Asset
Summary
| Enumerations | |
|---|---|
| Anonymous Enum 16{ | enum Available access modes for opening assets with AAssetManager_open.  | 
| Typedefs | |
|---|---|
| AAsset | typedef struct AAssetAAsset provides access to a read-only asset.  | 
| AAssetDir | typedef struct AAssetDirAAssetDir provides access to a chunk of the asset hierarchy as if it were a single directory.  | 
| AAssetManager | typedef struct AAssetManagerAAssetManager provides access to an application's raw assets by creating AAsset objects.  | 
| Functions | |
|---|---|
| AAssetDir_close(AAssetDir *assetDir) | voidClose an opened AAssetDir, freeing any related resources.  | 
| AAssetDir_getNextFileName(AAssetDir *assetDir) | const char *Iterate over the files in an asset directory.  | 
| AAssetDir_rewind(AAssetDir *assetDir) | voidReset the iteration state of AAssetDir_getNextFileName() to the beginning.  | 
| AAssetManager_fromJava(JNIEnv *env, jobject assetManager) | Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager object.  | 
| AAssetManager_open(AAssetManager *mgr, const char *filename, int mode) | AAsset *Open an asset.  | 
| AAssetManager_openDir(AAssetManager *mgr, const char *dirName) | Open the named directory within the asset hierarchy.  | 
| AAsset_close(AAsset *asset) | voidClose the asset, freeing all associated resources.  | 
| AAsset_getBuffer(AAsset *asset) | const void *Get a pointer to a buffer holding the entire contents of the assset.  | 
| AAsset_getLength(AAsset *asset) | off_tReport the total size of the asset data.  | 
| AAsset_getLength64(AAsset *asset) | off64_tReport the total size of the asset data.  | 
| AAsset_getRemainingLength(AAsset *asset) | off_tReport the total amount of asset data that can be read from the current position.  | 
| AAsset_getRemainingLength64(AAsset *asset) | off64_tReport the total amount of asset data that can be read from the current position.  | 
| AAsset_isAllocated(AAsset *asset) | intReturns whether this asset's internal buffer is allocated in ordinary RAM (i.e.  | 
| AAsset_openFileDescriptor(AAsset *asset, off_t *outStart, off_t *outLength) | intOpen a new file descriptor that can be used to read the asset data.  | 
| AAsset_openFileDescriptor64(AAsset *asset, off64_t *outStart, off64_t *outLength) | intOpen a new file descriptor that can be used to read the asset data.  | 
| AAsset_read(AAsset *asset, void *buf, size_t count) | intAttempt to read 'count' bytes of data from the current offset.  | 
| AAsset_seek(AAsset *asset, off_t offset, int whence) | off_tSeek to the specified offset within the asset data.  | 
| AAsset_seek64(AAsset *asset, off64_t offset, int whence) | off64_tSeek to the specified offset within the asset data.  | 
Enumerations
Anonymous Enum 16
Declared inandroid/asset_manager.h
    Anonymous Enum 16
Available access modes for opening assets with AAssetManager_open.
Typedefs
AAssetDir
Declared inandroid/asset_manager.h
    struct AAssetDir AAssetDir
AAssetDir provides access to a chunk of the asset hierarchy as if it were a single directory.
The contents are populated by the AAssetManager.
The list of files will be sorted in ascending order by ASCII value.
AAssetManager
Declared inandroid/asset_manager.h
    struct AAssetManager AAssetManager
AAssetManager provides access to an application's raw assets by creating AAsset objects.
AAssetManager is a wrapper to the low-level native implementation of the java AAssetManager, a pointer can be obtained using AAssetManager_fromJava().
The asset hierarchy may be examined like a filesystem, using AAssetDir objects to peruse a single directory.
A native AAssetManager pointer may be shared across multiple threads.
Functions
AAssetDir_close
Declared inandroid/asset_manager.h
    void AAssetDir_close( AAssetDir *assetDir )
Close an opened AAssetDir, freeing any related resources.
AAssetDir_getNextFileName
Declared inandroid/asset_manager.h
    const char * AAssetDir_getNextFileName( AAssetDir *assetDir )
Iterate over the files in an asset directory.
A NULL string is returned when all the file names have been returned.
The returned file name is suitable for passing to AAssetManager_open().
The string returned here is owned by the AssetDir implementation and is not guaranteed to remain valid if any other calls are made on this AAssetDir instance.
