Android NDK
/**
* Native method implemented in C/C++
*/
external fun computeFoo()
}
新聞快報
Native Dependencies in Android Studio 4.0
Updated 2020年2月20日
One thing that NDK users struggle with is managing native dependencies: With version 4.0 of the Android Gradle Plugin, we’ve addressed these issues by adding support for distributing and exposing native libraries through the same mechanism that you
Android Game SDK
Updated 2019年12月5日
With over 2.5 billion monthly active devices, the Android Platform gives incredible reach for game developers. Taking advantage of that opportunity can be a challenge, particularly if your game really tries to push the limits of what mobile can do.
Introducing NDK r21: our first Long Term Support release
Updated 2019年10月17日
Android NDK r21 is now in beta! It’s been a longer than usual development cycle (four months since NDK r20), so there’s quite a lot to discuss for this release. We have the usual toolchain updates, improved defaults for better security and
最佳化您的原生程式碼
Simpleperf
Updated 2024年8月22日
Android Studio 提供 Simpleperf 的圖形前端,詳情請參閱 使用 CPU 分析器檢查 CPU 活動 。 大多數使用者偏好使用這個圖形前端,而非直接使用 Simpleperf。 如果您偏好使用指令列,可以使用 Simpleperf。Simpleperf 是一項通用的指令列 CPU 分析工具,Mac、Linux 和 Windows 的 NDK 中皆有提供這項工具。 如需查看完整的說明文件,請先從 Simpleperf README 開始。 如果您剛開始使用
Developing high performance games for Android (Google I/O '17)
Updated 2017年5月18日
Mobile games have better graphics and deeper gameplay than ever before. This means that developers need to optimize their games to get the best experience on each device to meet the expectations of their users. In this session, you will see how
How to manage native C++ memory in Android (Google I/O '17)
Updated 2017年5月17日
Android native applications typically use Java objects that "own" C++ objects. When the Java garbage collector detects that the Java object is no longer needed, the Java object either explicitly deallocates the C++ object, or decrements its reference