Ricetta per il decoratore di scene di dialogo
Questa ricetta mostra un approccio per visualizzare una scena all'interno di una finestra di dialogo. Ad esempio, potrebbe essere utilizzata per visualizzare un'interfaccia utente delle impostazioni list-detail come overlay quando l'app è in una finestra espansa, ma come pagine a schermo intero in caso contrario.
Come funziona
Per visualizzare una scena all'interno di una finestra di dialogo, devi procedere nel seguente modo:
- Crea una finestra di dialogo
SceneDecorationStrategy: questa formula definisceDialogSceneDecoratorStrategyeDialogDecoratorSceneche utilizza per presentare unScenedi input all'interno di una finestra di dialogo. Quando definisci una strategia di decorazione di scene di dialogo, tieni presente quanto segue:- Quando è possibile visualizzare una scena all'interno di una finestra di dialogo? In questa ricetta, le scene vengono visualizzate in una finestra di dialogo solo se la larghezza della finestra è almeno espansa.
- Quali metadati devono determinare se una scena può essere visualizzata all'interno di una finestra di dialogo? In questa ricetta, una scena viene visualizzata in una finestra di dialogo se la prima voce all'interno della scena ha i metadati
DialogSceneMetadataKey. A seconda del caso d'uso, potrebbe essere più appropriato un altro approccio, ad esempio richiedere che tutte le voci all'interno della scena abbiano gli stessi metadati. - Qual è il comportamento di chiusura della finestra di dialogo? In questa ricetta, se fai clic all'esterno della finestra di dialogo, vengono rimosse tutte le voci della scena, mentre un gesto o una pressione indietro rimuove una voce alla volta. La ricetta fornisce la configurazione di questo comportamento tramite la classe
DialogDecoratorSceneConfiguration.
- Utilizza la strategia di decorazione di scene di dialogo
SceneDecorationStrategy: per utilizzare la strategia di decorazione di scene, passala aNavDisplaycome parte del parametrosceneDecoratorStrategies.- Attenzione:poiché
NavDisplaynon decora le istanzeOverlayScene, potresti dover prestare attenzione alla posizione della strategia di decorazione di scene di dialogo nell'elencosceneDecoratorStrategies. La decorazione di una scena con questa strategia impedisce la decorazione da parte delle strategie di decorazione di scene successive. - Attenzione:quando implementi
onDismissAllutilizzandocontentKeyper identificare le voci da chiudere, tieni presente che per impostazione predefinitacontentKeyutilizzakey.toString(). In questa ricetta utilizziamobackStack.removeAll { it.toString() in contentKeys }, che funziona per le chiavi di oggetti semplici, ma potrebbe richiedere modifiche per chiavi più complesse o implementazionicontentKeypersonalizzate.
- Attenzione:poiché
package com.example.nav3recipes.dialogscenedecorator import android.os.Bundle import androidx.activity.ComponentActivity import androidx.activity.compose.setContent import androidx.compose.animation.SharedTransitionLayout import androidx.compose.material3.Button import androidx.compose.material3.Text import androidx.lifecycle.compose.dropUnlessResumed import androidx.navigation3.runtime.NavKey import androidx.navigation3.runtime.entryProvider import androidx.navigation3.runtime.rememberNavBackStack import androidx.navigation3.ui.NavDisplay import com.example.nav3recipes.content.ContentBlue import com.example.nav3recipes.content.ContentGreen import com.example.nav3recipes.content.ContentYellow import com.example.nav3recipes.scenes.listdetail.ListDetailScene import com.example.nav3recipes.scenes.listdetail.rememberListDetailSceneStrategy import com.example.nav3recipes.ui.setEdgeToEdgeConfig import kotlinx.serialization.Serializable @Serializable private data object Main : NavKey @Serializable private data object SettingsList : NavKey @Serializable private data object SettingsDetail : NavKey class DialogSceneDecoratorActivity : ComponentActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setEdgeToEdgeConfig() setContent { val backStack = rememberNavBackStack(Main) val listDetailSceneStrategy = rememberListDetailSceneStrategy<NavKey>() val