Platform-Tools to komponent pakietu Android SDK.
Zawiera narzędzia, które współpracują z platformą Android, głównie adb
i fastboot
.
Chociaż adb
jest wymagana do tworzenia aplikacji na Androida, deweloperzy aplikacji zwykle korzystają z wersji zainstalowanej przez Studio. Pobieranie jest przydatne, jeśli chcesz używać adb
bezpośrednio z poziomu wiersza poleceń i nie masz zainstalowanego Studio.
(jeśli masz zainstalowane Studio, możesz użyć zainstalowanej kopii, ponieważ Studio automatycznie ją zaktualizuje). Aplikacja fastboot
jest potrzebna, jeśli chcesz odblokować program rozruchowy urządzenia i zainstalować nowy obraz systemu. Ten pakiet zawierał narzędzie systrace
, które zostało zastąpione przez narzędzie Studio Profiler, gpuinspector.dev lub Perfetto.
Chociaż niektóre nowe funkcje w adb
i fastboot
są dostępne tylko w najnowszych wersjach Androida, są one zgodne ze starszymi wersjami. Wystarczy więc najnowsza wersja narzędzi platformy pakietu SDK. Jeśli znajdziesz wyjątki, zgłoś błędy.
Pobrane
Jeśli jesteś deweloperem Androida, pobierz najnowszą wersję pakietu SDK Platform-Tools z menedżera pakietu SDK w Android Studio lub za pomocą narzędzia wiersza poleceń sdkmanager
. Dzięki temu narzędzia są zapisywane we właściwym miejscu razem z pozostałymi narzędziami pakietu Android SDK i łatwo aktualizowane.
Jeśli jednak interesują Cię tylko te narzędzia wiersza poleceń, skorzystaj z tych linków:
Chociaż te linki się nie zmieniają, zawsze wskazują najnowszą wersję narzędzi.
Wersje
35.0.2 (lipiec 2024 r.)
- adb
- Naprawiono błąd w back-endzie mDNS w openscreen, który powodował wyłączenie serwera po skróceniu zapytania problem #294120933.
- Pozwól, by backend mDNS z otwartym ekranem działał w systemie macOS.
- Ustaw openscreen mDNS jako domyślne rozwiązanie na wszystkich platformach.
- Obsługa wykrywania USB SuperSpeed+ (obecne i negocjowane szybkości) na potrzeby diagnostyki.
- Łagodny proces zamykania: zwolnienie wszystkich interfejsów USB podczas zamykania (wszystkie systemy operacyjne).
35.0.1 (marzec 2024 r.)
- adb
- Przełącz na libusb 1.0.27
35.0.0 (luty 2024 r.)
- adb
- Przełącz się na Libusb jako domyślną w systemie Linux. Problem nr 270205252
- Rozwiązanie problemu z uruchamianiem adb na hostach bez USB.
- Naprawiono zawieszanie się adb spowodowane nieprawidłowym raportowaniem przez urządzenia USB deskryptorów o długości 0 (problem #302212871).
- Napraw kod zwracany
adb shell
, gdy urządzenie się rozłączy problem #321787891.
- fastboot
- Ogranicz maksymalny rozmiar kolejki pakietów przychodzących.
- Usuń wąskie gardła, które wcześniej ograniczały szybkość pobierania do około 120 MB/s. Teraz fastboot może wykorzystać magistralę SuperSpeed+ i osiągnąć prędkość do 980 MB/s (w zależności od urządzenia).
34.0.5 (październik 2023 r.)
- adb
- Na macOS adb domyślnie używa teraz biblioteki libusb, aby rozwiązać problem 270205252.
- Wcześniej w przypadku nieudanego parowania bezprzewodowego adb wysyłał odpowiedź z kodem. Rozwiązanie polega na zwróceniu kodu błędu (1) i komunikatu o błędzie wyświetlanego użytkownikowi (
error: protocol fault (couldn't read status message...)
).echo $?
teraz przekazuje informacje1
. adb wait-for-disconnect
jest teraz dostępny w przypadku debugowania bezprzewodowego (poza USB).- Dodano nowy interfejs DbC na potrzeby obsługi ChromeOS w przyszłości przez adb.
- fastboot
- Naprawiono problem z flashall na urządzeniach Pixel 3.
34.0.4 (lipiec 2023 r.)
- adb
- Rozpowszechniaj
-a (gListenAll)
, gdy adb rozdziela serwer hosta adb (wcześniej ten parametr działał tylko w przypadkuadb -a server nodaemon
). - Szybsze rootowanie i odzyskiwanie uprawnień roota
- Reland
Flag(env) guarding clear endpoint (device) feature for OSX usb start.
(problem #270205252).
- Rozpowszechniaj
- szybki rozruch
- Mac: usuwanie prób ponownego wykonania nieprawidłowego iteratora IO (błąd podczas flashowania z LIBUSB_TRANSFER_CANCELLED)
- Windows: naprawienie błędu „Sparse file is too large or invalid” (Plik rzadki jest za duży lub nieprawidłowy) podczas używania polecenia „flashall”
- Wszystkie platformy: poprawka „ANDROID_PRODUCT_OUT not set” podczas używania „update”
34.0.1 (marzec 2023 r.)
