Android SDK Platform-Tools ist eine Komponente für das Android SDK.
Dazu gehören Tools, die mit der Android-Plattform interagieren, hauptsächlich adb
und fastboot
.
adb
ist zwar für die Entwicklung von Android-Apps erforderlich, App-Entwickler verwenden aber normalerweise nur die von Studio installierte Kopie. Dieser Download ist nützlich, wenn Sie adb
direkt über die Befehlszeile verwenden möchten und Studio nicht installiert haben.
Wenn Sie Studio installiert haben, sollten Sie die dort installierte Kopie verwenden, da sie automatisch aktualisiert wird. fastboot
ist erforderlich, wenn Sie den Bootloader Ihres Geräts entsperren und ein neues System-Image flashen möchten. Dieses Paket enthielt früher systrace
, aber das wurde zugunsten von Studio Profiler, gpuinspector.dev oder Perfetto eingestellt.
Einige neue Funktionen in adb
und fastboot
sind zwar nur für aktuelle Android-Versionen verfügbar, sie sind aber abwärtskompatibel. Sie benötigen also nur die aktuelle Version der SDK-Plattformtools. Wenn Sie Ausnahmen finden, melden Sie bitte Fehler.
Downloads
Wenn Sie Android-Entwickler sind, sollten Sie die neuesten SDK-Plattformtools über den SDK-Manager von Android Studio oder über das sdkmanager
-Befehlszeilentool abrufen. So werden die Tools am richtigen Ort zusammen mit den anderen Android SDK-Tools gespeichert und können problemlos aktualisiert werden.
Wenn Sie nur diese Befehlszeilentools benötigen, verwenden Sie die folgenden Links:
Diese Links ändern sich zwar nicht, verweisen aber immer auf die aktuelle Version der Tools.
Überarbeitungen
36.0.0 (April 2025)
- adb
- Das libusb-USB-Backend wurde neu geschrieben und verwendet jetzt die synchrone API anstelle der asynchronen API. Verbessert die Zuverlässigkeit und behebt Probleme mit dem Arbeitsspeicher unter Linux.
- Das Libusb-USB-Backend unterstützt jetzt Hot-Plugging unter Windows (ermöglicht die Erkennung der USB-Geschwindigkeit).
- In der verbesserten
server-status
wird jetzt angezeigt, ob mdns aktiviert ist. - Ein macOS-Fehler wurde behoben, bei dem Zero Length Packets nicht gesendet wurden, was zu einer blockierten Verbindung führte (b/208675141).
- Ein Use-after-Free-Fehler im libusb-Backend wurde behoben.
35.0.2 (Juli 2024)
- adb
- Es wurde ein Fehler im mDNS-Backend des Openscreen-Frameworks behoben, der dazu führte, dass der Server bei einer gekürzten Anfrage abstürzte Problem 294120933.
- Das openscreen-mDNS-Backend unter macOS zum Laufen bringen.
- Das Openscreen-mDNS-Backend ist auf allen Plattformen standardmäßig aktiviert.
- Unterstützung für die Erkennung von USB SuperSpeed+ (aktuelle und ausgehandelte Geschwindigkeiten) zu Diagnosezwecken.
- Ordnungsgemäßes Herunterfahren: Alle USB-Schnittstellen beim Herunterfahren freigeben (alle Betriebssysteme).
35.0.1 (März 2024)
- adb
- Zu libusb 1.0.27 wechseln
35.0.0 (Februar 2024)
- adb
- libusb als Standard unter Linux festlegen Problem 270205252
- Problem beim Starten von ADB auf Hosts ohne USB behoben.
- Behebung von ADB-Hängern, die durch USB-Geräte verursacht werden, die fälschlicherweise Deskriptoren mit der Länge null melden Problem 302212871.
- Der Rückgabecode von
adb shell
wird korrigiert, wenn die Verbindung zum Gerät getrennt wird Problem 321787891.
- fastboot
- Die maximale Größe der eingehenden Paketwarteschlange begrenzen.
- Engpässe beseitigen, die die Downloadgeschwindigkeit zuvor auf etwa 120 MB/s begrenzt haben Jetzt kann Fastboot einen SuperSpeed+-Bus sättigen und je nach Gerät Geschwindigkeiten von bis zu 980 MB/s erreichen.
34.0.5 (Oktober 2023)
- adb
- adb verwendet jetzt standardmäßig libusb unter macOS, um Problem 270205252 zu beheben.
- Bisher hat adb mit einem Erfolgs-Code geantwortet, wenn die kabellose Kopplung fehlgeschlagen ist. Das Problem wurde behoben, indem ein Fehlercode (1) und ein nutzerorientierter Fehler (
error: protocol fault (couldn't read status message...)
) zurückgegeben wurden.echo $?
meldet jetzt1
. adb wait-for-disconnect
ist jetzt für das Debugging ohne USB-Verbindung (drahtloses Debugging) verfügbar.- Es wurde eine neue DbC-Schnittstelle für die zukünftige Unterstützung von ChromeOS über ADB hinzugefügt.
- fastboot
- Der Befehl „flashall“ funktioniert jetzt auf Pixel 3-Geräten.
34.0.4 (Juli 2023)
- adb
-a (gListenAll)
weitergeben, wenn adb einen adb-Hostserver forkt (zuvor funktionierte das Flag nur füradb -a server nodaemon
)- Schnelleres Rooten und Entfernen des Root-Zugriffs
- Reland
Flag(env) guarding clear endpoint (device) feature for OSX usb start.
