이 페이지에 나와 있는 콘텐츠와 코드 샘플에는 콘텐츠 라이선스에서 설명하는 라이선스가 적용됩니다. 자바 및 OpenJDK는 Oracle 및 Oracle 계열사의 상표 또는 등록 상표입니다.
최종 업데이트: 2025-07-27(UTC)
[[["이해하기 쉬움","easyToUnderstand","thumb-up"],["문제가 해결됨","solvedMyProblem","thumb-up"],["기타","otherUp","thumb-up"]],[["필요한 정보가 없음","missingTheInformationINeed","thumb-down"],["너무 복잡함/단계 수가 너무 많음","tooComplicatedTooManySteps","thumb-down"],["오래됨","outOfDate","thumb-down"],["번역 문제","translationIssue","thumb-down"],["샘플/코드 문제","samplesCodeIssue","thumb-down"],["기타","otherDown","thumb-down"]],["최종 업데이트: 2025-07-27(UTC)"],[],[],null,["# Android Game Development Kit libraries overview\n\nC/C++ game libraries that make it easier to build, debug, optimize, and maintain\nyour games.\n\nFrame Pacing\n------------\n\nA library to help games deliver frames at a consistent pace, and to adjust that\npace when the game is over or under performing. \n\n[**Reference**](/games/sdk/reference/frame-pacing)\n[**User Guide**](/games/sdk/frame-pacing)\n\nGame Activity\n-------------\n\nA library that allows you to develop most of your game in C or C++ with access to\nthe best of Android Jetpack and services that depend on it. \n\n[**Reference**](/reference/games/game-activity)\n[**User Guide**](/games/agdk/game-activity)\n\nGame Controller\n---------------\n\nA library that gives you a C API to detect controller connections and disconnections,\ndevice information, input data, extended features, and more. \n\n[**Reference**](/reference/games/game-controller)\n[**User Guide**](/games/sdk/game-controller)\n\nGame Text Input\n---------------\n\nA library that provides a straightforward C API to show or hide the soft keyboard, set or get\nthe currently-edited text, and receive notifications when the text is changed. \n\n[**Reference**](/reference/games/game-text-input)\n[**User Guide**](/games/agdk/add-support-for-text-input)\n\nMemory Advice API (Beta)\n------------------------\n\nA library that helps Android apps stay within safety limits for memory use by\nestimating the amount of memory resources used, and then notifying the app when\nthresholds are exceeded. \n\n[**Reference**](/reference/games/memory-advice/group/memory-advice)\n[**User Guide**](/games/sdk/memory-advice/overview)\n\nOboe High-performance audio\n---------------------------\n\nA library that helps your game achieve the lowest-possible audio latency, while\navoiding device and platform audio issues.\n[**Reference**](https://github.com/google/oboe/tree/main/docs)\n[**User Guide**](/games/sdk/oboe)\n\nPerformance Tuner\n-----------------\n\nThe Android Performance Tuner library interfaces with a service that pinpoints\nperformance issues in correlation with quality settings, scenes, loading times,\nand device models. \n\n[**Reference**](/games/sdk/reference/performance-tuner/custom-engine)\n[**User Guide**](/games/sdk/performance-tuner)\n\n### Performance Tuner Unity plugin\n\n[**Reference**](/games/sdk/reference/performance-tuner/unity)\n[**User Guide**](/games/sdk/performance-tuner/unity)"]]