Android SDK Platform-Tools ist eine Komponente des Android SDK.
Sie enthält Tools, die mit der Android-Plattform verknüpft sind, hauptsächlich adb
und fastboot
.
adb
ist zwar für die Entwicklung von Android-Apps erforderlich, App-Entwickler verwenden aber normalerweise nur die Kopie, die in Studio installiert wird. Dieser Download ist nützlich, wenn Sie adb
direkt über die Befehlszeile verwenden möchten und Studio nicht installiert haben.
Wenn Sie Studio bereits installiert haben, können Sie auch die dort installierte Kopie verwenden, da sie automatisch aktualisiert wird. fastboot
ist erforderlich, wenn Sie den Bootloader Ihres Geräts entsperren und ein neues System-Image darauf flashen möchten. Dieses Paket enthielt früher systrace
, das jedoch zugunsten von Studio Profiler, gpuinspector.dev oder Perfetto eingestellt wurde.
Einige neue Funktionen in adb
und fastboot
sind zwar nur für neuere Android-Versionen verfügbar, aber abwärtskompatibel. Sie benötigen also nur die neueste Version der SDK-Plattformtools und sollten Fehler melden, wenn Sie Ausnahmen feststellen.
Downloads
Wenn Sie Android-Entwickler sind, sollten Sie die neuesten SDK-Plattformtools über den SDK-Manager von Android Studio oder über das Befehlszeilentool sdkmanager
herunterladen. So werden die Tools zusammen mit den übrigen Android SDK-Tools am richtigen Ort gespeichert und können ganz einfach aktualisiert werden.
Wenn Sie nur diese Befehlszeilentools benötigen, verwenden Sie die folgenden Links:
Auch wenn sich diese Links nicht ändern, verweisen sie immer auf die neueste Version der Tools.
Überarbeitungen
35.0.2 (Juli 2024)
- adb
- Der Openscreen-Fehler im mDNS-Backend wurde behoben, durch den der Server bei abgeschnittener Abfrage Problem 294120933 heruntergefahren wurde.
- Das openscreen-mDNS-Backend funktioniert jetzt auch unter macOS.
- Openscreen-mDNS-Backend auf allen Plattformen als Standard festlegen.
- Unterstützung für die Erkennung von USB SuperSpeed+ (aktuelle und ausgehandelte Geschwindigkeiten) zu Diagnosezwecken.
- Ordnungsgemäßes Herunterfahren: Lassen Sie beim Herunterfahren alle USB-Schnittstellen los (alle Betriebssysteme).
35.0.1 (März 2024)
- ADB
- Zu libusb 1.0.27 wechseln
35.0.0 (Februar 2024)
- ADB
- Unter Linux wird jetzt standardmäßig libusb verwendet (Problem #270205252).
- Start von adb auf Hosts ohne USB behoben
- Behebung von Abstürzen von adb, die durch USB-Geräte verursacht wurden, die fälschlicherweise Descriptoren mit einer Länge von null melden (Problem #302212871).
- Der Rückgabecode
adb shell
wird nicht mehr zurückgegeben, wenn die Verbindung zum Gerät getrennt wird Problem #321787891.
- fastboot
- Begrenzen Sie die maximale Größe der eingehenden Paketwarteschlange.
- Beseitigung von Engpässen, die die Downloadgeschwindigkeit zuvor auf etwa 120 MB/s begrenzt haben Jetzt kann Fastboot einen SuperSpeed+-Bus überlasten und je nach Gerät Geschwindigkeiten von bis zu 980 MB/s erreichen.
34.0.5 (Oktober 2023)
- adb
- adb verwendet jetzt standardmäßig libusb unter macOS, um Problem 270205252 zu beheben.
- Bisher hat adb bei einem fehlgeschlagenen kabellosen Koppeln mit einem Erfolgscode geantwortet. Das Problem wurde behoben, indem ein Fehlercode (1) und ein für Nutzer sichtbarer Fehler (
error: protocol fault (couldn't read status message...)
) zurückgegeben wurden. Fürecho $?
wird jetzt1
gemeldet. adb wait-for-disconnect
ist jetzt für das drahtlose Debugging (nicht über USB) verfügbar.- Neue DbC-Schnittstelle für die zukünftige Unterstützung von ChromeOS über adb hinzugefügt.
- fastboot
- Fehler bei „flashall“ auf Google Pixel 3 behoben
34.0.4 (Juli 2023)
- adb
-a (gListenAll)
wird weitergegeben, wenn adb einen adb-Hostserver verzweigt (zuvor funktionierte das Flag nur füradb -a server nodaemon
)- Schnelleres Rooten und Entfernen des Root-Status
- Reland
Flag(env) guarding clear endpoint (device) feature for OSX usb start.
(Problem 270205252).
- fastboot
- Mac: Wiederholungen bei ungültigem IO-Iterator entfernen (Fehler beim Flashen mit LIBUSB_TRANSFER_CANCELLED)
- Windows: Fehler „Sparse File is too large or invalid“ (Dünne Datei ist zu groß oder ungültig) bei Verwendung von „flashall“ beheben
- Alle Plattformen: Fehlerbehebung bei „ANDROID_PRODUCT_OUT not set“ bei Verwendung von „update“
34.0.1 (März 2023)
- adb
- macOS: Die Lösung für das Problem „Instabile Verbindung (MacBook-Hochgeschwindigkeitskabel)“ wurde aufgrund eines Abhängens von adb-Installationen rückgängig gemacht (Problem #270205252).
