MotionLayout
public
class
MotionLayout
extends ConstraintLayout
java.lang.Object | |||
↳ | ViewGroup | ||
↳ | android.support.constraint.ConstraintLayout | ||
↳ | android.support.constraint.motion.MotionLayout |
A subclass of ConstraintLayout for building animations. Added in 2.0
This Layout supports transitions between constraint sets defined in MotionScenes
A MotionLayout
is a ConstraintLayout
which allows you
to animate layouts between various states.
Note: MotionLayout
is available as a support library that you can use
on Android systems starting with API level 18 (JellyBean MR2).
MotionLayout links to and requires a MotionScene file. The file contains one top level tag "LayoutDescription"
LayoutDescription
Tags | Description |
---|---|
<StateSet> |
Describes states supported by the system (optional) |
<ConstraintSet> |
Describes a constraint set |
<Transition> |
Describes a transition between two states or ConstraintSets |
Transition
Attributes | Description |
---|---|
android:id | The id of the Transition |
constraintSetStart | ConstraintSet to be used as the start constraints or a layout file to get the constraint from |
constraintSetEnd | ConstraintSet to be used as the end constraints or a layout file to get the constraint from |
motionInterpolator | The ability to set an overall interpolation (easeInOut, linear, etc.) |
duration | Length of time to take to perform the transition |
staggered | float: a quick way to stagger the objects moving |
autoTransition | automatically transition from one state to another. supports keywords {none, jumpToStart, jumpToEnd, animateToStart, animateToEnd} |
<OnSwipe> |
Adds support for touch handling (optional) |
<OnClick> |
Adds support for triggering transition (optional) |
<KeyFrameSet> |
Describes a set of Key object which modify the animation between constraint sets. |
OnSwipe (optional)
Attributes | Description |
---|---|
touchAnchorId | Have the drag act as if it is moving the "touchAnchorSide" of this object |
touchRegionId | Limits the region that the touch can be start in to the bounds of this view (even if the view is invisible) |
touchAnchorSide | The side of the object to move with {top|left|right|bottom} |
maxVelocity | limit the maximum velocity (in progress/sec) of the animation will on touch up. Default 4 |
dragDirection | which side to swipe from {dragUp|dragDown|dragLeft|dragRight} |
maxAcceleration | how quickly the animation will accelerate (progress/sec/sec) and decelerate on touch up. Default 1.2 |
dragScale | scale factor to adjust the swipe by. (e.g. 0.5 would require you to move 2x as much) |
moveWhenScrollAtTop | If the swipe is scrolling and View (such as RecyclerView or NestedScrollView) do scroll and transition happen at the same time |
autoComplete | swipe automatically animates to start or end. Default is true. Warning: turning this off and using time cycles can result in continuous animations. |
OnClick (optional)
Attributes | Description |
---|---|
motionTarget | What view triggers Transition. |
clickAction | Direction for buttons to move the animation. Or (|) combination of: toggle, transitionToEnd, transitionToStart, jumpToEnd, jumpToStart |
StateSet
defaultState | the constraint set or layout to use |
<State> |
The side of the object to move |
State
android:id | Id of the State |
constraints | Id of the ConstraintSet or the Layout file |
<Variant> |
a different constraintSet/layout to choose if the with or height matches |
Variant
region_widthLessThan | match if width less than |
region_widthMoreThan | match if width more than |
region_heightLessThan | match if height less than |
region_heightMoreThan | match if height more than |
constraints | Id of the ConstraintSet or layout |
ConstraintSet
android:id | The id of the ConstraintSet |
<Constraint> |
A ConstraintLayout Constraints + other attributes associated with a view |
Constraint
Constraint supports two forms:
1: All of ConstraintLayout + the ones listed below +
<CustomAttribute>
.
Or
2: Combination of tags: <Layout> <PropertySet> <Transform> <Motion> <CustomAttribute>
.
The advantage of using these is that if not present the attributes are taken from the base
layout file. This saves from replicating all the layout tags if only a Motion tag is needed.
