Google. Android. AppBundle. Editor. AndroidBuildHelper
  Provides helper methods for accessing or persisting build-related settings.
Summary
        Public static functions | 
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        AddScriptingDefineSymbol(string symbol)
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        void
        Adds the specified scripting define symbol for Android, but only if it isn't already defined.  
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        CreateBuildPlayerOptions(string locationPathName)
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        BuildPlayerOptions
        Creates a BuildPlayerOptions for the specified output file path with all other fields set to reasonable default values.  
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        GetEditorBuildEnabledScenes()
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        string[]
        Returns an array of enabled scenes from the "Scenes In Build" section of Unity's Build Settings window.  
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        IsScriptingSymbolDefined(string symbol)
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        bool
        Returns true if the specified scripting symbol is defined for Android.  
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        RemoveScriptingDefineSymbol(string symbol)
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        void
        Removes the specified scripting define symbol if it exists.  
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Public static functions
AddScriptingDefineSymbol
void AddScriptingDefineSymbol( string symbol )
Adds the specified scripting define symbol for Android, but only if it isn't already defined.
CreateBuildPlayerOptions
BuildPlayerOptions CreateBuildPlayerOptions( string locationPathName )
Creates a BuildPlayerOptions for the specified output file path with all other fields set to reasonable default values.
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| Parameters | 
              
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| Returns | 
               A new BuildPlayerOptions object. 
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GetEditorBuildEnabledScenes
string[] GetEditorBuildEnabledScenes()
Returns an array of enabled scenes from the "Scenes In Build" section of Unity's Build Settings window.
IsScriptingSymbolDefined
bool IsScriptingSymbolDefined( string symbol )
Returns true if the specified scripting symbol is defined for Android.
RemoveScriptingDefineSymbol
void RemoveScriptingDefineSymbol( string symbol )
Removes the specified scripting define symbol if it exists.