Get Started with Play Games Services for C++ on Android
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Following the deprecation of the
Google Sign-In
API, we are removing the games v1 SDK in 2026. After February 2025, you will be unable to publish
titles that are newly integrated with games v1 SDK, on Google Play. We recommend that you use the
games v2 SDK instead.
While existing titles with the previous games v1 integrations continue to function for a
couple of years, you are encouraged to
migrate to v2
starting June 2025.
This guide is for using the Play Games Services v1 SDK. The C++ SDK for
Play Games Services v2 is not yet available.
This developer guide will show you how to compile and run a C++ game on Android that uses the Google Play
Game services API. Before you begin, download and configure the following requirements:
This developer guide uses the Android Native Development Kit (NDK). If you are unfamiliar with the NDK,
refer to the NDK documentation and samples
before continuing.
Step 1: Set up your environment
Download the Android SDK and the Android NDK and extract them to your machine. In your
environment, set SDK_ROOT to the location of your Android SDK folder and NDK_ROOT to the
location of your Android NDK folder.
Download the C++ sample games. This
developer guide refers to the location of the samples on your machine as SAMPLES_DIR.
Download the Google Play Games services C++ SDK. Extract the
SDK onto your development machine. In your environment, set the variable NDK_MODULE_PATH to
point to the directory above the gpg-cpp-sdk directory. You should have the following
directory structure:
NDK_MODULE_PATH/
gpg-cpp-sdk/
Open Eclipse. If you have not already done so, tell Eclipse where you installed the NDK by
clicking Preferences > Android > NDK.
Import the Google Play services library project into your Eclipse workspace.
In Eclipse, click File > Import > Android > Existing Android Code into Workspace.
Select SDK_ROOT/extras/google/google_play_services/libproject/google-play-services_lib
where SDK_ROOT is the location of your Android SDK.
Click Finish.
Import the minimalist sample project into your Eclipse workspace.
In Eclipse, click File > Import > Android > Existing Android Code into Workspace.
Select SAMPLES_DIR/samples-android/minimalist.
Click Finish.
Right click the MinimalistActivity project and click Properties. Under Android, scroll
down to the Library section and make sure the google-play-services_lib project is correctly
referenced. If not, remove the reference and add it again from your workspace.
Eclipse will automatically compile the Java and Android sources of your project; however, the
native code in the jni folder needs to be compiled separately. To do this manually, navigate to
the jni folder and run ndk-build. Remember to do this after you make any changes inside
the jni folder.
Your project should now compile, though it will not work yet. You must first configure your game
in the Google Play Console.
Step 2: Set up the game in the Google Play Console
Create an entry for your game in the Google Play Console. This enables Games services for your
application, and creates an OAuth 2.0 client ID, if you don't already have one.
In AndroidManifest.xml, change the package attribute of the <manifest> tag to the
package name you chose when setting up the Google Play Console. You may have to fix some references
throughout the project after making this change (particularly to the generated R class).
Open res/values/ids.xml and place your App ID there. Note that the App ID is not the same as
the client ID; it is the number next to the name of your game in the Game Details page of
the Google Play Console.
Step 3: Run the sample
In order to run the sample you will need a physical Android device or an emulator with
Google Play services installed:
Run ndk-build to compile the native code.
In Eclipse, click Run > Run As > Android Application and run the sample on your device.
When the sample opens, tap anywhere on the screen. You should see a Google Play Games logo
appear. If you have correctly configured your app, you will be prompted to sign in.
Optional: Build automatically with Eclipse
The following steps show you how to configure Eclipse to automatically run ndk-build when you
make changes to files in the jni folder.
Right-click the MinimalistActivity project and click Properties. In the Properties window,
select the Builders pane.
Click New to add a new Builder and select Program then click OK.
In the Name field, enter 'NDK Builder'.
Under Location click Browse File System and navigate to the NDK_ROOT directory and
select the ndk-build command.
Under Working Directory click Browse Workspace and select the MinimalistActivity
project folder.
Click the Refresh tab. Make sure the Refresh resources upon completion box is checked.
Select the Specific resources radio button and then click Specify Resources. In the
resulting dialog, select the jni folder under MinimalActivity.
Click Apply and then OK to finish creating your Builder.
Now every time you edit a file within the jni folder, Eclipse will run ndk-build and print the
output to the Eclipse Console.
Content and code samples on this page are subject to the licenses described in the Content License. Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.