- adb
- macOS: przywrócono rozwiązanie „niestabilne połączenie (kabel do Maca o dużej szybkości)” z powodu zawieszania się instalacji adb (problem 270205252).
- fastboot
- Windows: usunięto błąd „mke2fs: nieprawidłowa lub błędnie sformatowana nazwa urządzenia podczas próby określenia rozmiaru systemu plików” wprowadzonego w narzędziach platformy w wersji 34.0.0 (problem nr 271039230).
34.0.0 RC2 (marzec 2023 r.)
- Zaktualizowano z uwagi na wydanie wersji Android 14 Developer Preview 2 (brak aktualizacji poleceń ADB i fastboot).
34.0.0 (luty 2023 r.)
- adb
- Naprawiono problem z wysyłaniem pakietów o długości 0 w przypadku systemu macOS (issuetracker: 208675141).
- Rozwiązano problem z niestabilnym połączeniem (kabel do Maca o dużej szybkości): częste rozłączanie się adb.
- Poprawiono komunikat o błędzie w przypadku polecenia adb push, gdy liczba argumentów jest niewystarczająca.
- fastboot
- Lepsze błyskanie: jeśli to możliwe,
flashall
będzie teraz pomijać ponowne uruchamianie w przestrzeni użytkownika. - Poprawiono wysyłanie pakietów o zerowej długości w przypadku systemu macOS (issuetracker: 208675141).
- Naprawiono błąd związany z flashowaniem pliku recovery.img, który powodował nieprawidłowy nagłówek AVB.
- Lepsze błyskanie: jeśli to możliwe,
33.0.3 (sierpień 2022 r.)
- adb
- Nie próbuj ponownie
adb root
, jeśli pierwsza próba się nie powiodła. - Naprawić zduplikowany wpis urządzenia śledzącego.
- Dodaj okno odbioru (zwiększ przepustowość w przypadku połączeń o dużym opóźnieniu).
- Bardziej szczegółowe komunikaty o błędach w przypadkach awarii związanych z „więcej niż jednym urządzeniem”.
- odrzucać nieoczekiwane żądania odwrotnego przekierowania,
- Naprawić install-multi-package w Windows.
- Nie próbuj ponownie
- fastboot
- Usuń e2fsdroid z pakietu platform-tools.
- Wydrukuj komunikat z OemCmdHandler w przypadku powodzenia.
33.0.2 (maj 2022 r.)
- fastboot
- Obsługa partycji
vendor_kernel_boot
.
- Obsługa partycji
33.0.1 (marzec 2022 r.)
- adb
- Rozwiązuje problemy z awariami mdns w systemie Windows.
- Rozwiązanie problemu z włączeniem/wyłączaniem weryfikacji na starych urządzeniach.
- Rozwiązanie problemu „zainstaluj wiele” na starych urządzeniach
- Zwiększa wynik pomocy, tak aby obejmował wszystkie obsługiwane metody kompresji.
- systrace
- Usunięto. Użyj narzędzia Studio Profiler/gpuinspector.dev/Perfetto.
33.0.0 (luty 2022 r.)
- adb
- Rozwiązanie problemu z uruchomieniem bez argumentów, który pojawił się w wersji 32.0.0.
32.0.0 (styczeń 2022 r.)
- adb
- Uniwersalny plik binarny na urządzenia Apple M1.
- Znana usterka: ta wersja się zawiesza, gdy uruchomi się ją bez argumentów.
31.0.3 (sierpień 2021 r.)
- szybki rozruch
- Obsługa flashowania pliku vbmeta_vendor.img w ramach fastboot flashall / update.
31.0.2 (kwiecień 2021 r.)
- adb
- Obsługa przekierowywania do vsock w systemie Linux.
- Rozwiązano błąd w
adb track-devices
, który powodował, że urządzenia korzystające z debugowania bezprzewodowego nie otrzymywały natychmiast aktualizacji. - Wdróż wstępną obsługę wykrywania urządzeń mDNS bez osobnej usługi mDNS. Obecnie jest to domyślnie wyłączone, ale można to włączyć, ustawiając zmienną środowiskową
ADB_MDNS_OPENSCREEN
na wartość 1 podczas uruchamiania serwera adb.
- fastboot
- Nie kończ się niepowodzeniem, gdy nie można uzyskać rozmiaru partycji rozruchowej.
- Stan zablokowania urządzenia określać z usługi, a nie z wiersza poleceń jądra.
31.0.1 (marzec 2021 r.)
- adb
- Skróć interwał utrzymywania aktywności TCP.
- poprawić wydajność instalacji przyrostowej;
- fastboot
- Dodanie obsługi scalania skompresowanych zrzutów.
- Przywróć starszą wersję pomocy A/B.
31.0.0 (luty 2021 r.)
- adb
- Domyślnie wyłącz kompresję podczas pobierania.
30.0.5 (listopad 2020 r.)
- adb
- Zwiększenie wydajności
adb push
podczas przesyłania wielu plików przez połączenie o wysokiej latencji. - Zwiększenie wydajności
adb push/pull
w systemie Windows. - Napraw
adb push --sync
za pomocą wielu danych wejściowych. - Poprawić wydajność przyrostowej instalacji pliku APK.
- Poprawiona obsługa błędów w przypadku przyrostowej instalacji pliku APK.
- Zwiększenie wydajności
30.0.4 (lipiec 2020 r.)
