has stateful and stateless composables. Registering or unregistering a broadcast receiver inside a composable makes it stateful. The composable is not a deterministic function that renders the same content when passed the same parameters. Internal state can change based on calls to the registered broadcast receiver.
As a best practice in Compose, we recommend that you split your composables into stateful and stateless versions. Therefore, we recommend that you hoist the creation of the broadcast receiver out of a Composable to make it stateless:
@Composable
fun MyStatefulScreen() {
val myBroadcastReceiver = remember { MyBroadcastReceiver() }
val context = LocalContext.current
LifecycleStartEffect(true) {
// ...
ContextCompat.registerReceiver(context, myBroadcastReceiver, filter, flags)
onStopOrDispose { context.unregisterReceiver(myBroadcastReceiver) }
}
MyStatelessScreen()
}
@Composable
fun MyStatelessScreen() {
// Implement your screen
}
Manifest-declared receivers
If you declare a broadcast receiver in your manifest, the system launches your app when the broadcast is sent. If the app is not already running, the system launches the app.
To declare a broadcast receiver in the manifest, perform the following steps:
Specify the
<receiver>
element in your app's manifest.<!-- If this receiver listens for broadcasts sent from the system or from other apps, even other apps that you own, set android:exported to "true". --> <receiver android:name=".MyBroadcastReceiver" android:exported="false"> <intent-filter> <action android:name="com.example.snippets.ACTION_UPDATE_DATA" /> </intent-filter> </receiver>
The intent filters specify the broadcast actions your receiver subscribes to.
Subclass
BroadcastReceiver
and implementonReceive(Context, Intent)
. The broadcast receiver in the following example logs and displays the contents of the broadcast:Kotlin
class MyBroadcastReceiver : BroadcastReceiver() { @Inject lateinit var dataRepository: DataRepository override fun onReceive(context: Context, intent: Intent) { if (intent.action == "com.example.snippets.ACTION_UPDATE_DATA") { val data = intent.getStringExtra("com.example.snippets.DATA") ?: "No data" // Do something with the data, for example send it to a data repository: dataRepository.updateData(data) } } }
Java
public static class MyBroadcastReceiver extends BroadcastReceiver { @Inject DataRepository dataRepository; @Override public void onReceive(Context context, Intent intent) { if (Objects.equals(intent.getAction(), "com.example.snippets.ACTION_UPDATE_DATA")) { String data = intent.getStringExtra("com.example.snippets.DATA"); // Do something with the data, for example send it to a data repository: if (data != null) { dataRepository.updateData(data); } } } }
The system package manager registers the receiver when the app is installed. The receiver then becomes a separate entry point into your app which means that the system can start the app and deliver the broadcast if the app is not running.
The system creates a new BroadcastReceiver
component object to handle
each broadcast that it receives. This object is valid only for the duration of
the call to onReceive(Context, Intent)
. Once your code returns from this
method, the system considers the component no longer active.
Effects on process state
Whether your BroadcastReceiver
is operating or not affects its contained
process, which can alter its system-killing likelihood. A foreground process
executes a receiver's onReceive()
method. The system runs the process
except under extreme memory pressure.
The system deactivates the BroadcastReceiver
after onReceive()
.
The receiver's
host process's significance depends on its app components. If that process hosts
only a manifest-declared receiver, the system might kill it after onReceive()
to free resources for other more critical processes. This is common for apps the
user has never or not recently interacted with.
Thus, broadcast receivers shouldn't initiate long-running background threads.
The system can stop the process at any moment after onReceive()
to reclaim
memory, terminating the created thread. To keep the process alive, schedule a
JobService
from the receiver using the JobScheduler
so the
system knows the process is still working. Background Work Overview
provides more details.
Send broadcasts
Android provides two ways for apps to send broadcasts:
- The
sendOrderedBroadcast(Intent, String)
method sends broadcasts to one receiver at a time. As each receiver executes in turn, it can propagate a result to the next receiver. It can also completely abort the broadcast so that it doesn't reach other receivers. You can control the order in which receivers run. To do so, use the android:priority attribute of the matching intent-filter. Receivers with the same priority are run in an arbitrary order. - The
sendBroadcast(Intent)
method sends broadcasts to all receivers in an undefined order. This is called a Normal Broadcast. This is more efficient, but means that receivers cannot read results from other receivers, propagate data received from the broadcast, or abort the broadcast.
The following code snippet demonstrates how to send a broadcast by creating an
Intent and calling sendBroadcast(Intent)
.
Kotlin
val intent = Intent("com.example.snippets.ACTION_UPDATE_DATA").apply {
putExtra("com.example.snippets.DATA", newData)
setPackage("com.example.snippets")
}
context.sendBroadcast(intent)
Java
Intent intent = new Intent("com.example.snippets.ACTION_UPDATE_DATA");
intent.putExtra("com.example.snippets.DATA", newData);
intent.setPackage("com.example.snippets");
context.sendBroadcast(intent);
The broadcast message is wrapped in an Intent
object. The intent's
action
string must provide the app's Java package name syntax and uniquely
identify the broadcast event. You can attach additional information to the
intent with putExtra(String, Bundle)
. You can also limit a broadcast to
a set of apps in the same organization by calling setPackage(String)
on
the intent.