If
android:id | Id of the View |
[ConstraintLayout attributes] | Any attribute that is part of ContraintLayout layout is allowed |
[Standard View attributes] | A collection of view attributes supported by the system (see below) |
transitionEasing | define an easing curve to be used when animating from this point (e.g. curve(1.0,0,0,1.0)) or key words {standard | accelerate | decelerate | linear } |
pathMotionArc | the path will move in arc (quarter eclipses) or key words {startVertical | startHorizontal | none } |
transitionPathRotate | (float) rotate object relative to path taken |
drawPath | draw the path the layout will animate animate |
progress | call method setProgress(float) on this view (used to talk to nested ConstraintLayouts etc.) |
<CustomAttribute> |
call a set"name" method via reflection |
<Layout> |
Attributes for the ConstraintLayout e.g. layout_constraintTop_toTopOf |
<PropertySet> |
currently only visibility, alpha, motionProgress,layout_constraintTag. |
<Transform> |
All the view transform API such as android:rotation. |
<Motion> |
Motion Layout control commands such as transitionEasing and pathMotionArc |
Layout
[ConstraintLayout attributes] | see for attributes |
PropertySet
visibility | set the Visibility of the view. One of Visible, invisible or gone |
alpha | setAlpha value |
motionProgress | using reflection call setProgress |
layout_constraintTag | a tagging string to identify the type of object |
Transform
android:elevation | base z depth of the view. |
android:rotation | rotation of the view, in degrees. |
android:rotationX | rotation of the view around the x axis, in degrees. |
android:rotationY | rotation of the view around the y axis, in degrees. |
android:scaleX | scale of the view in the x direction |
android:scaleY | scale of the view in the y direction. |
android:translationX | translation in x of the view. This value is added post-layout to the left property of the view, which is set by its layout. |
android:translationY | translation in y of the view. This value is added post-layout to the top property of the view, which is set by its layout |
android:translationZ | translation in z of the view. This value is added to its elevation. |
Motion
transitionEasing | Defines an acceleration curve. |
pathMotionArc | Says the object should move in a quarter ellipse unless the motion is vertical or horizontal |
motionPathRotate | set the rotation to the path of the object + this angle. |
drawPath | Debugging utility to draw the motion of the path |
CustomAttribute
attributeName | The name of the attribute. Case sensitive. ( MyAttr will look for method setMyAttr(...) |
customColorValue | The value is a color looking setMyAttr(int ) |
customIntegerValue | The value is an integer looking setMyAttr(int ) |
customFloatValue | The value is a float looking setMyAttr(float ) |
customStringValue | The value is a String looking setMyAttr(String ) |
customDimension | The value is a dimension looking setMyAttr(float ) |
customBoolean | The value is true or false looking setMyAttr(boolean ) |
KeyFrameSet
This is the container for a collection of Key objects (such as KeyPosition) which provide information about how the views should move
<KeyPosition> |
Controls the layout position during animation |
<KeyAttribute> |
Controls the post layout properties during animation |
<KeyCycle> |
Controls oscillations with respect to position of post layout properties during animation |
<KeyTimeCycle> |
Controls oscillations with respect to time of post layout properties during animation |
<KeyTrigger> |
trigger callbacks into code at fixed point during the animation |
KeyPosition
motionTarget | Id of the View or a regular expression to match layout_ConstraintTag |
framePosition | The point along the interpolation 0 = start 100 = end | transitionEasing | define an easing curve to be used when animating from this point (e.g. curve(1.0,0,0,1.0)) or key words {standard | accelerate | decelerate | linear } |
pathMotionArc | The path will move in arc (quarter eclipses) key words {startVertical | startHorizontal | flip | none } |
