Add a button to an app
Learn more concepts in Kotlin—including classes, objects, and conditionals—to create an interactive app for your users.
Classes and object instances in Kotlin
Create a Kotlin program that generates random numbers to simulate rolling dice.
Add conditional behavior in Kotlin
Create a Kotlin program that uses conditionals to compare a user's dice roll with a given lucky number.
Add images to the Dice Roller app
Enhance the user experience by adding images to the Dice Roller app.
What can you build with these basics?
Learn where you can go from here!