Last updated 2025-01-30 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-01-30 UTC."],[],[],null,["# Get Started with Play Games Services for C++ on Android\n\nFollowing the deprecation of the\n[Google Sign-In](https://android-developers.googleblog.com/2024/09/streamlining-android-authentication-credential-manager-replaces-legacy-apis.html)\nAPI, we are removing the games v1 SDK in 2026. After February 2025, you will be unable to publish\ntitles that are newly integrated with games v1 SDK, on Google Play. We recommend that you use the\ngames v2 SDK instead. \n\nWhile existing titles with the previous games v1 integrations continue to function for a\ncouple of years, you are encouraged to\n[migrate to v2](/games/pgs/android/migrate-to-v2)\nstarting June 2025. \n\nThis guide is for using the Play Games Services v1 SDK. The C++ SDK for\nPlay Games Services v2 is not yet available.\n\nThis developer guide will show you how to compile and run a C++ game on Android that uses the Google Play\nGame services API. Before you begin, download and configure the following requirements:\n\n- [Android NDK](/ndk), Revision 14 or higher.\n- [Android SDK v10 or higher and latest version of the Eclipse ADT](/studio/tools/sdk/eclipse-adt).\n- Device must be running Android 4.0 (API level 14) or higher.\n- [The latest version of the Google Play services SDK.](https://developers.google.com/android/guides/setup)\n\nThis developer guide uses the Android Native Development Kit (NDK). If you are unfamiliar with the NDK,\nrefer to the [NDK documentation and samples](/ndk)\nbefore continuing.\n\nStep 1: Set up your environment\n-------------------------------\n\n1. Download the Android SDK and the Android NDK and extract them to your machine. In your environment, set `SDK_ROOT` to the location of your Android SDK folder and `NDK_ROOT` to the location of your Android NDK folder.\n2. Download the [C++ sample games](//github.com/playgameservices/cpp-android-basic-samples). This developer guide refers to the location of the samples on your machine as `SAMPLES_DIR`.\n3. Download the [Google Play Games services C++ SDK](/games/pgs/downloads#sdk). Extract the SDK onto your development machine. In your environment, set the variable `NDK_MODULE_PATH` to point to the directory **above** the `gpg-cpp-sdk` directory. You should have the following directory structure: \n\n ```\n NDK_MODULE_PATH/\n gpg-cpp-sdk/\n ```\n4. Open Eclipse. If you have not already done so, tell Eclipse where you installed the NDK by clicking **Preferences \\\u003e Android \\\u003e NDK**.\n5. Import the Google Play services library project into your Eclipse workspace.\n\n 1. In Eclipse, click **File \\\u003e Import \\\u003e Android \\\u003e Existing Android Code into Workspace**.\n 2. Select `SDK_ROOT/extras/google/google_play_services/libproject/google-play-services_lib` where `SDK_ROOT` is the location of your Android SDK.\n 3. Click **Finish**.\n6. Import the minimalist sample project into your Eclipse workspace.\n\n 1. In Eclipse, click **File \\\u003e Import \\\u003e Android \\\u003e Existing Android Code into Workspace**.\n 2. Select `SAMPLES_DIR/samples-android/minimalist`.\n 3. Click **Finish**.\n7. Right click the MinimalistActivity project and click **Properties** . Under **Android** , scroll\n down to the **Library** section and make sure the google-play-services_lib project is correctly\n referenced. If not, remove the reference and add it again from your workspace.\n\nEclipse will automatically compile the Java and Android sources of your project; however, the\nnative code in the `jni` folder needs to be compiled separately. To do this manually, navigate to\nthe `jni` folder and run `ndk-build`. Remember to do this after you make any changes inside\nthe `jni` folder.\n\nYour project should now compile, though it will not work yet. You must first configure your game\nin the Google Play Console.\n\nStep 2: Set up the game in the Google Play Console\n--------------------------------------------------\n\nCreate an entry for your game in the Google Play Console. This enables Games services for your\napplication, and creates an OAuth 2.0 client ID, if you don't already have one.\n\n1. Create an entry for your game by following the steps described in [Setting Up Google Play Games Services](/games/pgs/console/setup).\n2. In `AndroidManifest.xml`, change the `package` attribute of the `\u003cmanifest\u003e` tag to the package name you chose when setting up the Google Play Console. You may have to fix some references throughout the project after making this change (particularly to the generated `R` class).\n3. Open `res/values/ids.xml` and place your App ID there. Note that the App ID is not the same as the client ID; it is the number next to the name of your game in the **Game Details** page of the Google Play Console.\n\nStep 3: Run the sample\n----------------------\n\nIn order to run the sample you will need a physical Android device or an emulator with\nGoogle Play services installed:\n\n1. Run `ndk-build` to compile the native code.\n2. In Eclipse, click **Run \\\u003e Run As \\\u003e Android Application** and run the sample on your device.\n3. When the sample opens, tap anywhere on the screen. You should see a Google Play Games logo appear. If you have correctly configured your app, you will be prompted to sign in.\n\n| **Important:** Make sure to sign your APK with the same certificate as the one whose fingerprint you configured on Google Play Console. Failure to do so will produce errors.\n| **Important:** If you are testing an unpublished game, make sure that the account with which you intend to sign in (usually, the account on the test device) is listed as a tester in the project. Open the **Testing** page, in the **Game services** subtab of the Google Play Console, to check or perform whitelisting. Failure to perform this step causes the server to act as though your project does not exist, and return errors.\n\nOptional: Build automatically with Eclipse\n------------------------------------------\n\nThe following steps show you how to configure Eclipse to automatically run `ndk-build` when you\nmake changes to files in the `jni` folder.\n\n1. Right-click the MinimalistActivity project and click **Properties** . In the Properties window, select the **Builders** pane.\n2. Click **New** to add a new Builder and select **Program** then click **OK**.\n3. In the **Name** field, enter 'NDK Builder'.\n4. Under **Location** click **Browse File System** and navigate to the `NDK_ROOT` directory and select the `ndk-build` command.\n5. Under **Working Directory** click **Browse Workspace** and select the MinimalistActivity project folder.\n6. Click the **Refresh** tab. Make sure the **Refresh resources upon completion** box is checked.\n7. Select the **Specific resources** radio button and then click **Specify Resources** . In the resulting dialog, select the `jni` folder under MinimalActivity.\n8. Click **Apply** and then **OK** to finish creating your Builder.\n\nNow every time you edit a file within the `jni` folder, Eclipse will run `ndk-build` and print the\noutput to the Eclipse Console.\n| **Note:** If you see errors when editing C or C++ files in Eclipse that prevent you from building the project, you may want to disable C/C++ error reporting in Eclipse. In your project properties, navigate to **C/C++ General \\\u003e Code Analysis \\\u003e Launching** and make sure that both boxes are unchecked. Then click **Apply** and **OK** . This is a workaround to prevent Eclipse from checking your native code, it does **not** fix any real underlying errors you may have."]]