Android 游戏设计指南
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这些指南介绍了您在设计 Android 游戏时要考虑的最佳实践和任务。
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最后更新时间 (UTC):2025-07-27。
[[["易于理解","easyToUnderstand","thumb-up"],["解决了我的问题","solvedMyProblem","thumb-up"],["其他","otherUp","thumb-up"]],[["没有我需要的信息","missingTheInformationINeed","thumb-down"],["太复杂/步骤太多","tooComplicatedTooManySteps","thumb-down"],["内容需要更新","outOfDate","thumb-down"],["翻译问题","translationIssue","thumb-down"],["示例/代码问题","samplesCodeIssue","thumb-down"],["其他","otherDown","thumb-down"]],["最后更新时间 (UTC):2025-07-27。"],[],[],null,["# Android game design guidelines\n\nThese guides contain best practices and tasks to consider when designing your\nAndroid game.\n\nIn this section\n---------------\n\n- Support gaming devices\n\n - [Support 64-bit architectures](/games/optimize/64-bit): Add support for\n 64-bit architecture to your game. The Google Play Store requires 64-bit\n support.\n\n - [Support all screen types](/games/develop/all-screens): Support all screen\n types used by Android gaming devices. The form factors include mobile,\n foldable, tablet, and large screen (laptop and desktop). This is\n increasingly important because Android games can run on\n [ChromeOS](/chrome-os/intro) devices and Windows computers through\n [Google Play Games for PC](/games/playgames/overview).\n\n - [Vulkan pre-rotation](/games/optimize/vulkan-prerotation): Handle device\n orientation efficiently when using the [Vulkan](/ndk/guides/graphics)\n graphics API.\n\n- [3D asset design guidelines](/games/optimize/geometry): View best practices\n for designing 3D assets for mobile games.\n\n- [Vertex data management](/games/optimize/vertex-data-management): Learn about\n vertex layout and compression techniques that can improve graphics\n performance in your game.\n\nAdditional guidelines\n---------------------\n\n- [Android game optimization overview](/games/optimize): Tools, APIs, tasks, and best practices for Android game optimization."]]