(Problem 270205252).
- fastboot
- Mac: Wiederholungsversuche bei ungültigem E/A-Iterator entfernen (Blinken bei Fehler mit LIBUSB_TRANSFER_CANCELLED)
- Windows: Fehler „Sparse file is too large or invalid“ bei Verwendung von „flashall“ beheben
- Alle Plattformen: Fehler „ANDROID_PRODUCT_OUT not set“ (ANDROID_PRODUCT_OUT nicht festgelegt) bei Verwendung von „update“ behoben
34.0.1 (März 2023)
- adb
- macOS: Die Lösung für „Instabile Verbindung (MacBook-Hochgeschwindigkeitskabel)“ wurde aufgrund eines Problems beim Installieren von ADB zurückgesetzt (Problem 270205252).
- fastboot
- Windows: Der in Platform-Tools 34.0.0 eingeführte Fehler „mke2fs: Illegal or malformed device name while trying to determine filesystem size“ (mke2fs: Ungültiger oder fehlerhafter Gerätename beim Versuch, die Dateisystemgröße zu bestimmen) wurde behoben (Problem 271039230).
34.0.0 RC2 (März 2023)
- Aktualisiert mit der Veröffentlichung der zweiten Android 14-Entwicklervorschau (keine Änderungen an adb und fastboot).
34.0.0 (Februar 2023)
- adb
- Das Senden von Paketen mit der Länge 0 unter macOS wurde korrigiert (issuetracker: 208675141).
- Problem mit instabiler Verbindung behoben (MacBook-Highspeed-Kabel): Häufige ADB-Verbindungsunterbrechungen.
- Die Fehlermeldung für „adb push“ mit einer unzureichenden Anzahl von Argumenten wurde verbessert.
- fastboot
- Verbessertes Flashen:
flashall
überspringt jetzt Neustarts in den Userspace, wenn möglich. - Das Senden von Paketen mit der Länge 0 unter macOS wurde korrigiert (issuetracker: 208675141).
- Das Flashen von „recovery.img“ führte zu einer falschen AVB-Fußzeile. Dieser Fehler wurde behoben.
- Verbessertes Flashen:
33.0.3 (August 2022)
- adb
adb root
nicht wiederholen, wenn der erste Versuch fehlgeschlagen ist.- Doppelte Einträge für „Geräte verfolgen“ beheben
- Empfangsfenster hinzufügen (Durchsatz bei Verbindungen mit hoher Latenz erhöhen)
- Spezifischere Fehlermeldungen bei Fehlern, die durch mehr als ein Gerät verursacht werden.
- Lehnen Sie unerwartete Anfragen zum Rückgängigmachen von Weiterleitungen ab.
- Fehler bei der Installation mehrerer Pakete unter Windows behoben.
- fastboot
- Entfernen Sie e2fsdroid als Teil der SDK-Plattformtools.
- Gibt bei Erfolg die Rückgabemeldung von OemCmdHandler aus.
33.0.2 (Mai 2022)
- fastboot
- Unterstützung für die Partition
vendor_kernel_boot
.
- Unterstützung für die Partition
33.0.1 (März 2022)
- adb
- Behebt Abstürze von Windows mdns.
- Behebt das Problem, dass „enable-verity“/„disable-verity“ auf alten Geräten nicht funktioniert.
- Behebt das Problem, dass die Installation auf mehreren Geräten auf alten Geräten nicht möglich ist
- Die Hilfeausgabe wurde verbessert und enthält jetzt alle unterstützten Komprimierungsmethoden.
- systrace
- Entfernt. Verwenden Sie stattdessen Studio Profiler/gpuinspector.dev/Perfetto.
33.0.0 (Februar 2022)
- adb
- Behebt das in Version 32.0.0 eingeführte Problem, bei dem es zu Abstürzen kommt, wenn die App ohne Argumente ausgeführt wird.
32.0.0 (Januar 2022)
- adb
- Universelles Binärprogramm für Apple M1-Geräte.
- Bekanntes Problem: Diese Version stürzt ab, wenn sie ohne Argumente ausgeführt wird.
31.0.3 (August 2021)
- fastboot
- Unterstützung für das Flashen von „vbmeta_vendor.img“ für „fastboot flashall“ / „update“.
31.0.2 (April 2021)
- adb
- Unterstützung für die Weiterleitung an vsock unter Linux.
- Fehler in
adb track-devices
behoben, durch den Geräte über die kabellose Fehlerbehebung nicht sofort Updates erhalten haben. - Vorläufige Unterstützung für die mDNS-Geräteerkennung ohne separat installierten mDNS-Dienst implementieren. Diese Funktion ist derzeit standardmäßig deaktiviert und kann aktiviert werden, indem Sie die Umgebungsvariable
ADB_MDNS_OPENSCREEN
beim Starten des ADB-Servers auf 1 setzen.
- fastboot
- Kein Fehler, wenn die Größe der Bootpartition nicht abgerufen werden kann.
- Den gesperrten Gerätestatus aus dem Attribut ableiten, anstatt die Kernel-Befehlszeile zu parsen.
31.0.1 (März 2021)
- adb
- TCP-Keepalive-Intervall verringern
- Leistung bei inkrementellen Installationen verbessern
- fastboot
- Unterstützung für das Zusammenführen komprimierter Snapshots hinzugefügt.