- fastboot
- Windows: Der in Plattformtools 34.0.0 eingeführte Fehler "mke2fs: Illegaler oder fehlerhafter Gerätename beim Ermitteln der Dateisystemgröße" wurde behoben (Problem 271039230).
34.0.0 RC2 (März 2023)
- Aktualisiert mit der Veröffentlichung der Android 14-Entwicklervorschau 2 (keine Updates für adb und fastboot).
34.0.0 (Februar 2023)
- ADB
- Das Senden von Paketen mit Nulllänge wurde unter macOS behoben (Issue-Tracker-ID: 208675141).
- Behebung von Verbindungsproblemen (MacBook-Hochgeschwindigkeitskabel): Häufige Unterbrechungen der adb-Verbindung.
- Die Fehlermeldung für adb push bei unzureichender Anzahl von Argumenten wurde verbessert.
- Fastboot
- Blinken verbessert:
flashall
überspringt jetzt wenn möglich Neustarts im Userspace. - Feste Nulllängen-Paketsendungen für macOS (issuetracker: 208675141).
- Behoben wurde ein Fehler, durch den beim Flashen von recovery.img eine falsche AVB-Fußzeile verursacht wurde.
- Blinken verbessert:
33.0.3 (August 2022)
- ADB
- Wiederholen Sie
adb root
nicht, wenn der erste Versuch fehlgeschlagen ist. - Doppelter Eintrag für Geräte für die Standortermittlung beheben
- Empfangsfenster hinzufügen (Durchsatz bei Verbindungen mit hoher Latenz erhöhen)
- Genauere Fehlermeldungen in Fällen, in denen Fehler aufgrund von Problemen mit mehreren Geräten angezeigt werden
- Lehnen Sie unerwartete Anfragen für die umgekehrte Weiterleitung ab.
- Probleme mit mehreren Installationspaketen unter Windows wurden behoben.
- Wiederholen Sie
- Fastboot
- Entfernen Sie e2fsdroid aus den SDK-Plattformtools.
- Gibt die Rückgabemeldung von OemCmdHandler bei Erfolg aus.
33.0.2 (Mai 2022)
- fastboot
- Unterstützung für die
vendor_kernel_boot
-Partition.
- Unterstützung für die
33.0.1 (März 2022)
- adb
- Windows-mdns-Abstürze wurden behoben.
- Fehler bei der Aktivierung/Deaktivierung der Verity-Funktion auf alten Geräten behoben.
- Fehler bei der Option „Mehrere installieren“ auf alten Geräten behoben
- Die Hilfeausgabe wurde verbessert, um alle unterstützten Komprimierungsmethoden zu enthalten.
- systrace
- Entfernt. Verwenden Sie stattdessen Studio Profiler/gpuinspector.dev/Perfetto.
33.0.0 (Februar 2022)
- adb
- Behoben wurde das in Version 32.0.0 eingeführte Problem, dass das Programm beim Ausführen ohne Argumente abstürzte.
32.0.0 (Januar 2022)
- ADB
- Universal Binary für Apple M1-Geräte
- Bekanntes Problem: Diese Version stürzt ab, wenn sie ohne Argumente ausgeführt wird.
31.0.3 (August 2021)
- fastboot
- Unterstützung für das Flashen von vbmeta_vendor.img für „fastboot flashall“ / „update“.
31.0.2 (April 2021)
- adb
- Weiterleitung zu vsock unter Linux wird unterstützt.
- Ein Fehler in
adb track-devices
wurde behoben, bei dem Geräte zur Fehlerbehebung über WLAN nicht sofort Updates erhalten haben. - Vorläufige Unterstützung für die mDNS-Geräteerkennung ohne separat installierten mDNS-Dienst implementieren Dies ist derzeit standardmäßig deaktiviert und kann aktiviert werden, indem die Umgebungsvariable
ADB_MDNS_OPENSCREEN
beim Starten des Adb-Servers auf 1 gesetzt wird.
- fastboot
- Es darf nicht fehlschlagen, wenn die Größe der Bootpartition nicht ermittelt werden kann.
- Der Status der Gerätesperre wird aus dem Attribut abgeleitet, anstatt die Kernel-Befehlszeile zu analysieren.
31.0.1 (März 2021)
- adb
- Verringern Sie das TCP-Keepalive-Intervall.
- Die Leistung der inkrementellen Installation wurde verbessert.
- fastboot
- Unterstützung für die Zusammenführung komprimierter Snapshots hinzugefügt.
- Ältere A/B-Unterstützung wiederherstellen.
31.0.0 (Februar 2021)
- adb
- Deaktivieren Sie die Komprimierung beim Pull-Vorgang standardmäßig.
30.0.5 (November 2020)
- adb
- Leistung von
adb push
verbessern, wenn viele Dateien über eine Verbindung mit hoher Latenz gesendet werden - Verbesserung der
adb push/pull
-Leistung unter Windows adb push --sync
mit mehreren Eingaben korrigieren- Verbessern Sie die Leistung der inkrementellen APK-Installation.