Restrict broadcasts with permissions
Permissions allow you to restrict broadcasts to the set of apps that hold certain permissions. You can enforce restrictions on either the sender or receiver of a broadcast.
Send broadcasts with permissions
When you call sendBroadcast(Intent, String)
or
sendOrderedBroadcast(Intent, String, BroadcastReceiver, Handler, int, String,
Bundle)
, you can specify a permission parameter. Only receivers who have requested that
permission with the <uses-permission>
tag in their manifest can receive the
broadcast. If the permission is dangerous, you must grant the permission before
the receiver can receive the broadcast. For example, the following code sends a
broadcast with a permission:
Kotlin
context.sendBroadcast(intent, android.Manifest.permission.ACCESS_COARSE_LOCATION)
Java
context.sendBroadcast(intent, android.Manifest.permission.ACCESS_COARSE_LOCATION);
To receive the broadcast, the receiving app must request the permission as follows:
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
You can specify either an existing system permission like
BLUETOOTH_CONNECT
or define a custom permission with the
<permission>
element. For information on permissions and security in
general, see the System Permissions.
Receive broadcasts with permissions
If you specify a permission parameter when registering a broadcast receiver
(either with
registerReceiver(BroadcastReceiver, IntentFilter, String, Handler)
or in
<receiver>
tag in your manifest), then only broadcasters who have
requested the permission with the <uses-permission>
tag in their
manifest can send an Intent to the receiver. If the permission is dangerous,
the broadcaster must also be granted the permission.
For example, assume your receiving app has a manifest-declared receiver as follows:
<!-- If this receiver listens for broadcasts sent from the system or from
other apps, even other apps that you own, set android:exported to "true". -->
<receiver
android:name=".MyBroadcastReceiverWithPermission"
android:permission="android.permission.ACCESS_COARSE_LOCATION"
android:exported="true">
<intent-filter>
<action android:name="com.example.snippets.ACTION_UPDATE_DATA" />
</intent-filter>
</receiver>
Or your receiving app has a context-registered receiver as follows:
Kotlin
ContextCompat.registerReceiver(
context, myBroadcastReceiver, filter,
android.Manifest.permission.ACCESS_COARSE_LOCATION,
null, // scheduler that defines thread, null means run on main thread
receiverFlags
)
Java
ContextCompat.registerReceiver(
context, myBroadcastReceiver, filter,
android.Manifest.permission.ACCESS_COARSE_LOCATION,
null, // scheduler that defines thread, null means run on main thread
receiverFlags
);
Then, to be able to send broadcasts to those receivers, the sending app must request the permission as follows:
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
Security considerations
Here are some security considerations for sending and receiving broadcasts:
If many apps have registered to receive the same broadcast in their manifest, it can cause the system to launch a lot of apps, causing a substantial impact on both device performance and user experience. To avoid this, prefer using context registration over manifest declaration. Sometimes, the Android system itself enforces the use of context-registered receivers. For example, the
CONNECTIVITY_ACTION
broadcast is delivered only to context-registered receivers.Don't broadcast sensitive information using an implicit intent. Any app can read the information if it registers to receive the broadcast. There are three ways to control who can receive your broadcasts:
- You can specify a permission when sending a broadcast.
- In Android 4.0 (API level 14) and higher, you can specify a
package with
setPackage(String)
when sending a broadcast. The system restricts the broadcast to the set of apps that match the package.
When you register a receiver, any app can send potentially malicious broadcasts to your app's receiver. There are several ways to limit the broadcasts that your app receives:
- You can specify a permission when registering a broadcast receiver.
- For manifest-declared receivers, you can set the android:exported attribute to "false" in the manifest. The receiver does not receive broadcasts from sources outside of the app.
The namespace for broadcast actions is global. Make sure that action names and other strings are written in a namespace you own. Otherwise, you may inadvertently conflict with other apps.
Because a receiver's
onReceive(Context, Intent)
method runs on the main thread, it should execute and return quickly. If you need to perform long-running work, be careful about spawning threads or starting background services because the system can kill the entire process afteronReceive()
returns. For more information, see Effect on process state To perform long running work, we recommend:- Calling
goAsync()
in your receiver'sonReceive()
method and passing theBroadcastReceiver.PendingResult
to a background thread. This keeps the broadcast active after returning fromonReceive()
. However, even with this approach the system expects you to finish with the broadcast very quickly (under 10 seconds). It does allow you to move work to another thread to avoid glitching the main thread. - Scheduling a job with the
JobScheduler
. For more information, see Intelligent Job Scheduling.
- Calling
Don't start activities from broadcast receivers because the user experience is jarring; especially if there is more than one receiver. Instead, consider displaying a notification.