- Stellen Sie die Unterstützung für A/B-Updates wieder her.
31.0.0 (Februar 2021)
- adb
- Komprimierung beim Pull-Vorgang standardmäßig deaktivieren.
30.0.5 (November 2020)
- adb
- Verbessert die Leistung von
adb push
beim Übertragen vieler Dateien über eine Verbindung mit hoher Latenz. - Leistung von
adb push/pull
unter Windows verbessern - Beheben Sie
adb push --sync
mit mehreren Eingaben. - Leistung bei der inkrementellen APK-Installation verbessern
- Die Fehlerbehandlung bei der Installation inkrementeller APKs wurde verbessert.
- Verbessert die Leistung von
30.0.4 (Juli 2020)
- adb
- Problem behoben: Fallback auf nicht inkrementelle APK-Installation auf Geräten vor Android 11.
- Beheben Sie den Fehler bei
adb install-multi-package
. - Einige weitere Abstürze im Zusammenhang mit der drahtlosen ADB-Kopplung wurden behoben.
- Einige Fehlermeldungen wurden verbessert.
- fastboot
- Die Konsolenausgabe für
fastboot oem
-Befehle wurde verbessert. - Behebung von
fastboot flashall
auf älteren Geräten wie dem Nexus 7
- Die Konsolenausgabe für
30.0.3 (Juni 2020)
- adb
- Behebung von Installationsproblemen bei APKs, die mit dem Signaturschema v4 signiert sind, auf Geräten mit Android-Versionen vor Android 11.
- Ein Absturz bei der Authentifizierung ohne
ADB_VENDOR_KEYS
wurde behoben. - Absturz bei Verwendung von
adb -H
behoben.
30.0.2 (Juni 2020)
- adb
- Verbesserung der kabellosen ADB-Kopplung
- Behebung eines Hängens in
adb logcat
, wenn es vor dem Verbinden eines Geräts ausgeführt wird. - Fügen Sie
adb transport-id
hinzu, damit Skripts nach dem Rooten, Entfernen des Root-Zugriffs oder Neustarten sicher auf das Verschwinden eines Geräts warten können.
30.0.1 (Mai 2020)
- adb
- Automatische ADB-mDNS-Verbindung standardmäßig deaktivieren Dies kann mit der Umgebungsvariable
ADB_MDNS_AUTO_CONNECT
wieder aktiviert werden. - Die Leistung von
adb install-multi
auf Geräten mit Android 10 oder höher wurde verbessert. - Das Zeitlimit wird behoben, wenn
adb root/unroot
auf einem über TCP verbundenen Gerät verwendet wird. - Unterstützung für die kabellose Kopplung aktualisiert
- Automatische ADB-mDNS-Verbindung standardmäßig deaktivieren Dies kann mit der Umgebungsvariable
30.0.0 (April 2020)
- adb
- Erste Unterstützung für kabellose Kopplung hinzugefügt.
- Unterstützung für die inkrementelle APK-Installation hinzugefügt.
- Implementieren Sie die clientseitige Unterstützung für die Komprimierung von
adb {push, pull, sync}
, wenn sie mit einem Android 11-Gerät verwendet wird. - Leistung von
adb push
bei Verbindungen mit hoher Latenz verbessern - Verbesserung der Push-/Pull-Leistung unter Windows
29.0.6 (Februar 2020)
- adb
- Unterstützung von 64‑Bit-Größe/Zeit für
adb ls
bei Verwendung mit einem Android 11-Gerät. - Unterstützung für das Abhören von
::1
unter POSIX. - Für die Clientunterstützung von WinUSB-Geräten, die einen WinUSB-Deskriptor veröffentlichen (erforderlich für Android 11), sollte kein USB-Treiber mehr installiert werden müssen.
- Behebung von Hängern bei der Verwendung von
adb install
für etwas, das keine Datei ist.
- Unterstützung von 64‑Bit-Größe/Zeit für
29.0.5 (Oktober 2019)
- adb
- Leichte Leistungssteigerung unter Linux bei Verwendung vieler gleichzeitiger Verbindungen.
- Die Option
--fastdeploy
wurdeadb install
hinzugefügt, um inkrementelle Aktualisierungen von APKs während der Entwicklung zu ermöglichen.
29.0.4 (September 2019)
- adb
- Hotfix für das Zeitlimit beim nativen Debugging mit LLDB (siehe Problem #134613180). Dadurch wird auch ein zugehöriger Fehler in den Android Studio-Profilern behoben, der zu einem
AdbCommandRejectedException
führt, das in der Dateiidea.log
zu sehen ist.
- Hotfix für das Zeitlimit beim nativen Debugging mit LLDB (siehe Problem #134613180). Dadurch wird auch ein zugehöriger Fehler in den Android Studio-Profilern behoben, der zu einem
29.0.3 (September 2019)
- adb
adb forward --list
funktioniert mit mehreren verbundenen Geräten.- Probleme mit Geräten beheben, die unter Windows offline gehen
- Die
adb install
-Ausgabe und den Hilfetext verbessern. - Stellen Sie das vorherige Verhalten von
adb connect <host>
wieder her, ohne den Port anzugeben.
29.0.2 (Juli 2019)
- adb
- Behebt einen Absturz aufgrund von Heap-Integrität unter Windows.
- fastboot
- Unterstützung für das Partitionslayout kommender Geräte hinzugefügt.