- Fehlerbehandlung bei inkrementeller APK-Installation verbessern
- Leistung von
30.0.4 (Juli 2020)
- ADB
- Behebung des Rückfalls auf die nicht inkrementelle APK-Installation auf Geräten mit einer älteren Android-Version als Android 11.
- Fehler bei
adb install-multi-package
beheben - Einige weitere Abstürze im Zusammenhang mit der kabellosen Kopplung von ADB wurden behoben.
- Einige Fehlermeldungen wurden verbessert.
- fastboot
- Verbesserung der Konsolenausgabe bei
fastboot oem
-Befehlen. - Beheben Sie das Problem mit
fastboot flashall
auf älteren Geräten wie Nexus 7.
- Verbesserung der Konsolenausgabe bei
30.0.3 (Juni 2020)
- adb
- Behebung eines Problems bei der Installation von APKs, die mit dem Signaturschema v4 signiert sind, auf Geräten mit einer älteren Android-Version als Android 11.
- Absturz bei der Authentifizierung ohne
ADB_VENDOR_KEYS
behoben - Absturz bei Verwendung von
adb -H
behoben
30.0.2 (Juni 2020)
- adb
- Verbesserung der drahtlosen Kopplung mit adb
- Das Aufhängen in
adb logcat
beim Ausführen vor dem Verbinden eines Geräts wurde behoben. - Füge
adb transport-id
hinzu, damit Skripts sicher warten können, bis ein Gerät nach dem Root-/Unroot-Prinzip oder einem Neustart entfernt wird.
30.0.1 (Mai 2020)
- adb
- Deaktivieren Sie standardmäßig die automatische ADB-mDNS-Verbindung. Sie können die Funktion mit der Umgebungsvariablen
ADB_MDNS_AUTO_CONNECT
wieder aktivieren. - Die Leistung von
adb install-multi
auf Geräten mit Android 10 oder höher verbessern. - Zeitüberschreitung bei Verwendung von
adb root/unroot
auf einem Gerät beheben, das über TCP verbunden ist - Unterstützung für die drahtlose Kopplung aktualisieren
- Deaktivieren Sie standardmäßig die automatische ADB-mDNS-Verbindung. Sie können die Funktion mit der Umgebungsvariablen
30.0.0 (April 2020)
- adb
- Erste Unterstützung für die drahtlose Kopplung hinzugefügt.
- Unterstützung für die inkrementelle APK-Installation hinzugefügt.
- Clientseitige Unterstützung für die Komprimierung von
adb {push, pull, sync}
bei Verwendung mit einem Android 11-Gerät implementieren - Verbessern Sie die Leistung von
adb push
bei Verbindungen mit hoher Latenz. - Verbesserung der Push-/Pull-Leistung unter Windows.
29.0.6 (Februar 2020)
- ADB
- Unterstützung für 64-Bit-Größe/-Zeit für
adb ls
bei Verwendung mit einem Android 11-Gerät - Unterstützung für das Warten auf
::1
unter POSIX - Für die Clientunterstützung von WinUSB-Geräten, die einen WinUSB-Descriptor veröffentlichen (erforderlich für Android 11), muss kein USB-Treiber mehr installiert werden.
- Behebung von Verzögerungen, wenn
adb install
auf etwas angewendet wird, das keine Datei ist.
- Unterstützung für 64-Bit-Größe/-Zeit für
29.0.5 (Oktober 2019)
- adb
- Geringe Leistungsverbesserung unter Linux bei vielen gleichzeitigen Verbindungen.
- Füge
adb install
die Option--fastdeploy
für inkrementelle Updates von APKs während der Entwicklung hinzu.
29.0.4 (September 2019)
- adb
- Hotfix für das Zeitlimit beim nativen Debuggen mit LLDB (siehe Problem #134613180). Außerdem wird ein damit zusammenhängender Fehler in den Android Studio-Profilern behoben, der zu einer
AdbCommandRejectedException
führt, die in der Dateiidea.log
zu sehen ist.
- Hotfix für das Zeitlimit beim nativen Debuggen mit LLDB (siehe Problem #134613180). Außerdem wird ein damit zusammenhängender Fehler in den Android Studio-Profilern behoben, der zu einer
29.0.3 (September 2019)
- adb
adb forward --list
funktioniert mit mehreren verbundenen Geräten.- Beheben von Problemen, bei denen Geräte unter Windows offline gehen
- Verbesserung der
adb install
-Ausgabe und des Hilfetexts. - Das vorherige Verhalten von
adb connect <host>
wiederherstellen, ohne Port anzugeben.
29.0.2 (Juli 2019)
- ADB
- Ein Absturz aufgrund von Integritätsproblemen im Windows-Heap wurde behoben.
