Sound

Hero image of a sound wave intro illustration

Audio plays a crucial role in the intelligent eyewear experience, especially on audio glasses. With little or no visual or haptic feedback on the glasses themselves, audio is the primary way to get the user's attention, deliver information, and respond to their input. The challenge is designing sounds that feel delightful but are still audible in an open-ear environment.

Close to the ear

Unlike a mobile device, where the speaker sits at a distance and sounds are built to grab attention from across the room, the speakers on audio glasses sit right next to the user's ears. Sound doesn't have to travel far to reach the user, so the experience is far more personal. Users wear glasses all day and hear the same sounds many times a day. Repetition makes anything harsh, long, or overused more noticeable. That calls for subtler, less intrusive design.

Open-ear experience

Unlike headphones, glasses leave the ear unsealed, allowing users to hear surroundings like traffic or conversations. Audio must blend naturally with the environment without competing or masking real-world sounds.

 Sound design principles

The audio experience should embody the following principles.

Every sound has a purpose

Every sound on the glasses should serve at least one of three jobs. If it doesn't do any of them, it shouldn't play.

communicate low battery to user Communicate information

Tells the user that something has happened or a status has changed, like when the battery is low.

confirm volume adjustment Confirm intent

Acknowledges the user's input so they know it worked. For example, confirming volume adjustment.

alert user to a notification Ask for attention

Asks the user to notice something or act on it, like a notification prompt.

Remember that a sound can have multiple purposes, for example : a low battery sound serves as both information and asking for the user's attention.

Glasses audio should also be purposeful and harmonious with the user's other devices, not repeat what they already do.

Straightforward design

Designing for audio can take advantage of people's instinctive responses to sound by matching emotional tone and building on known references. Use uplifting sounds for positive moments and negative sounds for failed interactions to match emotional tone. A camera shutter needs no explanation because everyone knows a photo was just taken.

Use uplifting sounds for success and completion.
Use a cheerful sound for an error.
Use negative-sounding tones only for real problems.
Use alarming or startling tones for routine status.
Build on familiar real-world references, like a shutter for a photo.
Make abstract sounds the user has to memorize and learn their meaning.

Character over loudness

Close-range sounds can startle users, like on audio glasses, can cause fatigue, and leak audio to others if too loud. Increasing volume is ineffective in loud environments and quickly becomes uncomfortable.

Rather than relying on volume, differentiate sounds through their unique character. Key qualities like a distinct timbre, a pitch range that stands over environmental noise, and a well-defined envelope—featuring a clean attack and a brief, gentle tail—allow sounds to remain clear and noticeable at lower levels. This ensures audio is instantly recognizable on a bustling street while remaining subtle and comfortable in quiet surroundings.

Respect the moment

Integrate audio seamlessly into everyday context: keep notifications succinct, pause or yield gracefully when concurrent media plays, and reserve prominent signals strictly for high-priority alerts. Interrupting at an inappropriate moment undermines user trust far more than a delayed update.

Because apps share a unified speaker output alongside music, phone calls, navigation, and digital assistants, sounds must actively adhere to audio focus rules and coexist harmoniously with active streams.

Common use cases

Here are a few examples of audio patterns for glasses.

Focus change

If an app loses audio focus and regains it, it's often useful to trigger a voice alert to inform users that their experience has resumed.

Audio focus example on AI glasses

Exiting an app

When closing an app, it's important to give the user clear feedback to ensure they know the app has closed.

Audio exit example on AI glasses

Mute

Muting directly from audio glasses requires immediate feedback. Earcons reinforce the exact moment the mic becomes muted, while explicit voice alerts confirm microphone status and build user trust.

Audio mute example on AI glasses