29.0.1 (Juni 2019)
- adb
- Hotfix für Windows-Abstürze (https://issuetracker.google.com/134613180)
29.0.0 (Juni 2019)
- adb
adb reconnect
führt einen USB-Reset unter Linux durch.- Unter Linux wird beim Herstellen einer Verbindung zu einem neueren ADB-Server nicht der Server beendet und ein älterer gestartet, sondern ADB versucht, die neuere Version transparent zu starten.
adb root
wartet, bis das Gerät nach dem Trennen der Verbindung wieder verbunden wird. Bisher konnteadb root; adb wait-for-device
fälschlicherweise sofort zurückgegeben werden, wennadb wait-for-device
gestartet wurde, bevor adb bemerkte, dass die Verbindung zum Gerät getrennt wurde.
- fastboot
- Deaktiviert eine Fehlermeldung, die angezeigt wurde, wenn fastboot versuchte, die Touch Bar oder Tastatur unter macOS zu öffnen.
28.0.2 (März 2019)
- adb
- Die Instabilität der
adb shell
-Portweiterleitung wurde behoben, die zur Fehlermeldung „Connection reset by peer“ (Verbindung durch Peer zurückgesetzt) geführt hat. - Behebt die Authentifizierung über
ADB_VENDOR_KEYS
beim erneuten Verbinden von Geräten. - Behebt die Authentifizierung, wenn der für die Authentifizierung verwendete private Schlüssel nicht mit dem öffentlichen Schlüssel übereinstimmt. In diesem Fall wird der öffentliche Schlüssel aus dem privaten Schlüssel berechnet, anstatt davon auszugehen, dass sie übereinstimmen.
- Die Instabilität der
- fastboot
- Unterstützung für dynamische Partitionen hinzugefügt.
- Aktualisierte Windows-Anforderungen
- Die Plattformtools sind jetzt von der Windows Universal C Runtime abhängig, die in der Regel standardmäßig über Windows Update installiert wird. Wenn Fehler mit dem Hinweis auf fehlende DLLs angezeigt werden, müssen Sie das Laufzeitpaket möglicherweise manuell abrufen und installieren.
28.0.1 (September 2018)
- adb
- Unterstützung für das erneute Herstellen von TCP-Verbindungen hinzugefügt Wenn die Verbindung getrennt wird, versucht adb bis zu 60 Sekunden lang, die Verbindung wiederherzustellen, bevor die Verbindung abgebrochen wird.
- Unicode-Konsolenausgabe unter Windows korrigieren (Vielen Dank an den externen Beitragenden Spencer Low!)
- Ein Problem wurde behoben, das zu einem doppelten Schließen von Dateideskriptoren führen konnte. Dadurch wurden Verbindungen geschlossen, wenn gleichzeitig ein
adb connect
auftrat. - Problem mit
adb forward --list
behoben, wenn mehr als ein Gerät verbunden ist.
- fastboot
- Das Befehls-Timeout wurde auf 30 Sekunden erhöht, um einige langsame Bootloader-Befehle besser zu unterstützen.
28.0.0 (Juni 2018)
- adb:
- Unterstützung für den checksum-less-Betrieb mit Geräten mit Android P hinzugefügt, wodurch der Durchsatz um bis zu 40 % verbessert wird.
- Sortiere die Ausgabe von
adb devices
nach Verbindungstyp und Geräteseriennummer. - Erhöhen Sie den Socket-Listen-Backlog, um mehr gleichzeitige ADB-Befehle zu ermöglichen.
- Die Fehlerausgabe für
adb connect
wurde verbessert.
- fastboot:
- Das Ausgabeformat wurde verbessert und ein detaillierter Ausgabemodus (
-v
) wurde hinzugefügt. - Bereinigen Sie die Hilfeausgabe.
- Fügen Sie
product.img
undodm.img
der Liste der Partitionen hinzu, die vonfastboot flashall
geflasht werden. - Verhindern Sie, dass neue Geräte durch die Verwendung einer zu alten Version von fastboot unbrauchbar werden, indem Sie zulassen, dass für Factory-Image-Pakete Unterstützung für bestimmte Partitionen erforderlich ist.
- Das Ausgabeformat wurde verbessert und ein detaillierter Ausgabemodus (
27.0.1 (Dezember 2017)
- adb:Ein Zusicherungsfehler auf MacOS wurde behoben, der beim Verbinden von Geräten über USB 3.0 auftrat.
- Fastboot:Unter Windows wird die Unterstützung für das Löschen von Geräten hinzugefügt, die F2FS (Flash-Friendly File System) verwenden.
27.0.0 (Dezember 2017)
- Behebt den Fastboot-Fehler unter macOS 10.13, der zuerst in Version 26.0.1 behoben, aber in Version 26.0.2 wieder eingeführt wurde.
26.0.2 (Oktober 2017)
- Fastboot-Unterstützung für Pixel 2-Geräte hinzugefügt.
26.0.1 (September 2017)
- Fastboot-Probleme unter macOS 10.13 High Sierra behoben (Fehler 64292422).
26.0.0 (Juni 2017)
- Aktualisiert mit der Veröffentlichung des finalen Android O SDK (API-Level 26).
25.0.5 (24. April 2017)
Das Sideloading großer Updates über adb unter Windows, das als „std::bad_alloc“ angezeigt wurde, wurde behoben (Fehler 37139736).
Es wurden ADB-Probleme mit einigen Windows-Firewalls behoben, die sich als „cannot open transport registration socketpair“ (Fehler 37139725) äußerten.