- adb
- Naprawiono problem z instalacją nieprogresywną pliku APK na urządzeniach z Androidem w wersji wcześniejszej niż 11.
- Rozwiąż problem:
adb install-multi-package
. - Rozwiązano kilka problemów z awariami związanymi z parowaniem bezprzewodowym adb.
- Ulepszone komunikaty o błędach.
- fastboot
- Ulepszenie danych wyjściowych konsoli w przypadku poleceń
fastboot oem
. - Usuń problem
fastboot flashall
na starszych urządzeniach, np. na Nexusie 7.
- Ulepszenie danych wyjściowych konsoli w przypadku poleceń
30.0.3 (czerwiec 2020 r.)
- adb
- Naprawiono problem z instalacją plików APK podpisanych schematem podpisu w wersji 4 na urządzeniach z Androidem 10 i starszym.
- Napraw błąd występujący podczas uwierzytelniania bez
ADB_VENDOR_KEYS
. - Rozwiązanie problemu z zawieszaniem się aplikacji podczas korzystania z funkcji
adb -H
.
30.0.2 (czerwiec 2020 r.)
- adb
- Popraw parowanie bezprzewodowe adb.
- Napraw zawieszanie się funkcji
adb logcat
podczas uruchamiania przed połączeniem urządzenia. - Dodaj
adb transport-id
, aby umożliwić skryptom bezpieczne oczekiwanie na wyłączenie urządzenia po uzyskaniu uprawnień roota, utracie tych uprawnień lub ponownym uruchomieniu.
30.0.1 (maj 2020 r.)
- adb
- Domyślnie wyłącz automatyczne łączenie przez mdns w adb. Można go ponownie włączyć za pomocą zmiennej środowiskowej
ADB_MDNS_AUTO_CONNECT
. - Zwiększenie wydajności
adb install-multi
na urządzeniach z Androidem 10 lub nowszym. - Popraw czas oczekiwania podczas korzystania z
adb root/unroot
na urządzeniu połączonym przez TCP. - Zaktualizowano obsługę parowania bezprzewodowego.
- Domyślnie wyłącz automatyczne łączenie przez mdns w adb. Można go ponownie włączyć za pomocą zmiennej środowiskowej
30.0.0 (kwiecień 2020 r.)
- adb
- Dodano wstępną obsługę parowania bezprzewodowego.
- Dodano obsługę instalacji przyrostowej pliku APK.
- Wdrożyć obsługę kompresji
adb {push, pull, sync}
po stronie klienta w przypadku korzystania z urządzenia z Androidem 11. - Zwiększenie wydajności
adb push
w przypadku połączeń o dużym opóźnieniu. - Poprawa wydajności przesyłania i pobierania w systemie Windows.
29.0.6 (luty 2020 r.)
- adb
- Obsługa 64-bitowych rozmiarów/czasu dla
adb ls
w połączeniu z urządzeniem z Androidem 11. - Obsługa nasłuchiwania na porcie
::1
w systemie POSIX. - Obsługa klienta dla urządzeń WinUSB, które publikują opis WinUSB (wymagany w Androidzie 11), nie powinna już wymagać instalowania sterownika USB.
- Naprawiono problem z zawieszaniem się aplikacji podczas używania polecenia
adb install
do czegoś, co nie jest plikiem.
- Obsługa 64-bitowych rozmiarów/czasu dla
29.0.5 (październik 2019 r.)
- adb
- Nieznaczne zwiększenie wydajności w systemie Linux podczas używania wielu jednoczesnych połączeń.
- Dodaj opcję
--fastdeploy
do pakietuadb install
, aby umożliwić stopniowe aktualizowanie plików APK w trakcie programowania.
29.0.4 (wrzesień 2019 r.)
- adb
- Poprawka natywnych limitów czasu debugowania w LLDB (patrz problem #134613180). Aktualizacja naprawia też błąd w profilach Android Studio, który powodował błąd
AdbCommandRejectedException
widoczny w plikuidea.log
.
- Poprawka natywnych limitów czasu debugowania w LLDB (patrz problem #134613180). Aktualizacja naprawia też błąd w profilach Android Studio, który powodował błąd
29.0.3 (wrzesień 2019 r.)
- adb
adb forward --list
działa z większą liczbą połączonych urządzeń.- Rozwiązywanie problemów z urządzeniami przechodzącymi w Windowsie w tryb offline
- Ulepsz dane wyjściowe i tekst pomocy
adb install
. - Przywróć poprzednie działanie funkcji
adb connect <host>
bez określania portu.
29.0.2 (lipiec 2019 r.)
- adb
- Naprawiono błąd integralności stosu Windows.
- fastboot
- Dodano obsługę układu partycji na nadchodzących urządzeniach.
29.0.1 (czerwiec 2019 r.)
- adb
- Poprawka błędów powodujących zamykanie aplikacji w systemie Windows (https://issuetracker.google.com/134613180)
29.0.0 (czerwiec 2019 r.)
- adb
adb reconnect
wykonuje reset USB w Linuksie.- W Linuxie, gdy łączysz się z nowszym serwerem adb, zamiast zabijać serwer i uruchamiać starszy, adb próbuje przejrzyście uruchomić nowszą wersję.
adb root
czeka na ponowne połączenie urządzenia po odłączeniu. Wcześniejadb root; adb wait-for-device
mogła błędnie zwracać wartość „immediately” (natychmiast), jeśliadb wait-for-device
została uruchomiona, zanim adb zauważyła, że urządzenie zostało odłączone.