keyPositionType/td> | how this keyframe's deviation for linear path is calculated {deltaRelative | pathRelative|parentRelative} |
percentX | (float) percent distance from start to end along X axis (deltaRelative) or along the path in pathRelative |
percentY | (float) Percent distance from start to end along Y axis (deltaRelative) or perpendicular to path in pathRelative |
percentWidth | (float) Percent of change in the width. Note if the width does not change this has no effect.This overrides sizePercent. |
percentHeight | (float) Percent of change in the width. Note if the width does not change this has no effect.This overrides sizePercent. |
curveFit | path is traced |
drawPath | Draw the path of the objects layout takes useful for debugging |
sizePercent | If the view changes size this controls how growth of the size. (for fixed size objects use KeyAttributes scaleX/X) |
curveFit | selects a path based on straight lines or a path based on a monotonic spline {linear|spline} |
KeyAttribute
motionTarget | Id of the View or a regular expression to match layout_ConstraintTag |
framePosition | The point along the interpolation 0 = start 100 = end |
curveFit | selects a path based on straight lines or a path based on a monotonic spline {linear|spline} |
transitionEasing | Define an easing curve to be used when animating from this point (e.g. curve(1.0,0,0,1.0)) or key words {standard | accelerate | decelerate | linear } |
transitionPathRotate | (float) rotate object relative to path taken |
drawPath | draw the path the layout will animate animate |
motionProgress | call method setProgress(float) on this view (used to talk to nested ConstraintLayouts etc.) |
[standard view attributes] | A collection of post layout view attributes see below |
<CustomAttribute> |
call a set"name" method via reflection |
CustomAttribute
attributeName | The name of the attribute. Case sensitive. ( MyAttr will look for method setMyAttr(...) |
customColorValue | The value is a color looking setMyAttr(int ) |
customIntegerValue | The value is an integer looking setMyAttr(int ) |
customFloatValue | The value is a float looking setMyAttr(float ) |
customStringValue | The value is a String looking setMyAttr(String ) |
customDimension | The value is a dimension looking setMyAttr(float ) |
customBoolean | The value is true or false looking setMyAttr(boolean ) |
KeyCycle
motionTarget | Id of the View or a regular expression to match layout_ConstraintTag |
framePosition | The point along the interpolation 0 = start 100 = end |
[Standard View attributes] | A collection of view attributes supported by the system (see below) |
waveShape | The shape of the wave to generate {sin|square|triangle|sawtooth|reverseSawtooth|cos|bounce} |
wavePeriod | The number of cycles to loop near this region |
waveOffset | offset value added to the attribute |
transitionPathRotate | Cycles applied to rotation relative to the path the view is travelling |
progress | call method setProgress(float) on this view (used to talk to nested ConstraintLayouts etc.) |
<CustomAttribute> |
call a set"name" method via reflection (limited to floats) |
CustomAttribute
attributeName | The name of the attribute. Case sensitive. ( MyAttr will look for method setMyAttr(...) |
customFloatValue | The value is a float looking setMyAttr(float ) |
KeyTimeCycle
motionTarget | Id of the View or a regular expression to match layout_ConstraintTag |
framePosition | The point along the interpolation 0 = start 100 = end |
[Standard View attributes] | A collection of view attributes supported by the system (see below) |
waveShape | The shape of the wave to generate {sin|square|triangle|sawtooth|reverseSawtooth|cos|bounce} |
wavePeriod | The number of cycles per second |
waveOffset | offset value added to the attribute |
transitionPathRotate | Cycles applied to rotation relative to the path the view is travelling |
progress | call method setProgress(float) on this view (used to talk to nested ConstraintLayouts etc.) |
<CustomAttribute> |