Sowohl
adb --version
als auchfastboot --version
enthalten jetzt den Installationspfad.Die Auflösung von
localhost
in „adb“ wurde geändert, um Probleme mit falsch konfigurierten VPNs zu umgehen.adb wurde so geändert, dass USB-Geräte unter Linux nicht mehr zurückgesetzt werden. Dies kann sich auf andere angeschlossene USB-Geräte auswirken.
25.0.4 (16. März 2017)
- Experimentelle libusb-Unterstützung für Linux- und Mac-adb hinzugefügt
Wenn Sie das libusb-Backend verwenden möchten, legen Sie die Umgebungsvariable ADB_LIBUSB=true fest, bevor Sie einen neuen ADB-Server starten. Der neue Befehl adb host-features
gibt an, ob Sie libusb verwenden.
Verwenden Sie adb kill-server;
ADB_LIBUSB=1 adb start-server; adb host-features
, um adb mit libusb neu zu starten und zu prüfen, ob das funktioniert hat. Die Ausgabe sollte „libusb“ enthalten.
In dieser Version ist die alte Nicht-libusb-Implementierung weiterhin die Standardeinstellung.
Fastboot hängt nicht mehr auf 2016er MacBook Pros. (Fehler 231129)
Die Systrace-Befehlszeilenaufzeichnung auf dem Mac wurde korrigiert.
25.0.3 (16. Dezember 2016)
- Ein Fastboot-Fehler wurde behoben, der dazu führte, dass Android Things-Geräte nicht geflasht werden konnten.
25.0.2 (12. Dezember 2016)
- Aktualisiert mit der stabilen Version von Android N MR1 (API 25)
25.0.1 (22. November 2016)
- Aktualisiert mit der Veröffentlichung von Android N MR1 Developer Preview 2 (API 25)
25.0.0 (19. Oktober 2016)
- Aktualisiert mit der Veröffentlichung von Android N MR1 Developer Preview 1 (API 25)
24.0.4 (14. Oktober 2016)
- Aktualisiert, um Probleme in ADB und Mac OS Sierra zu beheben
Herunterladen Android SDK Platform-Tools
Bevor Sie herunterladen können, müssen Sie den folgenden Nutzungsbedingungen zustimmen.
Nutzungsbedingungen
This is the Android Software Development Kit License Agreement1. Introduction
1.1 The Android Software Development Kit (referred to in the License Agreement as the "SDK" and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. The License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK. 1.2 "Android" means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: https://source.android.com/, as updated from time to time. 1.3 A "compatible implementation" means any Android device that (i) complies with the Android Compatibility Definition document, which can be found at the Android compatibility website (https://source.android.com/compatibility) and which may be updated from time to time; and (ii) successfully passes the Android Compatibility Test Suite (CTS). 1.4 "Google" means Google LLC, organized under the laws of the State of Delaware, USA, and operating under the laws of the USA with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, USA.2. Accepting this License Agreement
2.1 In order to use the SDK, you must first agree to the License Agreement. You may not use the SDK if you do not accept the License Agreement. 2.2 By clicking to accept and/or using this SDK, you hereby agree to the terms of the License Agreement. 2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries, including the country in which you are resident or from which you use the SDK. 2.4 If you are agreeing to be bound by the License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.3. SDK License from Google
3.1 Subject to the terms of the License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable, non-exclusive, and non-sublicensable license to use the SDK solely to develop applications for compatible implementations of Android. 3.2 You may not use this SDK to develop applications for other platforms (including non-compatible implementations of Android) or to develop another SDK. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose. 3.3 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. "Intellectual Property Rights" means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. Google reserves all rights not expressly granted to you. 3.4 You may not use the SDK for any purpose not expressly permitted by the License Agreement. Except to the extent required by applicable third party licenses, you may not copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK. 3.5 Use, reproduction and distribution of components of the SDK licensed under an open source software license are governed solely by the terms of that open source software license and not the License Agreement. 3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you. 3.7 Nothing in the License Agreement gives you a right to use any of Google's trade names, trademarks, service marks, logos, domain names, or other distinctive brand features. 3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including copyright and trademark notices) that may be affixed to or contained within the SDK.4. Use of the SDK by You
4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under the License Agreement in or to any software applications that you develop using the SDK, including any intellectual property rights that subsist in those applications. 4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) the License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries). 4.3 You agree that if you use the SDK to develop applications for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so. 4.4 You agree that you will not engage in any activity with the SDK, including the development or distribution of an application, that interferes with, disrupts, damages, or accesses in an unauthorized manner the servers, networks, or other properties or services of any third party including, but not limited to, Google or any mobile communications carrier. 4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so. 4.6 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any breach of your obligations under the License Agreement, any applicable third party contract or Terms of Service, or any applicable law or regulation, and for the consequences (including any loss or damage which Google or any third party may suffer) of any such breach.5. Your Developer Credentials
5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all applications that are developed under your developer credentials.6. Privacy and Information
6.1 In order to continually innovate and improve the SDK, Google may collect certain usage statistics from the software including but not limited to a unique identifier, associated IP address, version number of the software, and information on which tools and/or services in the SDK are being used and how they are being used. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected. 6.2 The data collected is examined in the aggregate to improve the SDK and is maintained in accordance with Google's Privacy Policy, which is located at the following URL: https://policies.google.com/privacy 6.3 Anonymized and aggregated sets of the data may be shared with Google partners to improve the SDK.7. Third Party Applications
7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, you agree that Google is not responsible for those applications, data, content, or resources. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources. 7.2 You should be aware the data, content, and resources presented to you through such a third party application may be protected by intellectual property rights which are owned by the providers (or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources (either in whole or in part) unless you have been specifically given permission to do so by the relevant owners. 7.3 You acknowledge that your use of such third party applications, data, content, or resources may be subject to separate terms between you and the relevant third party. In that case, the License Agreement does not affect your legal relationship with these third parties.8. Using Android APIs
