GameTextInputSpan
#include <gametextinput.h>
  This struct holds a span within a region of text from start (inclusive) to end (exclusive).
Summary
An empty span or cursor position is specified with start==end. An undefined span is specified with start = end = SPAN_UNDEFINED.
        Public attributes | 
    |
|---|---|
        end
       | 
      
        int32_t
        The end of the region (exclusive).  
       | 
    
        start
       | 
      
        int32_t
        The start of the region (inclusive).  
       | 
    
Public attributes
end
int32_t GameTextInputSpan::end
The end of the region (exclusive).
start
int32_t GameTextInputSpan::start
The start of the region (inclusive).