- fastboot
- Wyłączenie komunikatu o błędzie, który pojawiał się, gdy fastboot próbował otworzyć pasek dotykowy lub klawiaturę w systemie macOS.
28.0.2 (marzec 2019 r.)
- adb
- Rozwiązano problem z niestabilnym przekierowywaniem portów
adb shell
, który prowadził do wyświetlania komunikatu o błędzie „Połączenie zostało zresetowane przez zdalnego hosta”. - Naprawia uwierzytelnianie przez
ADB_VENDOR_KEYS
podczas ponownego łączenia urządzeń. - Poprawia uwierzytelnianie, gdy klucz prywatny używany do uwierzytelniania nie pasuje do klucza publicznego. Oblicza klucz publiczny na podstawie klucza prywatnego, zamiast zakładać, że są one zgodne.
- Rozwiązano problem z niestabilnym przekierowywaniem portów
- fastboot
- Dodano obsługę partycji dynamicznych.
- Zaktualizowane wymagania dotyczące systemu Windows
- Narzędzia platformy działają teraz na podstawie uniwersalnego środowiska wykonawczego C systemu Windows, które jest zwykle instalowane domyślnie przez usługę Windows Update. Jeśli widzisz błędy dotyczące brakujących bibliotek DLL, konieczne może być ręczne pobranie i zainstalowanie pakietu runtime.
28.0.1 (wrzesień 2018 r.)
- adb
- Dodano obsługę ponownego nawiązywania połączeń TCP. Po rozłączeniu adb będzie próbować ponownie połączyć się z serwerem przez maksymalnie 60 sekund, zanim zrezygnuje z połączenia.
- Poprawiono dane wyjściowe konsoli Unicode w systemie Windows. (Dzięki zewnętrznemu współtwórcy Spencer Low!)
- Naprawiono problem z podwójnym zamykaniem opisu pliku, który mógł powodować zamykanie połączeń, gdy jednocześnie występowała sytuacja
adb connect
. - Naprawić
adb forward --list
, gdy do urządzenia jest podłączonych więcej niż 1 urządzenie.
- fastboot
- Zwiększ czas oczekiwania polecenia do 30 sekund, aby lepiej obsługiwać niektóre polecenia powolnego programu rozruchowego.
28.0.0 (czerwiec 2018 r.)
- adb:
- Dodano obsługę działania bez funkcji kontroli sumy kontrolnej na urządzeniach z Androidem P, co zwiększa przepustowość nawet o 40%.
- Posortuj dane wyjściowe funkcji
adb devices
według typu połączenia i numeru seryjnego urządzenia. - Zwiększ kolejkę odsłuchiwania gniazda, aby umożliwić większą liczbę równoczesnych poleceń adb.
- Popraw dane wyjściowe błędów
adb connect
.
- fastboot:
- Popraw format wyjściowy i dodaj tryb szczegółowych danych wyjściowych (
-v
). - uporządkowanie pomocy;
- Dodaj
product.img
iodm.img
do listy partycji miganej przezfastboot flashall
. - Aby uniknąć uszkodzenia nowych urządzeń podczas używania zbyt starej wersji fastboot, zezwól pakietom obrazów fabrycznych na wymaganie obsługi określonych partycji.
- Popraw format wyjściowy i dodaj tryb szczegółowych danych wyjściowych (
27.0.1 (grudzień 2017 r.)
- adb: naprawiono błąd twierdzenia w systemie macOS, który występował podczas łączenia urządzeń za pomocą interfejsu USB 3.0.
- Szybki rozruch: w systemie Windows dodaliśmy obsługę czyszczenia pamięci urządzeń z systemem plików F2FS.
27.0.0 (grudzień 2017 r.)
- Naprawia błąd szybkiego rozruchu w systemie macOS 10.13, naprawiony w wersji 26.0.1, ale ponownie wprowadzony w wersji 26.0.2.
26.0.2 (październik 2017 r.)
- Dodano obsługę szybkiego uruchamiania na urządzeniach Pixel 2.
26.0.1 (wrzesień 2017 r.)
- Rozwiązano problemy z szybkim uruchamianiem w systemie macOS 10.13 High Sierra (błąd 64292422).
26.0.0 (czerwiec 2017 r.)
- Zaktualizowano ostateczną wersję pakietu SDK Androida O (poziom interfejsu API 26).
25.0.5 (24 kwietnia 2017 r.)
Rozwiązano problem z przesyłaniem dużych aktualizacji za pomocą adb na Windowsie, który objawiał się jako „std::bad_alloc” (błąd 37139736).
Rozwiązaliśmy problemy z usługami adb z niektórymi zaporami sieciowymi systemu Windows, w których pojawia się komunikat „Nie można otworzyć gniazda rejestracji transportowej” (błąd 37139725).
Zarówno
adb --version
, jak ifastboot --version
zawierają teraz ścieżkę instalacji.Zmieniono adb tak, aby nie rozwiązywało
localhost
, aby obejść problem z nieprawidłowo skonfigurowaną siecią VPN.Zmieniliśmy zasadę adb, by nie resetować urządzeń USB w systemie Linux. Może to mieć wpływ na inne podłączone urządzenia USB.