8.1 Google Data APIs 8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be protected by intellectual property rights which are owned by Google or those parties that provide the data (or by other persons or companies on their behalf). Your use of any such API may be subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data (either in whole or in part) unless allowed by the relevant Terms of Service. 8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you shall retrieve data only with the user's explicit consent and only when, and for the limited purposes for which, the user has given you permission to do so. If you use the Android Recognition Service API, documented at the following URL: https://developer.android.com/reference/android/speech/RecognitionService, as updated from time to time, you acknowledge that the use of the API is subject to the Data Processing Addendum for Products where Google is a Data Processor, which is located at the following URL: https://privacy.google.com/businesses/gdprprocessorterms/, as updated from time to time. By clicking to accept, you hereby agree to the terms of the Data Processing Addendum for Products where Google is a Data Processor.9. Terminating this License Agreement
9.1 The License Agreement will continue to apply until terminated by either you or Google as set out below. 9.2 If you want to terminate the License Agreement, you may do so by ceasing your use of the SDK and any relevant developer credentials. 9.3 Google may at any time, terminate the License Agreement with you if: (A) you have breached any provision of the License Agreement; or (B) Google is required to do so by law; or (C) the partner with whom Google offered certain parts of SDK (such as APIs) to you has terminated its relationship with Google or ceased to offer certain parts of the SDK to you; or (D) Google decides to no longer provide the SDK or certain parts of the SDK to users in the country in which you are resident or from which you use the service, or the provision of the SDK or certain SDK services to you by Google is, in Google's sole discretion, no longer commercially viable. 9.4 When the License Agreement comes to an end, all of the legal rights, obligations and liabilities that you and Google have benefited from, been subject to (or which have accrued over time whilst the License Agreement has been in force) or which are expressed to continue indefinitely, shall be unaffected by this cessation, and the provisions of paragraph 14.7 shall continue to apply to such rights, obligations and liabilities indefinitely.10. DISCLAIMER OF WARRANTIES
10.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR USE OF THE SDK IS AT YOUR SOLE RISK AND THAT THE SDK IS PROVIDED "AS IS" AND "AS AVAILABLE" WITHOUT WARRANTY OF ANY KIND FROM GOOGLE. 10.2 YOUR USE OF THE SDK AND ANY MATERIAL DOWNLOADED OR OTHERWISE OBTAINED THROUGH THE USE OF THE SDK IS AT YOUR OWN DISCRETION AND RISK AND YOU ARE SOLELY RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER SYSTEM OR OTHER DEVICE OR LOSS OF DATA THAT RESULTS FROM SUCH USE. 10.3 GOOGLE FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.11. LIMITATION OF LIABILITY
11.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS LICENSORS SHALL NOT BE LIABLE TO YOU UNDER ANY THEORY OF LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES THAT MAY BE INCURRED BY YOU, INCLUDING ANY LOSS OF DATA, WHETHER OR NOT GOOGLE OR ITS REPRESENTATIVES HAVE BEEN ADVISED OF OR SHOULD HAVE BEEN AWARE OF THE POSSIBILITY OF ANY SUCH LOSSES ARISING.12. Indemnification
12.1 To the maximum extent permitted by law, you agree to defend, indemnify and hold harmless Google, its affiliates and their respective directors, officers, employees and agents from and against any and all claims, actions, suits or proceedings, as well as any and all losses, liabilities, damages, costs and expenses (including reasonable attorneys fees) arising out of or accruing from (a) your use of the SDK, (b) any application you develop on the SDK that infringes any copyright, trademark, trade secret, trade dress, patent or other intellectual property right of any person or defames any person or violates their rights of publicity or privacy, and (c) any non-compliance by you with the License Agreement.13. Changes to the License Agreement
13.1 Google may make changes to the License Agreement as it distributes new versions of the SDK. When these changes are made, Google will make a new version of the License Agreement available on the website where the SDK is made available.14. General Legal Terms
14.1 The License Agreement constitutes the whole legal agreement between you and Google and governs your use of the SDK (excluding any services which Google may provide to you under a separate written agreement), and completely replaces any prior agreements between you and Google in relation to the SDK. 14.2 You agree that if Google does not exercise or enforce any legal right or remedy which is contained in the License Agreement (or which Google has the benefit of under any applicable law), this will not be taken to be a formal waiver of Google's rights and that those rights or remedies will still be available to Google. 14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any provision of the License Agreement is invalid, then that provision will be removed from the License Agreement without affecting the rest of the License Agreement. The remaining provisions of the License Agreement will continue to be valid and enforceable. 14.4 You acknowledge and agree that each member of the group of companies of which Google is the parent shall be third party beneficiaries to the License Agreement and that such other companies shall be entitled to directly enforce, and rely upon, any provision of the License Agreement that confers a benefit on (or rights in favor of) them. Other than this, no other person or company shall be third party beneficiaries to the License Agreement. 14.5 EXPORT RESTRICTIONS. THE SDK IS SUBJECT TO UNITED STATES EXPORT LAWS AND REGULATIONS. YOU MUST COMPLY WITH ALL DOMESTIC AND INTERNATIONAL EXPORT LAWS AND REGULATIONS THAT APPLY TO THE SDK. THESE LAWS INCLUDE RESTRICTIONS ON DESTINATIONS, END USERS AND END USE. 14.6 The rights granted in the License Agreement may not be assigned or transferred by either you or Google without the prior written approval of the other party. Neither you nor Google shall be permitted to delegate their responsibilities or obligations under the License Agreement without the prior written approval of the other party. 14.7 The License Agreement, and your relationship with Google under the License Agreement, shall be governed by the laws of the State of California without regard to its conflict of laws provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located within the county of Santa Clara, California to resolve any legal matter arising from the License Agreement. Notwithstanding this, you agree that Google shall still be allowed to apply for injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction. July 27, 2021Herunterladen Android SDK Platform-Tools
Bevor Sie herunterladen können, müssen Sie den folgenden Nutzungsbedingungen zustimmen.