- fastboot
- Unterstützung für das Partitionslayout zukünftiger Geräte
29.0.1 (Juni 2019)
- ADB
- Hotfix für Windows-Abstürze (https://issuetracker.google.com/134613180)
29.0.0 (Juni 2019)
- ADB
adb reconnect
führt einen USB-Reset unter Linux aus.- Unter Linux versucht adb, die neuere Version transparent zu starten, anstatt den Server zu beenden und einen älteren zu starten.
adb root
wartet, bis das Gerät nach der Trennung wieder eine Verbindung herstellt. Bisher konnteadb root; adb wait-for-device
fälschlicherweise sofort zurückgegeben werden, wennadb wait-for-device
gestartet wurde, bevor adb erkannte, dass die Verbindung zum Gerät getrennt wurde.
- Fastboot
- Deaktiviert eine Fehlermeldung, die beim Versuch von Fastboot, die Touchbar oder Tastatur unter macOS zu öffnen, angezeigt wurde.
28.0.2 (März 2019)
- ADB
- Behebt die instabile
adb shell
-Portweiterleitung, die zur Fehlermeldung „Verbindung durch Peer zurückgesetzt“ führt. - Die Authentifizierung über
ADB_VENDOR_KEYS
wird beim erneuten Verbinden von Geräten korrigiert. - Die Authentifizierung wird korrigiert, wenn der für die Authentifizierung verwendete private Schlüssel nicht mit dem öffentlichen Schlüssel übereinstimmt. Dazu wird der öffentliche Schlüssel aus dem privaten Schlüssel berechnet, anstatt davon auszugehen, dass sie übereinstimmen.
- Behebt die instabile
- fastboot
- Zusätzliche Unterstützung für dynamische Partitionen.
- Aktualisierte Windows-Anforderungen
- Die Plattformtools sind jetzt von der Windows Universal C Runtime abhängig, die normalerweise standardmäßig über Windows Update installiert wird. Wenn Fehlermeldungen zu fehlenden DLLs angezeigt werden, müssen Sie das Laufzeitpaket möglicherweise manuell abrufen und installieren.
28.0.1 (September 2018)
- adb
- Unterstützung für die Wiederverbindung von TCP-Verbindungen hinzufügen. Nach der Trennung versucht adb bis zu 60 Sekunden lang, eine neue Verbindung herzustellen, bevor die Verbindung aufgegeben wird.
- Unicode-Konsolenausgabe unter Windows korrigieren (Vielen Dank an den externen Mitwirkenden Spencer Low!)
- Behebung eines Problems, bei dem ein Dateideskriptor doppelt geschlossen wurde, was dazu führte, dass Verbindungen geschlossen wurden, wenn gleichzeitig eine
adb connect
auftrat. - Fehlerbehebung bei
adb forward --list
bei Verwendung mit mehreren verbundenen Geräten
- fastboot
- Die Befehlstimeout wurde auf 30 Sekunden erhöht, um einige langsame Bootloader-Befehle besser zu unterstützen.
28.0.0 (Juni 2018)
- adb:
- Unterstützung für den Betrieb ohne Prüfsumme auf Geräten mit Android P hinzufügen, wodurch der Durchsatz um bis zu 40 % verbessert wird.
- Ausgabe von
adb devices
nach Verbindungstyp und Geräteserie sortieren - Erhöhen Sie den Socket-Listen-Backlog, um mehr gleichzeitige adb-Befehle zu ermöglichen.
- Die Fehlerausgabe für
adb connect
wurde verbessert.
- fastboot:
- Ausgabeformat verbessert, ausführlicher Ausgabemodus (
-v
) hinzugefügt - Hilfeausgabe bereinigen
- Fügen Sie
product.img
undodm.img
der Liste der Partitionen hinzu, die mitfastboot flashall
geflasht wurden. - Sie können verhindern, dass neue Geräte bei Verwendung einer zu alten Version von Fastboot unbrauchbar werden, indem Sie festlegen, dass für die Pakete mit den Werks-Images die Unterstützung bestimmter Partitionen erforderlich ist.
- Ausgabeformat verbessert, ausführlicher Ausgabemodus (
27.0.1 (Dezember 2017)
- adb:Ein Assertion-Fehler unter macOS wurde behoben, der beim Verbinden von Geräten über USB 3.0 auftrat.
- Fastboot:Unter Windows wird die Unterstützung für das Löschen von Geräten mit F2FS (Flash-Friendly File System) hinzugefügt.
27.0.0 (Dezember 2017)
- Der Fastboot-Fehler unter macOS 10.13 wurde behoben, der in 26.0.1 behoben, aber in 26.0.2 wieder eingeführt wurde.
26.0.2 (Oktober 2017)
- Fastboot-Unterstützung für Pixel 2-Geräte hinzufügen
26.0.1 (September 2017)
- Probleme mit Fastboot unter macOS 10.13 High Sierra wurden behoben (Fehler 64292422).
26.0.0 (Juni 2017)
- Aktualisiert mit der Veröffentlichung des finalen SDKs für Android O (API-Level 26).
25.0.5 (24. April 2017)
Behoben wurde ein Fehler beim Sideload großer Updates über ADB unter Windows, der sich als „std::bad_alloc“ manifestierte (Fehler 37139736).
ADB-Probleme mit einigen Windows-Firewalls wurden behoben, die sich als "Socket-Pair für Transportregistrierung kann nicht geöffnet werden" äußerten (Bug 37139725).
