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gpg::RealTimeMultiplayerManager::WaitingRoomUIResponse
#include <real_time_multiplayer_manager.h>
Data
and ResponseStatus
for the ShowWaitingRoomUI
operation.
Summary
If IsSuccess(status)
returns true, room
is populated.
Public attributes
|
room
|
|
status
|
The ResponseStatus of the operation which generated this Response .
|
Public attributes
room
RealTimeRoom gpg::RealTimeMultiplayerManager::WaitingRoomUIResponse::room
status
UIStatus gpg::RealTimeMultiplayerManager::WaitingRoomUIResponse::status
The ResponseStatus
of the operation which generated this Response
.
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Last updated 2024-10-28 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-28 UTC."],[],[],null,["# gpg::RealTimeMultiplayerManager::WaitingRoomUIResponse Struct Reference\n\ngpg::RealTimeMultiplayerManager::WaitingRoomUIResponse\n======================================================\n\n`#include \u003creal_time_multiplayer_manager.h\u003e`\n\n`Data` and `ResponseStatus` for the `ShowWaitingRoomUI` operation.\n\nSummary\n-------\n\nIf `IsSuccess(status)` returns true, `room` is populated.\n\n| ### Public attributes ||\n|-------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| [room](#structgpg_1_1_real_time_multiplayer_manager_1_1_waiting_room_u_i_response_1ad75ab453e4a90045ca565f32d4463724) | [RealTimeRoom](/games/services/cpp/api/class/gpg/real-time-room#classgpg_1_1_real_time_room) The [RealTimeRoom](/games/services/cpp/api/class/gpg/real-time-room#classgpg_1_1_real_time_room) for this response. |\n| [status](#structgpg_1_1_real_time_multiplayer_manager_1_1_waiting_room_u_i_response_1a2831d2898b61fbeb541997462c1acb3e) | [UIStatus](/games/services/cpp/api/namespace/gpg#namespacegpg_1aec950ba66bff28a39c655025ce05344e) The `ResponseStatus` of the operation which generated this `Response`. |\n\nPublic attributes\n-----------------\n\n### room\n\n```c++\nRealTimeRoom gpg::RealTimeMultiplayerManager::WaitingRoomUIResponse::room\n``` \nThe [RealTimeRoom](/games/services/cpp/api/class/gpg/real-time-room#classgpg_1_1_real_time_room) for this response.\n\n`Valid()` only returns true for the room if [IsSuccess()](/games/services/cpp/api/namespace/gpg#namespacegpg_1a61c5fcddb17a1efad15d843513d61d56) returns true for `status`. \n\n### status\n\n```c++\nUIStatus gpg::RealTimeMultiplayerManager::WaitingRoomUIResponse::status\n``` \nThe `ResponseStatus` of the operation which generated this `Response`."]]