call a set"name" method via reflection (limited to floats) |
CustomAttribute
attributeName | The name of the attribute. Case sensitive. ( MyAttr will look for method setMyAttr(...) |
customFloatValue | The value is a float looking setMyAttr(float ) |
KeyTrigger
motionTarget | Id of the View or a regular expression to match layout_ConstraintTag |
framePosition | The point along the interpolation 0 = start 100 = end | onCross | (method name) on crossing this position call this methods on the target |
onPositiveCross | (method name) on forward crossing of the framePosition call this methods on the target |
onNegativeCross/td> | (method name) backward crossing of the framePosition call this methods on the target |
triggerSlack | (float) do not call trigger again if the framePosition has not moved this fraction away from the trigger point |
triggerId | (id) call the TransitionListener with this trigger id |
motion_postLayoutCollision | Define motion pre or post layout. Post layout is more expensive but captures KeyAttributes or KeyCycle motions. |
motion_triggerOnCollision | (id) Trigger if the motionTarget collides with the other motionTarget |
Standard attributes
android:visibility | Android view attribute that |
android:alpha | Android view attribute that |
android:elevation | base z depth of the view. |
android:rotation | rotation of the view, in degrees. |
android:rotationX | rotation of the view around the x axis, in degrees. |
android:rotationY | rotation of the view around the y axis, in degrees. |
android:scaleX | scale of the view in the x direction. |
android:scaleY | scale of the view in the y direction. |
android:translationX | translation in x of the view. |
android:translationY | translation in y of the view. |
android:translationZ | translation in z of the view. |
See also:
Summary
Nested classes | |
---|---|
interface |
MotionLayout.TransitionListener
Added in 2.0 Listener for monitoring events about TransitionLayout. |
Constants | |
---|---|
int |
DEBUG_SHOW_NONE
|
int |
DEBUG_SHOW_PATH
|
int |
DEBUG_SHOW_PROGRESS
|
Inherited fields |
---|
Public constructors | |
---|---|
MotionLayout(Context context)
|
|
MotionLayout(Context context, AttributeSet attrs)
|
|
MotionLayout(Context context, AttributeSet attrs, int defStyleAttr)
|
Public methods | |
---|---|
void
|
fireTrigger(int triggerId, boolean positive, float progress)
This causes the callback onTransitionTrigger to be called |
ConstraintSet
|
getConstraintSet(int id)
Get the ConstraintSet associated with an id |
int[]
|
getConstraintSetIds()
Get the id's of all constraintSets used by MotionLayout |
int
|
getCurrentState()
Return the current state id |
ArrayList<MotionScene.Transition>
|
getDefinedTransitions()
Get all Transitions known to the system. |
int
|
getEndState()
Gets the state you are currently transition to. |
float
|
getProgress()
Get current position during an animation. |
int
|
getStartState()
Gets the state you are currently transitioning from. |
float
|
getTargetPosition()
Gets the position you are animating to typically 0 or 1. |
long
|
getTransitionTimeMs()
Gets the time of the currently set animation. |
void
|
loadLayoutDescription(int motionScene)
This overrides ConstraintLayout and only accepts a MotionScene. |
boolean
|
onNestedFling(View target, float velocityX, float velocityY, boolean consumed)
|
boolean
|
onNestedPreFling(View target, float velocityX, float velocityY)
|
void
|
onNestedPreScroll(View target, int dx, int dy, int[] consumed, int type)
|
void
|
onNestedScroll(View target, int dxConsumed, int dyConsumed, int dxUnconsumed, int dyUnconsumed, int type)
|
void
|
onNestedScrollAccepted(View child, View target, int axes, int type)
|
boolean
|
onStartNestedScroll(View child, View target, int axes, int type)
|
void
|
onStopNestedScroll(View target, int type)
|
boolean
|
onTouchEvent(MotionEvent event)
|
void
|
rebuildMotion()
This method is deprecated. Please call rebuildScene() instead. |
void
|
rebuildScene()
rebuild the motion Layouts |
void
|
setInterpolatedProgress(float pos)
Set the transition position between 0 an 1 |
