gpg::
  #include <turn_based_multiplayer_manager.h>
  Data and ResponseStatus for the ShowPlayerSelectUI operation. 
Summary
If IsSuccess(status) returns true, the remaining fields are populated. 
| Public attributes | |
|---|---|
| maximum_automatching_players | uint32_tThe maximum number of auto-matching players to use.  | 
| minimum_automatching_players | uint32_tThe minimum number of auto-matching players to use.  | 
| player_ids | std::vector< std::string >A list of players whom the player has selected to invite to a match.  | 
| status | The  ResponseStatusof the operation which generated thisResponse. | 
Public attributes
maximum_automatching_players
uint32_t gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::maximum_automatching_players
The maximum number of auto-matching players to use.
minimum_automatching_players
uint32_t gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::minimum_automatching_players
The minimum number of auto-matching players to use.
player_ids
std::vector< std::string > gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::player_ids
A list of players whom the player has selected to invite to a match.
status
UIStatus gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::status
The ResponseStatus of the operation which generated this Response. 