Sowohl
adb --version
als auchfastboot --version
enthalten jetzt den Installationspfad.ADB wurde so geändert, dass
localhost
nicht behoben wird, um ein falsch konfiguriertes VPN zu umgehen.Durch die Änderung von adb werden USB-Geräte unter Linux nicht mehr zurückgesetzt. Dies kann sich auf andere angeschlossene USB-Geräte auswirken.
25.0.4 (16. März 2017)
- Unterstützung für die experimentelle libusb-Unterstützung für Linux- und Mac-adb hinzugefügt
Wenn Sie das libusb-Backend verwenden möchten, legen Sie die Umgebungsvariable ADB_LIBUSB=true fest, bevor Sie einen neuen adb-Server starten. Der neue adb host-features
-Befehl teilt Ihnen mit, ob Sie libusb verwenden oder nicht.
Verwenden Sie adb kill-server;
ADB_LIBUSB=1 adb start-server; adb host-features
, um ADB mit libusb neu zu starten und zu prüfen, ob es funktioniert hat. Die Ausgabe sollte „libusb“ enthalten.
In dieser Version bleibt die alte Implementierung ohne libusb standardmäßig aktiviert.
Fastboot hängt auf MacBook Pro 2016 nicht mehr fest (Bug 231129)
Fehler bei der Systrace-Befehlszeilenerfassung auf dem Mac behoben
25.0.3 (16. Dezember 2016)
- Behobener Fastboot-Fehler, der dazu führte, dass Android Things-Geräte nicht geflasht werden konnten
25.0.2 (12. Dezember 2016)
- Aktualisiert mit der stabilen Version von Android N MR1 (API 25)
25.0.1 (22. November 2016)
- Aktualisiert mit der Veröffentlichung der Android N MR1-Entwicklervorschau 2 (API 25)
25.0.0 (19. Oktober 2016)
- Aktualisiert mit der Veröffentlichung der Android N MR1 Developer Preview 1-Version (API 25)
24.0.4 (14. Oktober 2016)
- Aktualisiert, um Probleme in ADB und Mac OS Sierra zu beheben
Download Android SDK Platform-Tools
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Terms and Conditions
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2.1 In order to use the SDK, you must first agree to the License Agreement. You may not use the SDK if you do not accept the License Agreement. 2.2 By clicking to accept and/or using this SDK, you hereby agree to the terms of the License Agreement. 2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries, including the country in which you are resident or from which you use the SDK. 2.4 If you are agreeing to be bound by the License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.3. SDK License from Google
3.1 Subject to the terms of the License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable, non-exclusive, and non-sublicensable license to use the SDK solely to develop applications for compatible implementations of Android. 3.2 You may not use this SDK to develop applications for other platforms (including non-compatible implementations of Android) or to develop another SDK. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose. 3.3 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. "Intellectual Property Rights" means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. Google reserves all rights not expressly granted to you. 3.4 You may not use the SDK for any purpose not expressly permitted by the License Agreement. Except to the extent required by applicable third party licenses, you may not copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK. 3.5 Use, reproduction and distribution of components of the SDK licensed under an open source software license are governed solely by the terms of that open source software license and not the License Agreement. 3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you. 3.7 Nothing in the License Agreement gives you a right to use any of Google's trade names, trademarks, service marks, logos, domain names, or other distinctive brand features. 3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including copyright and trademark notices) that may be affixed to or contained within the SDK.4. Use of the SDK by You
4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under the License Agreement in or to any software applications that you develop using the SDK, including any intellectual property rights that subsist in those applications. 4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) the License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries). 4.3 You agree that if you use the SDK to develop applications for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so. 4.4 You agree that you will not engage in any activity with the SDK, including the development or distribution of an application, that interferes with, disrupts, damages, or accesses in an unauthorized manner the servers, networks, or other properties or services of any third party including, but not limited to, Google or any mobile communications carrier. 4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so. 4.6 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any breach of your obligations under the License Agreement, any applicable third party contract or Terms of Service, or any applicable law or regulation, and for the consequences (including any loss or damage which Google or any third party may suffer) of any such breach.5. Your Developer Credentials
5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all applications that are developed under your developer credentials.6. Privacy and Information
6.1 In order to continually innovate and improve the SDK, Google may collect certain usage statistics from the software including but not limited to a unique identifier, associated IP address, version number of the software, and information on which tools and/or services in the SDK are being used and how they are being used. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected. 6.2 The data collected is examined in the aggregate to improve the SDK and is maintained in accordance with Google's Privacy Policy, which is located at the following URL: https://policies.google.com/privacy 6.3 Anonymized and aggregated sets of the data may be shared with Google partners to improve the SDK.7. Third Party Applications
7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, you agree that Google is not responsible for those applications, data, content, or resources. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources. 7.2 You should be aware the data, content, and resources presented to you through such a third party application may be protected by intellectual property rights which are owned by the providers (or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources (either in whole or in part) unless you have been specifically given permission to do so by the relevant owners. 7.3 You acknowledge that your use of such third party applications, data, content, or resources may be subject to separate terms between you and the relevant third party. In that case, the License Agreement does not affect your legal relationship with these third parties.8. Using Android APIs
