[{
"type": "thumb-down",
"id": "missingTheInformationINeed",
"label":"Missing the information I need"
},{
"type": "thumb-down",
"id": "tooComplicatedTooManySteps",
"label":"Too complicated / too many steps"
},{
"type": "thumb-down",
"id": "outOfDate",
"label":"Out of date"
},{
"type": "thumb-down",
"id": "translationIssue",
"label":"Translation issue"
},{
"type": "thumb-down",
"id": "samplesCodeIssue",
"label":"Samples/Code issue"
},{
"type": "thumb-down",
"id": "otherDown",
"label":"Other"
}]
[{
"type": "thumb-up",
"id": "easyToUnderstand",
"label":"Easy to understand"
},{
"type": "thumb-up",
"id": "solvedMyProblem",
"label":"Solved my problem"
},{
"type": "thumb-up",
"id": "otherUp",
"label":"Other"
}]
Estas son las páginas de referencia del SDK de juegos de Android.
Structs
|
CProtobufSerialization |
Serie de bytes que representan un búfer de protocolo serializado |
TFCache |
Objeto que se usa para almacenar en caché los datos de carga cuando no hay una conexión disponible |
TFSettings |
Asignación de cero a los valores que no estén en uso por parte en la configuración de inicialización |
[{
"type": "thumb-down",
"id": "missingTheInformationINeed",
"label":"Missing the information I need"
},{
"type": "thumb-down",
"id": "tooComplicatedTooManySteps",
"label":"Too complicated / too many steps"
},{
"type": "thumb-down",
"id": "outOfDate",
"label":"Out of date"
},{
"type": "thumb-down",
"id": "translationIssue",
"label":"Translation issue"
},{
"type": "thumb-down",
"id": "samplesCodeIssue",
"label":"Samples/Code issue"
},{
"type": "thumb-down",
"id": "otherDown",
"label":"Other"
}]
[{
"type": "thumb-up",
"id": "easyToUnderstand",
"label":"Easy to understand"
},{
"type": "thumb-up",
"id": "solvedMyProblem",
"label":"Solved my problem"
},{
"type": "thumb-up",
"id": "otherUp",
"label":"Other"
}]
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Last updated 2020-10-26 UTC.