GooglePlayGames. BasicApi. Nearby. ConnectionResponse
  Represents a response to a connection request, including status, payload, and identifying information.
Summary
        Public types | 
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        Status{
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      enum Status codes representing the outcome of a connection request.   | 
    
        Properties | 
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        LocalClientId
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        long
        Gets the ID of the local client.  
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        Payload
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        byte[]
        Gets the payload sent with the connection response.  
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        RemoteEndpointId
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        string
        Gets the ID of the remote endpoint responding to the connection request.  
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        ResponseStatus
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         Gets the status of the connection response.  
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        Public static functions | 
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        Accepted(long localClientId, string remoteEndpointId, byte[] payload)
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         Creates a response indicating the connection was accepted with a payload.  
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        AlreadyConnected(long localClientId, string remoteEndpointId)
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         Creates a response indicating the endpoints are already connected.  
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        EndpointNotConnected(long localClientId, string remoteEndpointId)
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         Creates a response indicating the remote endpoint is not connected.  
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        InternalError(long localClientId, string remoteEndpointId)
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         Creates a response indicating an internal error occurred.  
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        NetworkNotConnected(long localClientId, string remoteEndpointId)
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         Creates a response indicating the device is not connected to a network.  
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        Rejected(long localClientId, string remoteEndpointId)
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         Creates a response indicating the connection was rejected.  
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Public types
Status
GooglePlayGames::BasicApi::Nearby::ConnectionResponse::Status
Status codes representing the outcome of a connection request.
Properties
LocalClientId
long GooglePlayGames::BasicApi::Nearby::ConnectionResponse::LocalClientId
Gets the ID of the local client.
Payload
byte[] GooglePlayGames::BasicApi::Nearby::ConnectionResponse::Payload
Gets the payload sent with the connection response.
RemoteEndpointId
string GooglePlayGames::BasicApi::Nearby::ConnectionResponse::RemoteEndpointId
Gets the ID of the remote endpoint responding to the connection request.
ResponseStatus
Status GooglePlayGames::BasicApi::Nearby::ConnectionResponse::ResponseStatus
Gets the status of the connection response.
Public static functions
Accepted
ConnectionResponse GooglePlayGames::BasicApi::Nearby::ConnectionResponse::Accepted( long localClientId, string remoteEndpointId, byte[] payload )
Creates a response indicating the connection was accepted with a payload.
AlreadyConnected
ConnectionResponse GooglePlayGames::BasicApi::Nearby::ConnectionResponse::AlreadyConnected( long localClientId, string remoteEndpointId )
Creates a response indicating the endpoints are already connected.
EndpointNotConnected
ConnectionResponse GooglePlayGames::BasicApi::Nearby::ConnectionResponse::EndpointNotConnected( long localClientId, string remoteEndpointId )
Creates a response indicating the remote endpoint is not connected.
InternalError
ConnectionResponse GooglePlayGames::BasicApi::Nearby::ConnectionResponse::InternalError( long localClientId, string remoteEndpointId )
Creates a response indicating an internal error occurred.
NetworkNotConnected
ConnectionResponse GooglePlayGames::BasicApi::Nearby::ConnectionResponse::NetworkNotConnected( long localClientId, string remoteEndpointId )
Creates a response indicating the device is not connected to a network.
Rejected
ConnectionResponse GooglePlayGames::BasicApi::Nearby::ConnectionResponse::Rejected( long localClientId, string remoteEndpointId )
Creates a response indicating the connection was rejected.