void
|
setOnHide(float progress)
|
void
|
setOnShow(float progress)
|
void
|
setProgress(float pos)
Set the transition position between 0 an 1 |
void
|
setState(int id, int screenWidth, int screenHeight)
Set the State of the Constraint layout. |
void
|
setTransition(int beginId, int endId)
Set a transition explicitly between two constraint sets |
void
|
setTransitionDuration(int milliseconds)
|
void
|
setTransitionListener(MotionLayout.TransitionListener listener)
Set a listener to be notified of drawer events. |
void
|
transitionToEnd()
Animate to the ending position |
void
|
transitionToStart()
Animate to the starting position |
void
|
transitionToState(int id)
Animate to the state defined by the id. |
void
|
transitionToState(int id, int screenWidth, int screenHeight)
Animate to the state defined by the id. |
Protected methods | |
---|---|
void
|
dispatchDraw(Canvas canvas)
Used to draw debugging graphics and to do post layout changes |
void
|
onAttachedToWindow()
|
void
|
onLayout(boolean changed, int left, int top, int right, int bottom)
|
void
|
onMeasure(int widthMeasureSpec, int heightMeasureSpec)
|
void
|
parseLayoutDescription(int id)
block ConstraintLayout from handling layout description |
void
|
setTransition(MotionScene.Transition transition)
|
Inherited methods | |
---|---|
Constants
DEBUG_SHOW_NONE
public static final int DEBUG_SHOW_NONE
Constant Value: 0 (0x00000000)
DEBUG_SHOW_PATH
public static final int DEBUG_SHOW_PATH
Constant Value: 2 (0x00000002)
DEBUG_SHOW_PROGRESS
public static final int DEBUG_SHOW_PROGRESS
Constant Value: 1 (0x00000001)
Public constructors
MotionLayout
public MotionLayout (Context context)
Parameters | |
---|---|
context |
Context |
MotionLayout
public MotionLayout (Context context, AttributeSet attrs)
Parameters | |
---|---|
context |
Context |
attrs |
AttributeSet |
MotionLayout
public MotionLayout (Context context, AttributeSet attrs, int defStyleAttr)
Parameters | |
---|---|
context |
Context |
attrs |
AttributeSet |
defStyleAttr |
int |
Public methods
fireTrigger
public void fireTrigger (int triggerId, boolean positive, float progress)
This causes the callback onTransitionTrigger to be called
Parameters | |
---|---|
triggerId |
int : The id set set with triggerID |
positive |
boolean : for positive transition edge |
progress |
float : the current progress
|
getConstraintSet
public ConstraintSet getConstraintSet (int id)
Get the ConstraintSet associated with an id
Returns | |
---|---|
ConstraintSet |
getConstraintSetIds
public int[] getConstraintSetIds ()
Get the id's of all constraintSets used by MotionLayout
Returns | |
---|---|
int[] |
getCurrentState
public int getCurrentState ()
Return the current state id
Returns | |
---|---|
int |
current state id |
getDefinedTransitions
public ArrayList<MotionScene.Transition> getDefinedTransitions ()
Get all Transitions known to the system.
Returns | |
---|---|
ArrayList<MotionScene.Transition> |
getEndState
public int getEndState ()
Gets the state you are currently transition to.
Returns | |
---|---|
int |
The State you are transitioning to. |
getProgress
public float getProgress ()
Get current position during an animation.
Returns | |
---|---|
float |
current position from 0.0 to 1.0 inclusive |
getStartState
public int getStartState ()
Gets the state you are currently transitioning from. If you are transitioning from an unknown state returns -1
Returns | |
---|---|
int |
State you are transitioning from. |
getTargetPosition
public float getTargetPosition ()
Gets the position you are animating to typically 0 or 1. This is useful during animation after touch up
Returns | |
---|---|
float |
The target position you are moving to |
getTransitionTimeMs
public long getTransitionTimeMs ()
Gets the time of the currently set animation.
Returns | |
---|---|
long |
time in Milliseconds |
loadLayoutDescription
public void loadLayoutDescription (int motionScene)
This overrides ConstraintLayout and only accepts a MotionScene.
Parameters | |
---|---|
motionScene |
int : The resource id, or 0 to reset the MotionScene.