25.0.4 (16 marca 2017 r.)
- Dodano eksperymentalną obsługę libusb do plików adb w systemach Linux i Mac
Aby używać backendu libusb, przed uruchomieniem nowego serwera adb ustaw zmienną środowiskową ADB_LIBUSB=true. Nowe polecenie adb host-features
informuje, czy używasz libusb.
Aby ponownie uruchomić narzędzie adb przy użyciu libusb i sprawdzić, czy zadziałało, użyj polecenia adb kill-server;
ADB_LIBUSB=1 adb start-server; adb host-features
. Dane wyjściowe powinny zawierać
„libusb”.
W tej wersji stara implementacja (nie-libusb) pozostaje domyślną.
fastboot nie zawiesza już MacBooków Pro z 2016 roku (błąd 231129).
Naprawiono przechwytywanie wiersza poleceń Systrace na Macu.
25.0.3 (16 grudnia 2016 r.)
- Naprawiono błąd fastboot, który powodował nieudane flashowanie urządzeń z Android Things
25.0.2 (12 grudnia 2016 r.)
- Aktualizacja z Androida N MR1 (poziom interfejsu API 25)
25.0.1 (22 listopada 2016 r.)
- Aktualizacja w wersji przedpremierowej dla programistów Androida N MR1 w wersji 2 (API 25).
25.0.0 (19 października 2016 r.)
- Aktualizacja z okazji wydania Androida N MR1 w wersji deweloperskiej 1 (poziom interfejsu API 25)
24.0.4 (14 października 2016 r.)
- Aktualizacja w celu rozwiązania problemów z ADB i Mac OS Sierra
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Terms and Conditions
This is the Android Software Development Kit License Agreement1. Introduction
1.1 The Android Software Development Kit (referred to in the License Agreement as the "SDK" and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. The License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK. 1.2 "Android" means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: https://source.android.com/, as updated from time to time. 1.3 A "compatible implementation" means any Android device that (i) complies with the Android Compatibility Definition document, which can be found at the Android compatibility website (https://source.android.com/compatibility) and which may be updated from time to time; and (ii) successfully passes the Android Compatibility Test Suite (CTS). 1.4 "Google" means Google LLC, organized under the laws of the State of Delaware, USA, and operating under the laws of the USA with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, USA.2. Accepting this License Agreement
2.1 In order to use the SDK, you must first agree to the License Agreement. You may not use the SDK if you do not accept the License Agreement. 2.2 By clicking to accept and/or using this SDK, you hereby agree to the terms of the License Agreement. 2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries, including the country in which you are resident or from which you use the SDK. 2.4 If you are agreeing to be bound by the License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.3. SDK License from Google
3.1 Subject to the terms of the License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable, non-exclusive, and non-sublicensable license to use the SDK solely to develop applications for compatible implementations of Android. 3.2 You may not use this SDK to develop applications for other platforms (including non-compatible implementations of Android) or to develop another SDK. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose. 3.3 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. "Intellectual Property Rights" means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. Google reserves all rights not expressly granted to you. 3.4 You may not use the SDK for any purpose not expressly permitted by the License Agreement. Except to the extent required by applicable third party licenses, you may not copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK. 3.5 Use, reproduction and distribution of components of the SDK licensed under an open source software license are governed solely by the terms of that open source software license and not the License Agreement. 3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you. 3.7 Nothing in the License Agreement gives you a right to use any of Google's trade names, trademarks, service marks, logos, domain names, or other distinctive brand features. 3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including copyright and trademark notices) that may be affixed to or contained within the SDK.4. Use of the SDK by You
4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under the License Agreement in or to any software applications that you develop using the SDK, including any intellectual property rights that subsist in those applications. 4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) the License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries). 4.3 You agree that if you use the SDK to develop applications for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so. 4.4 You agree that you will not engage in any activity with the SDK, including the development or distribution of an application, that interferes with, disrupts, damages, or accesses in an unauthorized manner the servers, networks, or other properties or services of any third party including, but not limited to, Google or any mobile communications carrier. 4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so. 4.6 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any breach of your obligations under the License Agreement, any applicable third party contract or Terms of Service, or any applicable law or regulation, and for the consequences (including any loss or damage which Google or any third party may suffer) of any such breach.5. Your Developer Credentials
5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all applications that are developed under your developer credentials.6. Privacy and Information
6.1 In order to continually innovate and improve the SDK, Google may collect certain usage statistics from the software including but not limited to a unique identifier, associated IP address, version number of the software, and information on which tools and/or services in the SDK are being used and how they are being used. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected. 6.2 The data collected is examined in the aggregate to improve the SDK and is maintained in accordance with Google's Privacy Policy, which is located at the following URL: https://policies.google.com/privacy 6.3 Anonymized and aggregated sets of the data may be shared with Google partners to improve the SDK.7. Third Party Applications
7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, you agree that Google is not responsible for those applications, data, content, or resources. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources. 7.2 You should be aware the data, content, and resources presented to you through such a third party application may be protected by intellectual property rights which are owned by the providers (or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources (either in whole or in part) unless you have been specifically given permission to do so by the relevant owners. 7.3 You acknowledge that your use of such third party applications, data, content, or resources may be subject to separate terms between you and the relevant third party. In that case, the License Agreement does not affect your legal relationship with these third parties.8. Using Android APIs