Nutzungsbedingungen
This is the Android Software Development Kit License Agreement1. Introduction
1.1 The Android Software Development Kit (referred to in the License Agreement as the "SDK" and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. The License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK. 1.2 "Android" means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: https://source.android.com/, as updated from time to time. 1.3 A "compatible implementation" means any Android device that (i) complies with the Android Compatibility Definition document, which can be found at the Android compatibility website (https://source.android.com/compatibility) and which may be updated from time to time; and (ii) successfully passes the Android Compatibility Test Suite (CTS). 1.4 "Google" means Google LLC, organized under the laws of the State of Delaware, USA, and operating under the laws of the USA with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, USA.2. Accepting this License Agreement
2.1 In order to use the SDK, you must first agree to the License Agreement. You may not use the SDK if you do not accept the License Agreement. 2.2 By clicking to accept and/or using this SDK, you hereby agree to the terms of the License Agreement. 2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries, including the country in which you are resident or from which you use the SDK. 2.4 If you are agreeing to be bound by the License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.3. SDK License from Google
3.1 Subject to the terms of the License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable, non-exclusive, and non-sublicensable license to use the SDK solely to develop applications for compatible implementations of Android. 3.2 You may not use this SDK to develop applications for other platforms (including non-compatible implementations of Android) or to develop another SDK. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose. 3.3 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. "Intellectual Property Rights" means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. Google reserves all rights not expressly granted to you. 3.4 You may not use the SDK for any purpose not expressly permitted by the License Agreement. Except to the extent required by applicable third party licenses, you may not copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK. 3.5 Use, reproduction and distribution of components of the SDK licensed under an open source software license are governed solely by the terms of that open source software license and not the License Agreement. 3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you. 3.7 Nothing in the License Agreement gives you a right to use any of Google's trade names, trademarks, service marks, logos, domain names, or other distinctive brand features. 3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including copyright and trademark notices) that may be affixed to or contained within the SDK.4. Use of the SDK by You
4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under the License Agreement in or to any software applications that you develop using the SDK, including any intellectual property rights that subsist in those applications. 4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) the License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries). 4.3 You agree that if you use the SDK to develop applications for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so. 4.4 You agree that you will not engage in any activity with the SDK, including the development or distribution of an application, that interferes with, disrupts, damages, or accesses in an unauthorized manner the servers, networks, or other properties or services of any third party including, but not limited to, Google or any mobile communications carrier. 4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so. 4.6 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any breach of your obligations under the License Agreement, any applicable third party contract or Terms of Service, or any applicable law or regulation, and for the consequences (including any loss or damage which Google or any third party may suffer) of any such breach.5. Your Developer Credentials
5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all applications that are developed under your developer credentials.6. Privacy and Information
6.1 In order to continually innovate and improve the SDK, Google may collect certain usage statistics from the software including but not limited to a unique identifier, associated IP address, version number of the software, and information on which tools and/or services in the SDK are being used and how they are being used. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected. 6.2 The data collected is examined in the aggregate to improve the SDK and is maintained in accordance with Google's Privacy Policy, which is located at the following URL: https://policies.google.com/privacy 6.3 Anonymized and aggregated sets of the data may be shared with Google partners to improve the SDK.7. Third Party Applications
7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, you agree that Google is not responsible for those applications, data, content, or resources. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources. 7.2 You should be aware the data, content, and resources presented to you through such a third party application may be protected by intellectual property rights which are owned by the providers (or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources (either in whole or in part) unless you have been specifically given permission to do so by the relevant owners. 7.3 You acknowledge that your use of such third party applications, data, content, or resources may be subject to separate terms between you and the relevant third party. In that case, the License Agreement does not affect your legal relationship with these third parties.8. Using Android APIs