8.1 Google Data APIs 8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be protected by intellectual property rights which are owned by Google or those parties that provide the data (or by other persons or companies on their behalf). Your use of any such API may be subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data (either in whole or in part) unless allowed by the relevant Terms of Service. 8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you shall retrieve data only with the user's explicit consent and only when, and for the limited purposes for which, the user has given you permission to do so. If you use the Android Recognition Service API, documented at the following URL: https://developer.android.com/reference/android/speech/RecognitionService, as updated from time to time, you acknowledge that the use of the API is subject to the Data Processing Addendum for Products where Google is a Data Processor, which is located at the following URL: https://privacy.google.com/businesses/gdprprocessorterms/, as updated from time to time. By clicking to accept, you hereby agree to the terms of the Data Processing Addendum for Products where Google is a Data Processor.9. Terminating this License Agreement
9.1 The License Agreement will continue to apply until terminated by either you or Google as set out below. 9.2 If you want to terminate the License Agreement, you may do so by ceasing your use of the SDK and any relevant developer credentials. 9.3 Google may at any time, terminate the License Agreement with you if: (A) you have breached any provision of the License Agreement; or (B) Google is required to do so by law; or (C) the partner with whom Google offered certain parts of SDK (such as APIs) to you has terminated its relationship with Google or ceased to offer certain parts of the SDK to you; or (D) Google decides to no longer provide the SDK or certain parts of the SDK to users in the country in which you are resident or from which you use the service, or the provision of the SDK or certain SDK services to you by Google is, in Google's sole discretion, no longer commercially viable. 9.4 When the License Agreement comes to an end, all of the legal rights, obligations and liabilities that you and Google have benefited from, been subject to (or which have accrued over time whilst the License Agreement has been in force) or which are expressed to continue indefinitely, shall be unaffected by this cessation, and the provisions of paragraph 14.7 shall continue to apply to such rights, obligations and liabilities indefinitely.10. DISCLAIMER OF WARRANTIES
10.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR USE OF THE SDK IS AT YOUR SOLE RISK AND THAT THE SDK IS PROVIDED "AS IS" AND "AS AVAILABLE" WITHOUT WARRANTY OF ANY KIND FROM GOOGLE. 10.2 YOUR USE OF THE SDK AND ANY MATERIAL DOWNLOADED OR OTHERWISE OBTAINED THROUGH THE USE OF THE SDK IS AT YOUR OWN DISCRETION AND RISK AND YOU ARE SOLELY RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER SYSTEM OR OTHER DEVICE OR LOSS OF DATA THAT RESULTS FROM SUCH USE. 10.3 GOOGLE FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.11. LIMITATION OF LIABILITY
11.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS LICENSORS SHALL NOT BE LIABLE TO YOU UNDER ANY THEORY OF LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES THAT MAY BE INCURRED BY YOU, INCLUDING ANY LOSS OF DATA, WHETHER OR NOT GOOGLE OR ITS REPRESENTATIVES HAVE BEEN ADVISED OF OR SHOULD HAVE BEEN AWARE OF THE POSSIBILITY OF ANY SUCH LOSSES ARISING.12. Indemnification
12.1 To the maximum extent permitted by law, you agree to defend, indemnify and hold harmless Google, its affiliates and their respective directors, officers, employees and agents from and against any and all claims, actions, suits or proceedings, as well as any and all losses, liabilities, damages, costs and expenses (including reasonable attorneys fees) arising out of or accruing from (a) your use of the SDK, (b) any application you develop on the SDK that infringes any copyright, trademark, trade secret, trade dress, patent or other intellectual property right of any person or defames any person or violates their rights of publicity or privacy, and (c) any non-compliance by you with the License Agreement.13. Changes to the License Agreement
13.1 Google may make changes to the License Agreement as it distributes new versions of the SDK. When these changes are made, Google will make a new version of the License Agreement available on the website where the SDK is made available.14. General Legal Terms
14.1 The License Agreement constitutes the whole legal agreement between you and Google and governs your use of the SDK (excluding any services which Google may provide to you under a separate written agreement), and completely replaces any prior agreements between you and Google in relation to the SDK. 14.2 You agree that if Google does not exercise or enforce any legal right or remedy which is contained in the License Agreement (or which Google has the benefit of under any applicable law), this will not be taken to be a formal waiver of Google's rights and that those rights or remedies will still be available to Google. 14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any provision of the License Agreement is invalid, then that provision will be removed from the License Agreement without affecting the rest of the License Agreement. The remaining provisions of the License Agreement will continue to be valid and enforceable. 14.4 You acknowledge and agree that each member of the group of companies of which Google is the parent shall be third party beneficiaries to the License Agreement and that such other companies shall be entitled to directly enforce, and rely upon, any provision of the License Agreement that confers a benefit on (or rights in favor of) them. Other than this, no other person or company shall be third party beneficiaries to the License Agreement. 14.5 EXPORT RESTRICTIONS. THE SDK IS SUBJECT TO UNITED STATES EXPORT LAWS AND REGULATIONS. YOU MUST COMPLY WITH ALL DOMESTIC AND INTERNATIONAL EXPORT LAWS AND REGULATIONS THAT APPLY TO THE SDK. THESE LAWS INCLUDE RESTRICTIONS ON DESTINATIONS, END USERS AND END USE. 14.6 The rights granted in the License Agreement may not be assigned or transferred by either you or Google without the prior written approval of the other party. Neither you nor Google shall be permitted to delegate their responsibilities or obligations under the License Agreement without the prior written approval of the other party. 14.7 The License Agreement, and your relationship with Google under the License Agreement, shall be governed by the laws of the State of California without regard to its conflict of laws provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located within the county of Santa Clara, California to resolve any legal matter arising from the License Agreement. Notwithstanding this, you agree that Google shall still be allowed to apply for injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction. July 27, 2021Download Android SDK Platform-Tools
Before downloading, you must agree to the following terms and conditions.