8.1 Google Data APIs 8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be protected by intellectual property rights which are owned by Google or those parties that provide the data (or by other persons or companies on their behalf). Your use of any such API may be subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data (either in whole or in part) unless allowed by the relevant Terms of Service. 8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you shall retrieve data only with the user's explicit consent and only when, and for the limited purposes for which, the user has given you permission to do so. If you use the Android Recognition Service API, documented at the following URL: https://developer.android.com/reference/android/speech/RecognitionService, as updated from time to time, you acknowledge that the use of the API is subject to the Data Processing Addendum for Products where Google is a Data Processor, which is located at the following URL: https://privacy.google.com/businesses/gdprprocessorterms/, as updated from time to time. By clicking to accept, you hereby agree to the terms of the Data Processing Addendum for Products where Google is a Data Processor.9. Terminating this License Agreement
9.1 The License Agreement will continue to apply until terminated by either you or Google as set out below. 9.2 If you want to terminate the License Agreement, you may do so by ceasing your use of the SDK and any relevant developer credentials. 9.3 Google may at any time, terminate the License Agreement with you if: (A) you have breached any provision of the License Agreement; or (B) Google is required to do so by law; or (C) the partner with whom Google offered certain parts of SDK (such as APIs) to you has terminated its relationship with Google or ceased to offer certain parts of the SDK to you; or (D) Google decides to no longer provide the SDK or certain parts of the SDK to users in the country in which you are resident or from which you use the service, or the provision of the SDK or certain SDK services to you by Google is, in Google's sole discretion, no longer commercially viable. 9.4 When the License Agreement comes to an end, all of the legal rights, obligations and liabilities that you and Google have benefited from, been subject to (or which have accrued over time whilst the License Agreement has been in force) or which are expressed to continue indefinitely, shall be unaffected by this cessation, and the provisions of paragraph 14.7 shall continue to apply to such rights, obligations and liabilities indefinitely.10. DISCLAIMER OF WARRANTIES
10.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR USE OF THE SDK IS AT YOUR SOLE RISK AND THAT THE SDK IS PROVIDED "AS IS" AND "AS AVAILABLE" WITHOUT WARRANTY OF ANY KIND FROM GOOGLE. 10.2 YOUR USE OF THE SDK AND ANY MATERIAL DOWNLOADED OR OTHERWISE OBTAINED THROUGH THE USE OF THE SDK IS AT YOUR OWN DISCRETION AND RISK AND YOU ARE SOLELY RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER SYSTEM OR OTHER DEVICE OR LOSS OF DATA THAT RESULTS FROM SUCH USE. 10.3 GOOGLE FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.11. LIMITATION OF LIABILITY
11.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS LICENSORS SHALL NOT BE LIABLE TO YOU UNDER ANY THEORY OF LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES THAT MAY BE INCURRED BY YOU, INCLUDING ANY LOSS OF DATA, WHETHER OR NOT GOOGLE OR ITS REPRESENTATIVES HAVE BEEN ADVISED OF OR SHOULD HAVE BEEN AWARE OF THE POSSIBILITY OF ANY SUCH LOSSES ARISING.12. Indemnification
12.1 To the maximum extent permitted by law, you agree to defend, indemnify and hold harmless Google, its affiliates and their respective directors, officers, employees and agents from and against any and all claims, actions, suits or proceedings, as well as any and all losses, liabilities, damages, costs and expenses (including reasonable attorneys fees) arising out of or accruing from (a) your use of the SDK, (b) any application you develop on the SDK that infringes any copyright, trademark, trade secret, trade dress, patent or other intellectual property right of any person or defames any person or violates their rights of publicity or privacy, and (c) any non-compliance by you with the License Agreement.13. Changes to the License Agreement
13.1 Google may make changes to the License Agreement as it distributes new versions of the SDK. When these changes are made, Google will make a new version of the License Agreement available on the website where the SDK is made available.14. General Legal Terms
14.1 The License Agreement constitutes the whole legal agreement between you and Google and governs your use of the SDK (excluding any services which Google may provide to you under a separate written agreement), and completely replaces any prior agreements between you and Google in relation to the SDK. 14.2 You agree that if Google does not exercise or enforce any legal right or remedy which is contained in the License Agreement (or which Google has the benefit of under any applicable law), this will not be taken to be a formal waiver of Google's rights and that those rights or remedies will still be available to Google. 14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any provision of the License Agreement is invalid, then that provision will be removed from the License Agreement without affecting the rest of the License Agreement. The remaining provisions of the License Agreement will continue to be valid and enforceable. 14.4 You acknowledge and agree that each member of the group of companies of which Google is the parent shall be third party beneficiaries to the License Agreement and that such other companies shall be entitled to directly enforce, and rely upon, any provision of the License Agreement that confers a benefit on (or rights in favor of) them. Other than this, no other person or company shall be third party beneficiaries to the License Agreement. 14.5 EXPORT RESTRICTIONS. THE SDK IS SUBJECT TO UNITED STATES EXPORT LAWS AND REGULATIONS. YOU MUST COMPLY WITH ALL DOMESTIC AND INTERNATIONAL EXPORT LAWS AND REGULATIONS THAT APPLY TO THE SDK. THESE LAWS INCLUDE RESTRICTIONS ON DESTINATIONS, END USERS AND END USE. 14.6 The rights granted in the License Agreement may not be assigned or transferred by either you or Google without the prior written approval of the other party. Neither you nor Google shall be permitted to delegate their responsibilities or obligations under the License Agreement without the prior written approval of the other party. 14.7 The License Agreement, and your relationship with Google under the License Agreement, shall be governed by the laws of the State of California without regard to its conflict of laws provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located within the county of Santa Clara, California to resolve any legal matter arising from the License Agreement. Notwithstanding this, you agree that Google shall still be allowed to apply for injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction. July 27, 2021Download Android SDK Platform-Tools
Before downloading, you must agree to the following terms and conditions.
