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gpg::RealTimeMultiplayerManager::RoomInboxUIResponse
#include <real_time_multiplayer_manager.h>
Data
y ResponseStatus
para la operación ShowRoomInboxUI
.
Resumen
Si IsSuccess(status)
muestra un valor verdadero, room
es Valid()
.
Atributos públicos
|
invitation
|
|
status
|
El UIStatus de la operación que generó este Response .
|
Atributos públicos
invitación
MultiplayerInvitation gpg::RealTimeMultiplayerManager::RoomInboxUIResponse::invitation
El MultiplayerInvitation
de esta respuesta.
Valid()
solo muestra verdadero para la habitación si IsSuccess(status)
muestra verdadero.
status
UIStatus gpg::RealTimeMultiplayerManager::RoomInboxUIResponse::status
El UIStatus
de la operación que generó este Response
.
El contenido y las muestras de código que aparecen en esta página están sujetas a las licencias que se describen en la Licencia de Contenido. Java y OpenJDK son marcas registradas de Oracle o sus afiliados.
Última actualización: 2025-07-27 (UTC)
[[["Fácil de comprender","easyToUnderstand","thumb-up"],["Resolvió mi problema","solvedMyProblem","thumb-up"],["Otro","otherUp","thumb-up"]],[["Falta la información que necesito","missingTheInformationINeed","thumb-down"],["Muy complicado o demasiados pasos","tooComplicatedTooManySteps","thumb-down"],["Desactualizado","outOfDate","thumb-down"],["Problema de traducción","translationIssue","thumb-down"],["Problema con las muestras o los códigos","samplesCodeIssue","thumb-down"],["Otro","otherDown","thumb-down"]],["Última actualización: 2025-07-27 (UTC)"],[],[],null,["# gpg::RealTimeMultiplayerManager::RoomInboxUIResponse Struct Reference\n\ngpg::RealTimeMultiplayerManager::RoomInboxUIResponse\n====================================================\n\n`#include \u003creal_time_multiplayer_manager.h\u003e`\n\n`Data` and `ResponseStatus` for the `ShowRoomInboxUI` operation.\n\nSummary\n-------\n\nIf `IsSuccess(status)` returns true, then `room` is `Valid()`.\n\n| ### Public attributes ||\n|---------------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| [invitation](#structgpg_1_1_real_time_multiplayer_manager_1_1_room_inbox_u_i_response_1a54695ebd3214987496e77712c53b7192) | [MultiplayerInvitation](/games/services/cpp/api/class/gpg/multiplayer-invitation#classgpg_1_1_multiplayer_invitation) The [MultiplayerInvitation](/games/services/cpp/api/class/gpg/multiplayer-invitation#classgpg_1_1_multiplayer_invitation) for this response. |\n| [status](#structgpg_1_1_real_time_multiplayer_manager_1_1_room_inbox_u_i_response_1aff69dca8bfd2e91ffc3e5f315c70bfc8) | [UIStatus](/games/services/cpp/api/namespace/gpg#namespacegpg_1aec950ba66bff28a39c655025ce05344e) The `UIStatus` of the operation that generated this `Response`. |\n\nPublic attributes\n-----------------\n\n### invitation\n\n```c++\nMultiplayerInvitation gpg::RealTimeMultiplayerManager::RoomInboxUIResponse::invitation\n``` \nThe [MultiplayerInvitation](/games/services/cpp/api/class/gpg/multiplayer-invitation#classgpg_1_1_multiplayer_invitation) for this response.\n\n`Valid()` only returns true for the room if `IsSuccess(status)` returns true. \n\n### status\n\n```c++\nUIStatus gpg::RealTimeMultiplayerManager::RoomInboxUIResponse::status\n``` \nThe `UIStatus` of the operation that generated this `Response`."]]