In addition to the guidelines described in Build parked apps for Android Automotive OS, there are some requirements specific to video apps.
Mark your app as a video app
To indicate that your app supports video, add an XML file
named automotive_app_desc.xml
to the res/xml/
directory in your project.
In this file, include the following content:
<automotiveApp>
<uses name="video"/>
</automotiveApp>
Then, within the <application>
element of your manifest, add the
following <meta-data>
element referencing the XML file:
<meta-data
android:name="com.android.automotive"
android:resource="@xml/automotive_app_desc"/>
Support audio while driving
In general, all video apps must pause playback when user experience restrictions are active, as described in Ensure there are no distraction optimized activities.
However, some vehicles have the ability to display driving-optimized playback controls while user experience restrictions are active, making it possible to continue playing audio.

Declare that your app supports audio while driving
To indicate that your app supports audio while driving, add the following
<uses-feature>
element in your manifest:
<application ...>
...
<uses-feature android:name="com.android.car.background_audio_while_driving" android:required="false">
....
</application>
Support background playback
Because your app's activities are hidden by the system UX restrictions, your app must support background playback to continue playing audio while driving. See Background playback with a MediaSessionService for details on how to accomplish this using the Media3 library.
Your app must post a MediaStyle
notification that includes your app's
MediaSession
. If you're using MediaSessionService
, this is handled for you
by default.
Determine support
To determine if a device supports audio while driving, you can use the
CarFeatures
class from the androidx.car.app:app
library.
CarFeatures.isFeatureEnabled(context, CarFeatures.FEATURE_BACKGROUND_AUDIO_WHILE_DRIVING)
Use this information to modify your app's behavior depending on the capabilities
of the device it's running on. On devices that don't support audio while
driving, your app must still meet the DD-2
guideline.
Test audio while driving
To test your implementation, you can simulate driving can using an emulator image that supports audio while driving.
Frequently asked questions
Is Widevine DRM supported?
Yes, Widevine DRM L3 is supported on Android Automotive OS.