Terms and Conditions
This is the Android Software Development Kit License Agreement1. Introduction
1.1 The Android Software Development Kit (referred to in the License Agreement as the "SDK" and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. The License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK. 1.2 "Android" means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: https://source.android.com/, as updated from time to time. 1.3 A "compatible implementation" means any Android device that (i) complies with the Android Compatibility Definition document, which can be found at the Android compatibility website (https://source.android.com/compatibility) and which may be updated from time to time; and (ii) successfully passes the Android Compatibility Test Suite (CTS). 1.4 "Google" means Google LLC, organized under the laws of the State of Delaware, USA, and operating under the laws of the USA with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, USA.2. Accepting this License Agreement
2.1 In order to use the SDK, you must first agree to the License Agreement. You may not use the SDK if you do not accept the License Agreement. 2.2 By clicking to accept and/or using this SDK, you hereby agree to the terms of the License Agreement. 2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries, including the country in which you are resident or from which you use the SDK. 2.4 If you are agreeing to be bound by the License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.3. SDK License from Google
3.1 Subject to the terms of the License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable, non-exclusive, and non-sublicensable license to use the SDK solely to develop applications for compatible implementations of Android. 3.2 You may not use this SDK to develop applications for other platforms (including non-compatible implementations of Android) or to develop another SDK. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose. 3.3 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. "Intellectual Property Rights" means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. Google reserves all rights not expressly granted to you. 3.4 You may not use the SDK for any purpose not expressly permitted by the License Agreement. Except to the extent required by applicable third party licenses, you may not copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK. 3.5 Use, reproduction and distribution of components of the SDK licensed under an open source software license are governed solely by the terms of that open source software license and not the License Agreement. 3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you. 3.7 Nothing in the License Agreement gives you a right to use any of Google's trade names, trademarks, service marks, logos, domain names, or other distinctive brand features. 3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including copyright and trademark notices) that may be affixed to or contained within the SDK.4. Use of the SDK by You
4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under the License Agreement in or to any software applications that you develop using the SDK, including any intellectual property rights that subsist in those applications. 4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) the License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries). 4.3 You agree that if you use the SDK to develop applications for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so. 4.4 You agree that you will not engage in any activity with the SDK, including the development or distribution of an application, that interferes with, disrupts, damages, or accesses in an unauthorized manner the servers, networks, or other properties or services of any third party including, but not limited to, Google or any mobile communications carrier. 4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so. 4.6 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any breach of your obligations under the License Agreement, any applicable third party contract or Terms of Service, or any applicable law or regulation, and for the consequences (including any loss or damage which Google or any third party may suffer) of any such breach.5. Your Developer Credentials
5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all applications that are developed under your developer credentials.6. Privacy and Information
6.1 In order to continually innovate and improve the SDK, Google may collect certain usage statistics from the software including but not limited to a unique identifier, associated IP address, version number of the software, and information on which tools and/or services in the SDK are being used and how they are being used. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected. 6.2 The data collected is examined in the aggregate to improve the SDK and is maintained in accordance with Google's Privacy Policy, which is located at the following URL: https://policies.google.com/privacy 6.3 Anonymized and aggregated sets of the data may be shared with Google partners to improve the SDK.7. Third Party Applications
7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, you agree that Google is not responsible for those applications, data, content, or resources. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources. 7.2 You should be aware the data, content, and resources presented to you through such a third party application may be protected by intellectual property rights which are owned by the providers (or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources (either in whole or in part) unless you have been specifically given permission to do so by the relevant owners. 7.3 You acknowledge that your use of such third party applications, data, content, or resources may be subject to separate terms between you and the relevant third party. In that case, the License Agreement does not affect your legal relationship with these third parties.8. Using Android APIs