AAssetDir_rewind
Declared inandroid/asset_manager.h
    void AAssetDir_rewind( AAssetDir *assetDir )
Reset the iteration state of AAssetDir_getNextFileName() to the beginning.
AAssetManager_fromJava
Declared inandroid/asset_manager_jni.h
    AAssetManager * AAssetManager_fromJava( JNIEnv *env, jobject assetManager )
Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager object.
Note that the caller is responsible for obtaining and holding a VM reference to the jobject to prevent its being garbage collected while the native object is in use.
AAssetManager_open
Declared inandroid/asset_manager.h
    AAsset * AAssetManager_open( AAssetManager *mgr, const char *filename, int mode )
Open an asset.
The object returned here should be freed by calling AAsset_close().
AAssetManager_openDir
Declared inandroid/asset_manager.h
    AAssetDir * AAssetManager_openDir( AAssetManager *mgr, const char *dirName )
Open the named directory within the asset hierarchy.
The directory can then be inspected with the AAssetDir functions. To open the top-level directory, pass in "" as the dirName.
The object returned here should be freed by calling AAssetDir_close().
AAsset_close
Declared inandroid/asset_manager.h
    void AAsset_close( AAsset *asset )
Close the asset, freeing all associated resources.
AAsset_getBuffer
Declared inandroid/asset_manager.h
    const void * AAsset_getBuffer( AAsset *asset )
Get a pointer to a buffer holding the entire contents of the assset.
Returns NULL on failure.
AAsset_getLength
Declared inandroid/asset_manager.h
    off_t AAsset_getLength( AAsset *asset )
Report the total size of the asset data.
AAsset_getLength64
Declared inandroid/asset_manager.h
    off64_t AAsset_getLength64( AAsset *asset )
Report the total size of the asset data.
Reports the size using a 64-bit number insted of 32-bit as AAsset_getLength.
AAsset_getRemainingLength
Declared inandroid/asset_manager.h
    off_t AAsset_getRemainingLength( AAsset *asset )
Report the total amount of asset data that can be read from the current position.
AAsset_getRemainingLength64
Declared inandroid/asset_manager.h
    off64_t AAsset_getRemainingLength64( AAsset *asset )
Report the total amount of asset data that can be read from the current position.
Uses a 64-bit number instead of a 32-bit number as AAsset_getRemainingLength does.
AAsset_isAllocated
Declared inandroid/asset_manager.h
    int AAsset_isAllocated( AAsset *asset )
Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e.
not mmapped).
AAsset_openFileDescriptor
Declared inandroid/asset_manager.h
    int AAsset_openFileDescriptor( AAsset *asset, off_t *outStart, off_t *outLength )
Open a new file descriptor that can be used to read the asset data.
If the start or length cannot be represented by a 32-bit number, it will be truncated. If the file is large, use AAsset_openFileDescriptor64 instead.
Returns < 0 if direct fd access is not possible (for example, if the asset is compressed).
AAsset_openFileDescriptor64
Declared inandroid/asset_manager.h
    int AAsset_openFileDescriptor64( AAsset *asset, off64_t *outStart, off64_t *outLength )
Open a new file descriptor that can be used to read the asset data.
Uses a 64-bit number for the offset and length instead of 32-bit instead of as AAsset_openFileDescriptor does.
Returns < 0 if direct fd access is not possible (for example, if the asset is compressed).
AAsset_read
Declared inandroid/asset_manager.h
    int AAsset_read( AAsset *asset, void *buf, size_t count )
Attempt to read 'count' bytes of data from the current offset.
Returns the number of bytes read, zero on EOF, or < 0 on error.
AAsset_seek
Declared inandroid/asset_manager.h
    off_t AAsset_seek( AAsset *asset, off_t offset, int whence )
Seek to the specified offset within the asset data.
'whence' uses the same constants as lseek()/fseek().
Returns the new position on success, or (off_t) -1 on error.
AAsset_seek64
Declared inandroid/asset_manager.h
    off64_t AAsset_seek64( AAsset *asset, off64_t offset, int whence )
Seek to the specified offset within the asset data.
'whence' uses the same constants as lseek()/fseek().
Uses 64-bit data type for large files as opposed to the 32-bit type used by AAsset_seek.
Returns the new position on success, or (off64_t) -1 on error.
