Achievements: resetAll
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Requires authorization
Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.
Request
HTTP request
POST https://www.googleapis.com/games/v1management/achievements/reset
Authorization
This request requires authorization with the following scope (read more about authentication and authorization).
Scope |
https://www.googleapis.com/auth/games |
Request body
Do not supply a request body with this method.
Response
If successful, this method returns a response body with the following structure:
{
"kind": "gamesManagement#achievementResetAllResponse",
"results": [
{
"kind": "gamesManagement#achievementResetResponse",
"definitionId": string,
"updateOccurred": boolean,
"currentState": string
}
]
}
Property name |
Value |
Description |
Notes |
kind |
string |
Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetAllResponse . |
|
results[] |
list |
The achievement reset results. |
|
results[].kind |
string |
Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse . |
|
results[].definitionId |
string |
The ID of an achievement for which player state has been updated. |
|
results[].updateOccurred |
boolean |
Flag to indicate if the requested update actually occurred. |
|
results[].currentState |
string |
The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - "
HIDDEN "- Achievement is hidden. - "
REVEALED " - Achievement is revealed. - "
UNLOCKED " - Achievement is unlocked.
|
|
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Last updated 2024-10-28 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-28 UTC."],[],[],null,["# Achievements: resetAll\n\n**Requires [authorization](#auth)**\n\nResets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.\n\nRequest\n-------\n\n### HTTP request\n\n```\nPOST https://www.googleapis.com/games/v1management/achievements/reset\n```\n\n### Authorization\n\nThis request requires authorization with the following scope ([read more about authentication and authorization](/accounts/docs/OAuth2)).\n\n| Scope |\n|-----------------------------------------|\n| `https://www.googleapis.com/auth/games` |\n\n### Request body\n\nDo not supply a request body with this method.\n\nResponse\n--------\n\nIf successful, this method returns a response body with the following structure:\n\n```text\n{\n \"kind\": \"gamesManagement#achievementResetAllResponse\",\n \"results\": [\n {\n \"kind\": \"gamesManagement#achievementResetResponse\",\n \"definitionId\": string,\n \"updateOccurred\": boolean,\n \"currentState\": string\n }\n ]\n}\n```\n\n| Property name | Value | Description | Notes |\n|----------------------------|-----------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------|\n| `kind` | `string` | Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetAllResponse`. | |\n| `results[]` | `list` | The achievement reset results. | |\n| results[].`kind` | `string` | Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`. | |\n| results[].`definitionId` | `string` | The ID of an achievement for which player state has been updated. | |\n| results[].`updateOccurred` | `boolean` | Flag to indicate if the requested update actually occurred. | |\n| results[].`currentState` | `string` | The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - \"`HIDDEN`\"- Achievement is hidden. - \"`REVEALED`\" - Achievement is revealed. - \"`UNLOCKED`\" - Achievement is unlocked. | |"]]