Terms and Conditions
This is the Android Software Development Kit License Agreement1. Introduction
1.1 The Android Software Development Kit (referred to in the License Agreement as the "SDK" and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. The License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK. 1.2 "Android" means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: https://source.android.com/, as updated from time to time. 1.3 A "compatible implementation" means any Android device that (i) complies with the Android Compatibility Definition document, which can be found at the Android compatibility website (https://source.android.com/compatibility) and which may be updated from time to time; and (ii) successfully passes the Android Compatibility Test Suite (CTS). 1.4 "Google" means Google LLC, organized under the laws of the State of Delaware, USA, and operating under the laws of the USA with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, USA.2. Accepting this License Agreement
2.1 In order to use the SDK, you must first agree to the License Agreement. You may not use the SDK if you do not accept the License Agreement. 2.2 By clicking to accept and/or using this SDK, you hereby agree to the terms of the License Agreement. 2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries, including the country in which you are resident or from which you use the SDK. 2.4 If you are agreeing to be bound by the License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.3. SDK License from Google
3.1 Subject to the terms of the License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable, non-exclusive, and non-sublicensable license to use the SDK solely to develop applications for compatible implementations of Android. 3.2 You may not use this SDK to develop applications for other platforms (including non-compatible implementations of Android) or to develop another SDK. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose. 3.3 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. "Intellectual Property Rights" means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. Google reserves all rights not expressly granted to you. 3.4 You may not use the SDK for any purpose not expressly permitted by the License Agreement. Except to the extent required by applicable third party licenses, you may not copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK. 3.5 Use, reproduction and distribution of components of the SDK licensed under an open source software license are governed solely by the terms of that open source software license and not the License Agreement. 3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you. 3.7 Nothing in the License Agreement gives you a right to use any of Google's trade names, trademarks, service marks, logos, domain names, or other distinctive brand features. 3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including copyright and trademark notices) that may be affixed to or contained within the SDK.4. Use of the SDK by You
4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under the License Agreement in or to any software applications that you develop using the SDK, including any intellectual property rights that subsist in those applications. 4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) the License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries). 4.3 You agree that if you use the SDK to develop applications for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so. 4.4 You agree that you will not engage in any activity with the SDK, including the development or distribution of an application, that interferes with, disrupts, damages, or accesses in an unauthorized manner the servers, networks, or other properties or services of any third party including, but not limited to, Google or any mobile communications carrier. 4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so. 4.6 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any breach of your obligations under the License Agreement, any applicable third party contract or Terms of Service, or any applicable law or regulation, and for the consequences (including any loss or damage which Google or any third party may suffer) of any such breach.5. Your Developer Credentials
5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all applications that are developed under your developer credentials.6. Privacy and Information
6.1 In order to continually innovate and improve the SDK, Google may collect certain usage statistics from the software including but not limited to a unique identifier, associated IP address, version number of the software, and information on which tools and/or services in the SDK are being used and how they are being used. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected. 6.2 The data collected is examined in the aggregate to improve the SDK and is maintained in accordance with Google's Privacy Policy, which is located at the following URL: https://policies.google.com/privacy 6.3 Anonymized and aggregated sets of the data may be shared with Google partners to improve the SDK.7. Third Party Applications
7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, you agree that Google is not responsible for those applications, data, content, or resources. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources. 7.2 You should be aware the data, content, and resources presented to you through such a third party application may be protected by intellectual property rights which are owned by the providers (or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources (either in whole or in part) unless you have been specifically given permission to do so by the relevant owners. 7.3 You acknowledge that your use of such third party applications, data, content, or resources may be subject to separate terms between you and the relevant third party. In that case, the License Agreement does not affect your legal relationship with these third parties.8. Using Android APIs
