Google.
  Provides helper methods for accessing or persisting build-related settings.
Summary
| Public static functions | |
|---|---|
| AddScriptingDefineSymbol(string symbol) | voidAdds the specified scripting define symbol for Android, but only if it isn't already defined.  | 
| CreateBuildPlayerOptions(string locationPathName) | BuildPlayerOptionsCreates a BuildPlayerOptions for the specified output file path with all other fields set to reasonable default values.  | 
| GetEditorBuildEnabledScenes() | string[]Returns an array of enabled scenes from the "Scenes In Build" section of Unity's Build Settings window.  | 
| IsScriptingSymbolDefined(string symbol) | boolReturns true if the specified scripting symbol is defined for Android.  | 
| RemoveScriptingDefineSymbol(string symbol) | voidRemoves the specified scripting define symbol if it exists.  | 
Public static functions
AddScriptingDefineSymbol
void AddScriptingDefineSymbol( string symbol )
Adds the specified scripting define symbol for Android, but only if it isn't already defined.
CreateBuildPlayerOptions
BuildPlayerOptions CreateBuildPlayerOptions( string locationPathName )
Creates a BuildPlayerOptions for the specified output file path with all other fields set to reasonable default values.
| Details | |||
|---|---|---|---|
| Parameters | 
 | ||
| Returns | A new BuildPlayerOptions object. | 
GetEditorBuildEnabledScenes
string[] GetEditorBuildEnabledScenes()
Returns an array of enabled scenes from the "Scenes In Build" section of Unity's Build Settings window.
IsScriptingSymbolDefined
bool IsScriptingSymbolDefined( string symbol )
Returns true if the specified scripting symbol is defined for Android.
RemoveScriptingDefineSymbol
void RemoveScriptingDefineSymbol( string symbol )
Removes the specified scripting define symbol if it exists.
