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This page provides information about the relative number of devices that share a certain characteristic, such as Android version or screen size. This information may help you prioritize efforts for supporting different devices by revealing which devices are active in the Android and Google Play ecosystem.

This data reflects devices running the latest Google Play Store app, which is compatible with Android 2.2 and higher. Each snapshot of data represents all the devices that visited the Google Play Store in the prior 7 days.

Platform Versions

This section provides data about the relative number of devices running a given version of the Android platform.

For information about how to target your application to devices based on platform version, read Supporting Different Platform Versions.

Data collected during a 7-day period ending on July 11, 2016.
Any versions with less than 0.1% distribution are not shown.

Screen Sizes and Densities

This section provides data about the relative number of devices that have a particular screen configuration, defined by a combination of screen size and density. To simplify the way that you design your user interfaces for different screen configurations, Android divides the range of actual screen sizes and densities into several buckets as expressed by the table below.

For information about how you can support multiple screen configurations in your application, read Supporting Multiple Screens.

Data collected during a 7-day period ending on July 11, 2016.
Any screen configurations with less than 0.1% distribution are not shown.

Open GL Version

This section provides data about the relative number of devices that support a particular version of OpenGL ES. Note that support for one particular version of OpenGL ES also implies support for any lower version (for example, support for version 2.0 also implies support for 1.1).

To declare which version of OpenGL ES your application requires, you should use the android:glEsVersion attribute of the <uses-feature> element. You can also use the <supports-gl-texture> element to declare the GL compression formats that your application uses.

OpenGL ES Version Distribution
2.0 47.5%
3.0 41.9%
3.1 10.6%

Data collected during a 7-day period ending on July 11, 2016

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