Distribution dashboard

Thank you for your patience! We're working to improve the insights we provide to you about the Android ecosystem and the ways we're accelerating updates to Android devices, such as through Project Treble, the Android Beta program, security updates and more.

For more robust data to help you manage your app's targeting and understand the characteristics of your users' devices, we recommend using the app stats available to you in Play Console.

This page provides information about the relative number of devices that share a certain characteristic, such as screen size and density. Each snapshot of data represents all of the active devices during a 7-day period ending on August 30, 2020.

If you want to see statistics just for the devices on which users are running your app, you can use the Google Play Console. This may help you choose which device profiles to optimize.

Vulkan version

This section provides data about the relative number of devices that support a particular version of Vulkan. Devices that lack Vulkan support are represented by None. Note that support for one particular version of Vulkan also implies support for any lower version (for example, support for version 1.1 also implies support for 1.0.3).

To declare which version of Vulkan your application requires, you should create a <uses-feature> element defining android.hardware.vulkan.version. See FEATURE_VULKAN_HARDWARE_VERSION for more details on the hardware version. You can also use android.hardware.vulkan.level to declare a required Vulkan feature level. See FEATURE_VULKAN_HARDWARE_LEVEL for more details on the feature level.

Vulkan VersionDistribution
None47.0%
Vulkan 1.0.325.0%
Vulkan 1.128.0%

Data collected during a 7-day period ending on August 30, 2020.

OpenGL ES version

This section provides data about the relative number of devices that support a particular version of OpenGL ES. Note that support for one particular version of OpenGL ES also implies support for any lower version (for example, support for version 2.0 also implies support for 1.1).

To declare which version of OpenGL ES your application requires, you should use the android:glEsVersion attribute of the <uses-feature> element. You can also use the <supports-gl-texture> element to declare the GL compression formats that your application uses.

OpenGL ES VersionDistribution
GL 2.012.28%
GL 3.016.57%
GL 3.18.77%
GL 3.262.38%

Data collected during a 7-day period ending on August 30, 2020.