8.1 Google Data APIs 8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be protected by intellectual property rights which are owned by Google or those parties that provide the data (or by other persons or companies on their behalf). Your use of any such API may be subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data (either in whole or in part) unless allowed by the relevant Terms of Service. 8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you shall retrieve data only with the user's explicit consent and only when, and for the limited purposes for which, the user has given you permission to do so. If you use the Android Recognition Service API, documented at the following URL: https://developer.android.com/reference/android/speech/RecognitionService, as updated from time to time, you acknowledge that the use of the API is subject to the Data Processing Addendum for Products where Google is a Data Processor, which is located at the following URL: https://privacy.google.com/businesses/gdprprocessorterms/, as updated from time to time. By clicking to accept, you hereby agree to the terms of the Data Processing Addendum for Products where Google is a Data Processor.9. Terminating this License Agreement
9.1 The License Agreement will continue to apply until terminated by either you or Google as set out below. 9.2 If you want to terminate the License Agreement, you may do so by ceasing your use of the SDK and any relevant developer credentials. 9.3 Google may at any time, terminate the License Agreement with you if: (A) you have breached any provision of the License Agreement; or (B) Google is required to do so by law; or (C) the partner with whom Google offered certain parts of SDK (such as APIs) to you has terminated its relationship with Google or ceased to offer certain parts of the SDK to you; or (D) Google decides to no longer provide the SDK or certain parts of the SDK to users in the country in which you are resident or from which you use the service, or the provision of the SDK or certain SDK services to you by Google is, in Google's sole discretion, no longer commercially viable. 9.4 When the License Agreement comes to an end, all of the legal rights, obligations and liabilities that you and Google have benefited from, been subject to (or which have accrued over time whilst the License Agreement has been in force) or which are expressed to continue indefinitely, shall be unaffected by this cessation, and the provisions of paragraph 14.7 shall continue to apply to such rights, obligations and liabilities indefinitely.10. DISCLAIMER OF WARRANTIES
10.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR USE OF THE SDK IS AT YOUR SOLE RISK AND THAT THE SDK IS PROVIDED "AS IS" AND "AS AVAILABLE" WITHOUT WARRANTY OF ANY KIND FROM GOOGLE. 10.2 YOUR USE OF THE SDK AND ANY MATERIAL DOWNLOADED OR OTHERWISE OBTAINED THROUGH THE USE OF THE SDK IS AT YOUR OWN DISCRETION AND RISK AND YOU ARE SOLELY RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER SYSTEM OR OTHER DEVICE OR LOSS OF DATA THAT RESULTS FROM SUCH USE. 10.3 GOOGLE FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.11. LIMITATION OF LIABILITY
11.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS LICENSORS SHALL NOT BE LIABLE TO YOU UNDER ANY THEORY OF LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES THAT MAY BE INCURRED BY YOU, INCLUDING ANY LOSS OF DATA, WHETHER OR NOT GOOGLE OR ITS REPRESENTATIVES HAVE BEEN ADVISED OF OR SHOULD HAVE BEEN AWARE OF THE POSSIBILITY OF ANY SUCH LOSSES ARISING.12. Indemnification
12.1 To the maximum extent permitted by law, you agree to defend, indemnify and hold harmless Google, its affiliates and their respective directors, officers, employees and agents from and against any and all claims, actions, suits or proceedings, as well as any and all losses, liabilities, damages, costs and expenses (including reasonable attorneys fees) arising out of or accruing from (a) your use of the SDK, (b) any application you develop on the SDK that infringes any copyright, trademark, trade secret, trade dress, patent or other intellectual property right of any person or defames any person or violates their rights of publicity or privacy, and (c) any non-compliance by you with the License Agreement.13. Changes to the License Agreement
13.1 Google may make changes to the License Agreement as it distributes new versions of the SDK. When these changes are made, Google will make a new version of the License Agreement available on the website where the SDK is made available.14. General Legal Terms
14.1 The License Agreement constitutes the whole legal agreement between you and Google and governs your use of the SDK (excluding any services which Google may provide to you under a separate written agreement), and completely replaces any prior agreements between you and Google in relation to the SDK. 14.2 You agree that if Google does not exercise or enforce any legal right or remedy which is contained in the License Agreement (or which Google has the benefit of under any applicable law), this will not be taken to be a formal waiver of Google's rights and that those rights or remedies will still be available to Google. 14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any provision of the License Agreement is invalid, then that provision will be removed from the License Agreement without affecting the rest of the License Agreement. The remaining provisions of the License Agreement will continue to be valid and enforceable. 14.4 You acknowledge and agree that each member of the group of companies of which Google is the parent shall be third party beneficiaries to the License Agreement and that such other companies shall be entitled to directly enforce, and rely upon, any provision of the License Agreement that confers a benefit on (or rights in favor of) them. Other than this, no other person or company shall be third party beneficiaries to the License Agreement. 14.5 EXPORT RESTRICTIONS. THE SDK IS SUBJECT TO UNITED STATES EXPORT LAWS AND REGULATIONS. YOU MUST COMPLY WITH ALL DOMESTIC AND INTERNATIONAL EXPORT LAWS AND REGULATIONS THAT APPLY TO THE SDK. THESE LAWS INCLUDE RESTRICTIONS ON DESTINATIONS, END USERS AND END USE. 14.6 The rights granted in the License Agreement may not be assigned or transferred by either you or Google without the prior written approval of the other party. Neither you nor Google shall be permitted to delegate their responsibilities or obligations under the License Agreement without the prior written approval of the other party. 14.7 The License Agreement, and your relationship with Google under the License Agreement, shall be governed by the laws of the State of California without regard to its conflict of laws provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located within the county of Santa Clara, California to resolve any legal matter arising from the License Agreement. Notwithstanding this, you agree that Google shall still be allowed to apply for injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction. July 27, 2021Herunterladen Android SDK Platform-Tools
Bevor Sie herunterladen können, müssen Sie den folgenden Nutzungsbedingungen zustimmen.