dialogSceneDecoratorStrategy = rememberDialogSceneDecoratorStrategy<NavKey>( onDismissAll = { entriesToDismiss -> // Caution: This relies on the default behavior of NavEntry using key.toString() // to define its contentKey property. entriesToDismiss.forEach { entry -> backStack .indexOfLast { it.toString() == entry.contentKey } .takeIf { it >= 0 } ?.let { backStack.removeAt(it) } } } ) SharedTransitionLayout { NavDisplay( backStack = backStack, onBack = { backStack.removeLastOrNull() }, sceneStrategies = listOf(listDetailSceneStrategy), sceneDecoratorStrategies = listOf(dialogSceneDecoratorStrategy), sharedTransitionScope = this, entryProvider = entryProvider { entry<Main> { ContentGreen("Welcome to Nav3") { Button(onClick = dropUnlessResumed { backStack.add(SettingsList) }) { Text("Click to open settings") } } } entry<SettingsList>( metadata = DialogSceneDecoratorStrategy.sceneDialog( DialogDecoratorSceneConfiguration( backDismissalBehavior = DismissalBehavior.Single ) ) + ListDetailScene.listPane() ) { ContentBlue( title = "Settings List", ) { Button(onClick = dropUnlessResumed { if (backStack.last() !is SettingsDetail) { backStack.add(SettingsDetail) } }) { Text("Open detail") } } } entry<SettingsDetail>( metadata = ListDetailScene.detailPane() ) { ContentYellow("Settings Detail") } } ) } } } }
package com.example.nav3recipes.dialogscenedecorator import androidx.activity.compose.BackHandler import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material3.Surface import androidx.compose.material3.adaptive.currentWindowAdaptiveInfoV2 import androidx.compose.runtime.Composable import androidx.compose.runtime.remember import androidx.compose.ui.graphics.Shape import androidx.compose.ui.unit.dp import androidx.compose.ui.window.Dialog import androidx.compose.ui.window.DialogProperties import androidx.compose.ui.window.SecureFlagPolicy import androidx.navigation3.runtime.NavEntry import androidx.navigation3.runtime.NavMetadataKey import androidx.navigation3.runtime.get import androidx.navigation3.runtime.metadata import androidx.navigation3.scene.OverlayScene import androidx.navigation3.scene.Scene import androidx.navigation3.scene.SceneDecoratorStrategy import androidx.navigation3.scene.SceneDecoratorStrategyScope import androidx.window.core.layout.WindowSizeClass fun DialogProperties.copy( dismissOnBackPress: Boolean = this.dismissOnBackPress, dismissOnClickOutside: Boolean = this.dismissOnClickOutside, securePolicy: SecureFlagPolicy = this.securePolicy, usePlatformDefaultWidth: Boolean = this.usePlatformDefaultWidth, decorFitsSystemWindows: Boolean = this.decorFitsSystemWindows, windowTitle: String = this.windowTitle ): DialogProperties = DialogProperties( dismissOnBackPress = dismissOnBackPress, dismissOnClickOutside = dismissOnClickOutside, securePolicy = securePolicy, usePlatformDefaultWidth = usePlatformDefaultWidth, decorFitsSystemWindows = decorFitsSystemWindows, windowTitle = windowTitle ) enum class DismissalBehavior { All, Single } /** * Configuration for the [DialogDecoratorScene]. * * @property dialogProperties The [DialogProperties] used to configure the dialog. * @property backDismissalBehavior Whether all entries in the scene should be dismissed when the * back button is pressed. This configuration only applies if the * [DialogProperties.dismissOnBackPress] is set to `true`. * */ class DialogDecoratorSceneConfiguration( val dialogProperties: DialogProperties = DialogProperties(), val backDismissalBehavior: DismissalBehavior = DismissalBehavior.Single, val shape: Shape = RoundedCornerShape(16.dp), ) { fun toDialogProperties(): DialogProperties { // If the desired behavior is to not dismiss all, the DialogProperties passed to the Dialog // needs to be configured to not handle the back press itself. if (dialogProperties.dismissOnBackPress && backDismissalBehavior != DismissalBehavior.All) { return dialogProperties.copy(dismissOnBackPress = false) } return dialogProperties } fun shouldDismissSingleOnBackPress() = dialogProperties.dismissOnBackPress && backDismissalBehavior == DismissalBehavior.Single override fun equals(other: Any?): Boolean { if (this === other) return true if (other == null || this::class != other::class) return false other as DialogDecoratorSceneConfiguration return dialogProperties == other.dialogProperties && backDismissalBehavior == other.backDismissalBehavior && shape == other.shape } override fun hashCode(): Int { return dialogProperties.hashCode() * 31 + backDismissalBehavior.hashCode() * 31 + shape.hashCode() * 31 } } /** * [DialogDecoratorScene] is an [OverlayScene] used by [DialogSceneDecoratorStrategy] to present * another [Scene] within a [Dialog]. * * @property scene The [Scene] to be displayed within the dialog. * @property overlaidEntries The [NavEntry]s that are overlaid by the dialog. * @property dialogDecoratorSceneConfiguration The [DialogDecoratorSceneConfiguration] used to * configure the dialog scene. * @property onBack The callback to be invoked when a back event should be handled * @property onDismissAll The callback to be invoked when the entire dialog stack should be dismissed **/ data class DialogDecoratorScene<T : Any>( private val scene: Scene<T>, override val overlaidEntries: List<NavEntry<T>>, private val dialogDecoratorSceneConfiguration: DialogDecoratorSceneConfiguration, private val onBack: () -> Unit, private val onDismissAll: () -> Unit ) : OverlayScene<T>, Scene<T> by scene { override val content: @Composable () -> Unit = { Dialog( onDismissRequest = onDismissAll, properties = dialogDecoratorSceneConfiguration.toDialogProperties() ) { Surface( shape = dialogDecoratorSceneConfiguration.shape ) { scene.content() } // Because back events are dispatched to the currently focused window, this back handler // must be contained within the dialog's content to receive the events. BackHandler(dialogDecoratorSceneConfiguration.shouldDismissSingleOnBackPress()) { onBack() } } } } @Composable fun <T : Any> rememberDialogSceneDecoratorStrategy( windowSizeClass: WindowSizeClass = currentWindowAdaptiveInfoV2().windowSizeClass, onDismissAll: ((List<NavEntry<T>>) -> Unit) ): DialogSceneDecoratorStrategy<T> = remember(windowSizeClass, onDismissAll) { DialogSceneDecoratorStrategy(windowSizeClass, onDismissAll = onDismissAll) } /** * A [SceneDecoratorStrategy] that wraps a [Scene] in a [DialogDecoratorScene] if the first * [NavEntry] within it has been marked with the [DialogSceneMetadataKey] and the window width * is at least [WindowSizeClass.WIDTH_DP_EXPANDED_LOWER_BOUND]. * * If you only need to display a single [NavEntry] in a [Dialog], using * [androidx.navigation3.scene.DialogSceneStrategy] instead may be preferable. * * @property windowSizeClass The current [WindowSizeClass] used to determine if dialogs should be used. * @property windowWidthDpBreakpoint the width in dp at or above which a dialog should be displayed. * @property onDismissAll callback invoked to dismiss all dialog entries, receives the entries that * are currently in the dialog. */ class DialogSceneDecoratorStrategy<T : Any>( private val windowSizeClass: WindowSizeClass, private val windowWidthDpBreakpoint: Int = WindowSizeClass.WIDTH_DP_EXPANDED_LOWER_BOUND, private val onDismissAll: (List<NavEntry<T>>) -> Unit ) : SceneDecoratorStrategy<T> { override fun SceneDecoratorStrategyScope<T>.decorateScene(scene: Scene<T>): Scene<T> { if (!windowSizeClass.isWidthAtLeastBreakpoint(windowWidthDpBreakpoint)) return scene val dialogDecoratorSceneConfiguration = scene.entries.firstOrNull()?.metadata[DialogSceneMetadataKey] ?: return scene // This is critical to ensure that the scenes rendered beneath the dialog don't contain // any entries that are in the dialog. val overlaidEntries = scene.previousEntries.dropLastWhile { it in scene.entries } return DialogDecoratorScene( scene, overlaidEntries, dialogDecoratorSceneConfiguration, onBack, onDismissAll = { onDismissAll.invoke(scene.entries) }) } companion object { object DialogSceneMetadataKey : NavMetadataKey<DialogDecoratorSceneConfiguration> fun sceneDialog(dialogDecoratorSceneConfiguration: DialogDecoratorSceneConfiguration = DialogDecoratorSceneConfiguration()): Map<String, Any> = metadata { put(DialogSceneMetadataKey, dialogDecoratorSceneConfiguration) } } }