|
onNestedFling
public boolean onNestedFling (View target, float velocityX, float velocityY, boolean consumed)
Parameters | |
---|---|
target |
View |
velocityX |
float |
velocityY |
float |
consumed |
boolean |
Returns | |
---|---|
boolean |
onNestedPreFling
public boolean onNestedPreFling (View target, float velocityX, float velocityY)
Parameters | |
---|---|
target |
View |
velocityX |
float |
velocityY |
float |
Returns | |
---|---|
boolean |
onNestedPreScroll
public void onNestedPreScroll (View target, int dx, int dy, int[] consumed, int type)
Parameters | |
---|---|
target |
View |
dx |
int |
dy |
int |
consumed |
int |
type |
int |
onNestedScroll
public void onNestedScroll (View target, int dxConsumed, int dyConsumed, int dxUnconsumed, int dyUnconsumed, int type)
Parameters | |
---|---|
target |
View |
dxConsumed |
int |
dyConsumed |
int |
dxUnconsumed |
int |
dyUnconsumed |
int |
type |
int |
onNestedScrollAccepted
public void onNestedScrollAccepted (View child, View target, int axes, int type)
Parameters | |
---|---|
child |
View |
target |
View |
axes |
int |
type |
int |
onStartNestedScroll
public boolean onStartNestedScroll (View child, View target, int axes, int type)
Parameters | |
---|---|
child |
View |
target |
View |
axes |
int |
type |
int |
Returns | |
---|---|
boolean |
onStopNestedScroll
public void onStopNestedScroll (View target, int type)
Parameters | |
---|---|
target |
View |
type |
int |
onTouchEvent
public boolean onTouchEvent (MotionEvent event)
Parameters | |
---|---|
event |
MotionEvent |
Returns | |
---|---|
boolean |
rebuildMotion
public void rebuildMotion ()
This method is deprecated.
Please call rebuildScene() instead.
rebuild the motion Layouts
rebuildScene
public void rebuildScene ()
rebuild the motion Layouts
setInterpolatedProgress
public void setInterpolatedProgress (float pos)
Set the transition position between 0 an 1
setOnHide
public void setOnHide (float progress)
Parameters | |
---|---|
progress |
float |
setOnShow
public void setOnShow (float progress)
Parameters | |
---|---|
progress |
float |
setProgress
public void setProgress (float pos)
Set the transition position between 0 an 1
setState
public void setState (int id, int screenWidth, int screenHeight)
Set the State of the Constraint layout. Causing it to load a particular ConstraintSet. for states with variants the vairant with matching width and height constraintSet will be chosen
Parameters | |
---|---|
id |
int : set the state width and height |
setTransition
public void setTransition (int beginId, int endId)
Set a transition explicitly between two constraint sets
Parameters | |
---|---|
beginId |
int : the id of the start constraint set |
endId |
int : the id of the end constraint set
|
setTransitionDuration
public void setTransitionDuration (int milliseconds)
Parameters | |
---|---|
milliseconds |
int |
setTransitionListener
public void setTransitionListener (MotionLayout.TransitionListener listener)
Set a listener to be notified of drawer events.
Parameters | |
---|---|
listener |
MotionLayout.TransitionListener : Listener to notify when drawer events occur |
See also:
transitionToEnd
public void transitionToEnd ()
Animate to the ending position
transitionToStart
public void transitionToStart ()
Animate to the starting position
transitionToState
public void transitionToState (int id)
Animate to the state defined by the id. The id is the id of the ConstraintSet or the id of the State.
Parameters | |
---|---|
id |
int : the state to transition to
|
transitionToState
public void transitionToState (int id, int screenWidth, int screenHeight)
Animate to the state defined by the id. Width and height may be used in the picking of the id using this StateSet.
Parameters | |
---|---|
id |
int : the state to transition |
screenWidth |
int : the with of the motionLayout used to select the variant |
screenHeight |
int : the height of the motionLayout used to select the variant
|
Protected methods
dispatchDraw
protected void dispatchDraw (Canvas canvas)
Used to draw debugging graphics and to do post layout changes
onAttachedToWindow
protected void onAttachedToWindow ()
onLayout
protected void onLayout (boolean changed, int left, int top, int right, int bottom)
Parameters | |
---|---|
changed |
boolean |
left |
int |
top |
int |
right |
int |
bottom |
int |
onMeasure
protected void onMeasure (int widthMeasureSpec, int heightMeasureSpec)
Parameters | |
---|---|
widthMeasureSpec |
int |
heightMeasureSpec |
int |
parseLayoutDescription
protected void parseLayoutDescription (int id)
block ConstraintLayout from handling layout description
setTransition
protected void setTransition (MotionScene.Transition transition)
Parameters | |
---|---|
transition |
MotionScene.Transition |
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Last updated 2024-04-11 UTC.