GooglePlayGames.
  An interface that allows developers to resolve metadata conflicts that may be encountered while opening saved games.
Summary
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|---|---|
| ChooseMetadata(ISavedGameMetadata chosenMetadata) | voidResolves the conflict by choosing the passed metadata to be canonical.  | 
| ResolveConflict(ISavedGameMetadata chosenMetadata, SavedGameMetadataUpdate metadataUpdate, byte[] updatedData) | voidResolves the conflict and updates the data.  | 
Public functions
ChooseMetadata
void ChooseMetadata( ISavedGameMetadata chosenMetadata )
Resolves the conflict by choosing the passed metadata to be canonical.
The passed metadata must be one of the two instances passed as parameters into ConflictCallback - this instance will be kept as the cannonical value in the cloud.
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ResolveConflict
void ResolveConflict( ISavedGameMetadata chosenMetadata, SavedGameMetadataUpdate metadataUpdate, byte[] updatedData )
Resolves the conflict and updates the data.
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