Applicable XR devices
This guidance helps you build experiences for these types of XR devices.
Godot supports Android XR through its OpenXR integration. You can build and export XR applications for Android using the standard Godot workflow.
Prerequisites
- Godot Engine 4.5 or higher: Verify that you are using a compatible version of Godot.
- Godot OpenXR Vendors Plugin: This plugin provides necessary extensions for Android XR devices.
Get started
- Install the Plugin: Download and install the Godot OpenXR Vendors Plugin from the Godot Asset Library or GitHub.
- Configure Export: Go to Project > Export, add an Android preset, and verify that OpenXR is enabled in the XR Features section.
- Learn More: Follow the official Godot XR documentation for detailed setup instructions.
Get support
If you encounter issues, see the support section for Godot on our support page for help.