Overview of Data Layer API

The cloud-based node is controlled by a Google-owned server
Figure 1. A sample of network of nodes with handheld and Wear OS devices.

The Wearable Data Layer API, which is part of Google Play services, provides a communication channel between wearable devices (like smart watches) and connected handheld devices (usually smartphones). It is a way to synchronize and transfer data between the devices.

Note: This API is only available on Wear OS watches and paired Android devices. For Wear OS watches paired with iOS phones, apps can query other cloud-based APIs if internet connectivity is available. For more information on these other APIs, visit Network access and sync on Wear OS.

Caution: Because the data layer APIs are designed for communication between handhelds and wearables, these are the only APIs you can use to set up communication between these devices. For example, don't try to open low-level sockets to create a communication channel.

Common use cases

The Data Layer API is particularly useful for fitness and media use cases.

Fitness apps

Sending exercise data from Wear OS app to mobile app Fitness apps often need to write the exercise data captured by a watch to a mobile app or to Health Connect. If using the Data Layer API to transfer data, use a message client to send exercise data from the Wear OS app to the mobile app in order to write to Health Connect.

Stream live data to the mobile device during a home workout

A common home workout scenario is streaming heart rate data from a Wear OS device to a mobile device and showing the user up-to-date heart rate information on their mobile device's screen. To stream this data, use a channel client.

Media apps

To control a media player through the action of pause/resume/start/end from the watch to the phone, use a message client.

Options for communication

Data is transferred in one of the following ways:

  1. Directly, when there is an established Bluetooth connection between the Wear OS device and another device.
  2. Over an available network, such as LTE or Wi-Fi, using a network node on Google's servers as an intermediary.

All Data Layer clients may exchange data either using Bluetooth or using the cloud, depending on connections available to the devices. Assume that data transmitted using Data Layer may at some point use Google-owned servers.

Bluetooth

When devices are connected using Bluetooth, Data Layer uses this connection. There is a single encrypted channel between the devices, using standard Bluetooth encryption, managed by Google Play services.

Cloud

Data is automatically routed through Google Cloud when Bluetooth is unavailable. All data transferred through Google Cloud is end-to-end encrypted.

Security of communications

Google Play services enforces the following restrictions to provide more secure communication between the app installed on a Wear OS device and the same app installed on a nearby handheld device:

  • The package name must match across devices.
  • The signature of the package must match across devices.

No other apps have access to the data regardless of connection type.

Setup

The Wearable Data Layer API has the following dependencies:

Include the following dependency in the build.gradle file of your Wear module:

dependencies {
    ...
    implementation("com.google.android.gms:play-services-wearable:19.0.0")
}

Facilitate the initial pairing process

Horologist provides several helper libraries on top of platform APIs. It includes a data layer library that helps establish a connection between a mobile device and a Wear OS device. Additionally, it provides convenient APIs to do the following:

  • Install the app on the other device.
  • Launch the app on the other device.
  • Launch a specific activity on the other device.
  • Launch the companion app.

Access the data layer

To call the Data Layer API, use the Wearable class to get instances of the various client classes, such as DataClient and MessageClient.

For more information, refer to the DataLayer sample.

Use a minimal client

To create a client, see the following example code:

Kotlin

val dataClient: DataClient = Wearable.getDataClient(context)

Java

DataClient dataClient = Wearable.getDataClient(context);

The context can be any valid Android context. If you are using the API within the scope of an Activity, use the getDataClient() method of the Wearable class. This lets certain interactions appear as dialogs rather than as notifications, such as when the user is asked to update their version of Google Play services.

By default, callbacks to listeners are made on the app's main UI thread. To have callbacks made on a different thread, use a WearableOptions object to specify a custom Looper:

Kotlin

runBlocking {
    Wearable.getDataClient(context, options)
}

Java

WearableOptions options = new WearableOptions.Builder().setLooper(myLooper).build();
DataClient dataClient = Wearable.getDataClient(context, options);

For more information, see the WearableOptions.Builder reference.

Recreate client instances as necessary

Wearable API clients, such as DataClient and MessageClient, are inexpensive to create. So instead of holding onto the clients, recreate them as you need them, using the style that suits your app.

The client state, such as the set of registered listeners, is shared across all clients and is preserved if Google Play services is updated while an app is running.