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gpg::TurnBasedMultiplayerManager::TurnBasedMatchResponse
#include <turn_based_multiplayer_manager.h>
Data
and ResponseStatus
for a specific TurnBasedMatch
.
Summary
The match value is only valid if IsSuccess()
returns true for ResponseStatus
.
Public attributes
|
match
|
|
status
|
The ResponseStatus of the operation that generated this response.
|
Public attributes
match
TurnBasedMatch gpg::TurnBasedMultiplayerManager::TurnBasedMatchResponse::match
status
MultiplayerStatus gpg::TurnBasedMultiplayerManager::TurnBasedMatchResponse::status
The ResponseStatus
of the operation that generated this response.
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Last updated 2024-10-28 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-28 UTC."],[],[],null,["# gpg::TurnBasedMultiplayerManager::TurnBasedMatchResponse Struct Reference\n\ngpg::TurnBasedMultiplayerManager::TurnBasedMatchResponse\n========================================================\n\n`#include \u003cturn_based_multiplayer_manager.h\u003e`\n\n`Data` and `ResponseStatus` for a specific [TurnBasedMatch](/games/services/cpp/api/class/gpg/turn-based-match#classgpg_1_1_turn_based_match).\n\nSummary\n-------\n\nThe match value is only valid if [IsSuccess()](/games/services/cpp/api/namespace/gpg#namespacegpg_1a61c5fcddb17a1efad15d843513d61d56) returns true for `ResponseStatus`.\n\n| ### Public attributes ||\n|--------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| [match](#structgpg_1_1_turn_based_multiplayer_manager_1_1_turn_based_match_response_1a25e0ffe300519d49137f2a1c0230e149) | [TurnBasedMatch](/games/services/cpp/api/class/gpg/turn-based-match#classgpg_1_1_turn_based_match) The [TurnBasedMatch](/games/services/cpp/api/class/gpg/turn-based-match#classgpg_1_1_turn_based_match) for this response. |\n| [status](#structgpg_1_1_turn_based_multiplayer_manager_1_1_turn_based_match_response_1a563e454752af3225c75898e0dc84fb7e) | [MultiplayerStatus](/games/services/cpp/api/namespace/gpg#namespacegpg_1ad9430a5d223ce8fb0fe78d07e6b183b4) The `ResponseStatus` of the operation that generated this response. |\n\nPublic attributes\n-----------------\n\n### match\n\n```c++\nTurnBasedMatch gpg::TurnBasedMultiplayerManager::TurnBasedMatchResponse::match\n``` \nThe [TurnBasedMatch](/games/services/cpp/api/class/gpg/turn-based-match#classgpg_1_1_turn_based_match) for this response.\n\n`Valid()` only returns true for the match if [IsSuccess()](/games/services/cpp/api/namespace/gpg#namespacegpg_1a61c5fcddb17a1efad15d843513d61d56) returns true for `status`. \n\n### status\n\n```c++\nMultiplayerStatus gpg::TurnBasedMultiplayerManager::TurnBasedMatchResponse::status\n``` \nThe `ResponseStatus` of the operation that generated this response."]]