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Getting started with WorkManager

To get started using WorkManager, first import the library into your Android project.

Add the following dependencies to your app's build.gradle file:

dependencies {
  def work_version = "2.4.0"

    // (Java only)
    implementation "$work_version"

    // Kotlin + coroutines
    implementation "$work_version"

    // optional - RxJava2 support
    implementation "$work_version"

    // optional - GCMNetworkManager support
    implementation "$work_version"

    // optional - Test helpers
    androidTestImplementation "$work_version"

Once you’ve added the dependencies and synchronized your Gradle project, the next step is to define some work to run.

Define the work

Work is defined using the Worker class. The doWork() method runs asynchronously on a background thread provided by WorkManager.

To create some work for WorkManager to run, extend the Worker class and override the doWork() method. For example, to create a Worker that uploads images, you can do the following:


class UploadWorker(appContext: Context, workerParams: WorkerParameters):
       Worker(appContext, workerParams) {
   override fun doWork(): Result {

       // Do the work here--in this case, upload the images.

       // Indicate whether the work finished successfully with the Result
       return Result.success()


public class UploadWorker extends Worker {
   public UploadWorker(
       @NonNull Context context,
       @NonNull WorkerParameters params) {
       super(context, params);

   public Result doWork() {

     // Do the work here--in this case, upload the images.

     // Indicate whether the work finished successfully with the Result
     return Result.success();

The Result returned from doWork() informs the WorkManager service whether the work succeeded and, in the case of failure, whether or not the work should be retried.

  • Result.success(): The work finished successfully.
  • Result.failure(): The work failed.
  • Result.retry(): The work failed and should be tried at another time according to its retry policy.

Create a WorkRequest

Once your work is defined, it must be scheduled with the WorkManager service in order to run. WorkManager offers a lot of flexibility in how you schedule your work. You can schedule it to run periodically over an interval of time, or you can schedule it to run only one time.

However you choose to schedule the work, you will always use a WorkRequest. While a Worker defines the unit of work, a WorkRequest (and its subclasses) define how and when it should be run. In the simplest case, you can use a OneTimeWorkRequest, as shown in the following example.


val uploadWorkRequest: WorkRequest =


WorkRequest uploadWorkRequest =
   new OneTimeWorkRequest.Builder(UploadWorker.class)

Submit the WorkRequest to the system

Finally, you need to submit your WorkRequest to WorkManager using the enqueue() method.





The exact time that the worker is going to be executed depends on the constraints that are used in your WorkRequest and on system optimizations. WorkManager is designed to give the best behavior under these restrictions.

Next steps

This getting started guide only scratches the surface. The WorkRequest can also include additional information, such as the constraints under which the work should run, input to the work, a delay, and backoff policy for retrying work. In the next section, Define your work requests, you’ll learn more about these options in greater detail as well as get an understanding of how to schedule unique and reoccurring work.

Additional resources

In addition to guide documentation, there are several blogs, codelabs, and code samples available to help you get started.


  • WorkManagerSample, a simple image-processing app.
  • Sunflower, a demo app demonstrating best practices with various architecture components, including WorkManager.