8.1 Google Data APIs 8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be protected by intellectual property rights which are owned by Google or those parties that provide the data (or by other persons or companies on their behalf). Your use of any such API may be subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data (either in whole or in part) unless allowed by the relevant Terms of Service. 8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you shall retrieve data only with the user's explicit consent and only when, and for the limited purposes for which, the user has given you permission to do so. If you use the Android Recognition Service API, documented at the following URL: https://developer.android.com/reference/android/speech/RecognitionService, as updated from time to time, you acknowledge that the use of the API is subject to the Data Processing Addendum for Products where Google is a Data Processor, which is located at the following URL: https://privacy.google.com/businesses/gdprprocessorterms/, as updated from time to time. By clicking to accept, you hereby agree to the terms of the Data Processing Addendum for Products where Google is a Data Processor.9. Terminating this License Agreement
9.1 The License Agreement will continue to apply until terminated by either you or Google as set out below. 9.2 If you want to terminate the License Agreement, you may do so by ceasing your use of the SDK and any relevant developer credentials. 9.3 Google may at any time, terminate the License Agreement with you if: (A) you have breached any provision of the License Agreement; or (B) Google is required to do so by law; or (C) the partner with whom Google offered certain parts of SDK (such as APIs) to you has terminated its relationship with Google or ceased to offer certain parts of the SDK to you; or (D) Google decides to no longer provide the SDK or certain parts of the SDK to users in the country in which you are resident or from which you use the service, or the provision of the SDK or certain SDK services to you by Google is, in Google's sole discretion, no longer commercially viable. 9.4 When the License Agreement comes to an end, all of the legal rights, obligations and liabilities that you and Google have benefited from, been subject to (or which have accrued over time whilst the License Agreement has been in force) or which are expressed to continue indefinitely, shall be unaffected by this cessation, and the provisions of paragraph 14.7 shall continue to apply to such rights, obligations and liabilities indefinitely.10. DISCLAIMER OF WARRANTIES
10.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR USE OF THE SDK IS AT YOUR SOLE RISK AND THAT THE SDK IS PROVIDED "AS IS" AND "AS AVAILABLE" WITHOUT WARRANTY OF ANY KIND FROM GOOGLE. 10.2 YOUR USE OF THE SDK AND ANY MATERIAL DOWNLOADED OR OTHERWISE OBTAINED THROUGH THE USE OF THE SDK IS AT YOUR OWN DISCRETION AND RISK AND YOU ARE SOLELY RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER SYSTEM OR OTHER DEVICE OR LOSS OF DATA THAT RESULTS FROM SUCH USE. 10.3 GOOGLE FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.11. LIMITATION OF LIABILITY
11.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS LICENSORS SHALL NOT BE LIABLE TO YOU UNDER ANY THEORY OF LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES THAT MAY BE INCURRED BY YOU, INCLUDING ANY LOSS OF DATA, WHETHER OR NOT GOOGLE OR ITS REPRESENTATIVES HAVE BEEN ADVISED OF OR SHOULD HAVE BEEN AWARE OF THE POSSIBILITY OF ANY SUCH LOSSES ARISING.12. Indemnification
12.1 To the maximum extent permitted by law, you agree to defend, indemnify and hold harmless Google, its affiliates and their respective directors, officers, employees and agents from and against any and all claims, actions, suits or proceedings, as well as any and all losses, liabilities, damages, costs and expenses (including reasonable attorneys fees) arising out of or accruing from (a) your use of the SDK, (b) any application you develop on the SDK that infringes any copyright, trademark, trade secret, trade dress, patent or other intellectual property right of any person or defames any person or violates their rights of publicity or privacy, and (c) any non-compliance by you with the License Agreement.13. Changes to the License Agreement
13.1 Google may make changes to the License Agreement as it distributes new versions of the SDK. When these changes are made, Google will make a new version of the License Agreement available on the website where the SDK is made available.14. General Legal Terms
14.1 The License Agreement constitutes the whole legal agreement between you and Google and governs your use of the SDK (excluding any services which Google may provide to you under a separate written agreement), and completely replaces any prior agreements between you and Google in relation to the SDK. 14.2 You agree that if Google does not exercise or enforce any legal right or remedy which is contained in the License Agreement (or which Google has the benefit of under any applicable law), this will not be taken to be a formal waiver of Google's rights and that those rights or remedies will still be available to Google. 14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any provision of the License Agreement is invalid, then that provision will be removed from the License Agreement without affecting the rest of the License Agreement. The remaining provisions of the License Agreement will continue to be valid and enforceable. 14.4 You acknowledge and agree that each member of the group of companies of which Google is the parent shall be third party beneficiaries to the License Agreement and that such other companies shall be entitled to directly enforce, and rely upon, any provision of the License Agreement that confers a benefit on (or rights in favor of) them. Other than this, no other person or company shall be third party beneficiaries to the License Agreement. 14.5 EXPORT RESTRICTIONS. THE SDK IS SUBJECT TO UNITED STATES EXPORT LAWS AND REGULATIONS. YOU MUST COMPLY WITH ALL DOMESTIC AND INTERNATIONAL EXPORT LAWS AND REGULATIONS THAT APPLY TO THE SDK. THESE LAWS INCLUDE RESTRICTIONS ON DESTINATIONS, END USERS AND END USE. 14.6 The rights granted in the License Agreement may not be assigned or transferred by either you or Google without the prior written approval of the other party. Neither you nor Google shall be permitted to delegate their responsibilities or obligations under the License Agreement without the prior written approval of the other party. 14.7 The License Agreement, and your relationship with Google under the License Agreement, shall be governed by the laws of the State of California without regard to its conflict of laws provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located within the county of Santa Clara, California to resolve any legal matter arising from the License Agreement. Notwithstanding this, you agree that Google shall still be allowed to apply for injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction. July 27, 2021Download Android SDK Platform-Tools
Before downloading, you must agree to the following terms and conditions.