8.1 Google Data APIs 8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be protected by intellectual property rights which are owned by Google or those parties that provide the data (or by other persons or companies on their behalf). Your use of any such API may be subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data (either in whole or in part) unless allowed by the relevant Terms of Service. 8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you shall retrieve data only with the user's explicit consent and only when, and for the limited purposes for which, the user has given you permission to do so. If you use the Android Recognition Service API, documented at the following URL: https://developer.android.com/reference/android/speech/RecognitionService, as updated from time to time, you acknowledge that the use of the API is subject to the Data Processing Addendum for Products where Google is a Data Processor, which is located at the following URL: https://privacy.google.com/businesses/gdprprocessorterms/, as updated from time to time. By clicking to accept, you hereby agree to the terms of the Data Processing Addendum for Products where Google is a Data Processor.9. Terminating this License Agreement
9.1 The License Agreement will continue to apply until terminated by either you or Google as set out below. 9.2 If you want to terminate the License Agreement, you may do so by ceasing your use of the SDK and any relevant developer credentials. 9.3 Google may at any time, terminate the License Agreement with you if: (A) you have breached any provision of the License Agreement; or (B) Google is required to do so by law; or (C) the partner with whom Google offered certain parts of SDK (such as APIs) to you has terminated its relationship with Google or ceased to offer certain parts of the SDK to you; or (D) Google decides to no longer provide the SDK or certain parts of the SDK to users in the country in which you are resident or from which you use the service, or the provision of the SDK or certain SDK services to you by Google is, in Google's sole discretion, no longer commercially viable. 9.4 When the License Agreement comes to an end, all of the legal rights, obligations and liabilities that you and Google have benefited from, been subject to (or which have accrued over time whilst the License Agreement has been in force) or which are expressed to continue indefinitely, shall be unaffected by this cessation, and the provisions of paragraph 14.7 shall continue to apply to such rights, obligations and liabilities indefinitely.10. DISCLAIMER OF WARRANTIES
10.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR USE OF THE SDK IS AT YOUR SOLE RISK AND THAT THE SDK IS PROVIDED "AS IS" AND "AS AVAILABLE" WITHOUT WARRANTY OF ANY KIND FROM GOOGLE. 10.2 YOUR USE OF THE SDK AND ANY MATERIAL DOWNLOADED OR OTHERWISE OBTAINED THROUGH THE USE OF THE SDK IS AT YOUR OWN DISCRETION AND RISK AND YOU ARE SOLELY RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER SYSTEM OR OTHER DEVICE OR LOSS OF DATA THAT RESULTS FROM SUCH USE. 10.3 GOOGLE FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.11. LIMITATION OF LIABILITY
11.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS LICENSORS SHALL NOT BE LIABLE TO YOU UNDER ANY THEORY OF LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES THAT MAY BE INCURRED BY YOU, INCLUDING ANY LOSS OF DATA, WHETHER OR NOT GOOGLE OR ITS REPRESENTATIVES HAVE BEEN ADVISED OF OR SHOULD HAVE BEEN AWARE OF THE POSSIBILITY OF ANY SUCH LOSSES ARISING.12. Indemnification
12.1 To the maximum extent permitted by law, you agree to defend, indemnify and hold harmless Google, its affiliates and their respective directors, officers, employees and agents from and against any and all claims, actions, suits or proceedings, as well as any and all losses, liabilities, damages, costs and expenses (including reasonable attorneys fees) arising out of or accruing from (a) your use of the SDK, (b) any application you develop on the SDK that infringes any copyright, trademark, trade secret, trade dress, patent or other intellectual property right of any person or defames any person or violates their rights of publicity or privacy, and (c) any non-compliance by you with the License Agreement.13. Changes to the License Agreement
13.1 Google may make changes to the License Agreement as it distributes new versions of the SDK. When these changes are made, Google will make a new version of the License Agreement available on the website where the SDK is made available.14. General Legal Terms
14.1 The License Agreement constitutes the whole legal agreement between you and Google and governs your use of the SDK (excluding any services which Google may provide to you under a separate written agreement), and completely replaces any prior agreements between you and Google in relation to the SDK. 14.2 You agree that if Google does not exercise or enforce any legal right or remedy which is contained in the License Agreement (or which Google has the benefit of under any applicable law), this will not be taken to be a formal waiver of Google's rights and that those rights or remedies will still be available to Google. 14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any provision of the License Agreement is invalid, then that provision will be removed from the License Agreement without affecting the rest of the License Agreement. The remaining provisions of the License Agreement will continue to be valid and enforceable. 14.4 You acknowledge and agree that each member of the group of companies of which Google is the parent shall be third party beneficiaries to the License Agreement and that such other companies shall be entitled to directly enforce, and rely upon, any provision of the License Agreement that confers a benefit on (or rights in favor of) them. Other than this, no other person or company shall be third party beneficiaries to the License Agreement. 14.5 EXPORT RESTRICTIONS. THE SDK IS SUBJECT TO UNITED STATES EXPORT LAWS AND REGULATIONS. YOU MUST COMPLY WITH ALL DOMESTIC AND INTERNATIONAL EXPORT LAWS AND REGULATIONS THAT APPLY TO THE SDK. THESE LAWS INCLUDE RESTRICTIONS ON DESTINATIONS, END USERS AND END USE. 14.6 The rights granted in the License Agreement may not be assigned or transferred by either you or Google without the prior written approval of the other party. Neither you nor Google shall be permitted to delegate their responsibilities or obligations under the License Agreement without the prior written approval of the other party. 14.7 The License Agreement, and your relationship with Google under the License Agreement, shall be governed by the laws of the State of California without regard to its conflict of laws provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located within the county of Santa Clara, California to resolve any legal matter arising from the License Agreement. Notwithstanding this, you agree that Google shall still be allowed to apply for injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction. July 27, 2021Download Android SDK Platform-Tools
Before downloading, you must agree to the following terms and conditions.