Android Kotlin Fundamentals: Repository

1. Welcome


In this codelab, you improve the user experience for an app by using offline caching. Many apps rely on data from the network. If your app fetches data from the server on every launch, the user might see a loading screen, and this might be a bad user experience. Users might uninstall your app.

When users launch an app, they expect the app to show data quickly. You can achieve this goal by implementing offline caching. Offline caching means that your app saves data fetched from the network on the device's local storage, for faster access.

Many users have intermittent access to the internet. By implementing offline caching, you add offline support to your app, helping these users to use your app while they are offline.

What you should already know

You should be familiar with:

What you'll learn

  • How to use a Room database to create an offline cache.
  • How to implement a repository to abstract an app's data layer from the rest of the app.
  • How to load cached data using a repository.

What you'll do

  • Implement a local database using Room.
  • Fetch data from the network and cache the data in the database.
  • Use a repository to abstract the data layer, and integrate the repository class with the ViewModel.
  • Display data from the offline cache.

2. App overview

The DevBytes app displays a list of DevByte videos, which are short tutorials made by the Google Android developer relations team. The videos introduce developer features and best practices for Android development.

The DevBytes starter app fetches a list of video URLs from the network using the Retrofit library and displays the list using a RecyclerView. The app uses ViewModel and LiveData to hold the data and update the UI. The app's architecture is similar to apps you developed previously in this course.


The starter app is online-only, so the user needs a network connection to use it. In this codelab, you implement offline caching to display results from the local database, instead of from the network. Your users will be able to use the app while their device is offline, or if they have a slow network connection.

To implement the offline cache, you use a Room database to make fetched data persistent in the device's local storage. You access and manage the Room database using a repository pattern, which is a design pattern that isolates data sources from the rest of the app. This technique provides a clean API for the rest of the app to use for accessing the data.

3. Task: Setup and starter code walkthrough

In this task, you download and inspect the starter code for the DevBytes app.

Step 1: Download and run the starter app

  1. Download the DevBytes starter code from GitHub..
  2. Unzip the code and open the project in Android Studio.
  3. Connect your test device or emulator to the internet, if it is not already connected. Build and run the app. The app fetches a list of DevByte videos from the network and displays them.
  4. In the app, click any video to open it in the YouTube app.
  5. Enable airplane mode on your device or emulator.
  6. Run the app again, and notice the network-error toast message.


When airplane mode is off, you might see a spinning progress bar if your internet connection is slow, because this is an online-only app. If you don't see the spinning progress bar, implement the next step to add network delay programmatically. This will help you see what the app experience is like for users with slow connections, and why offline caching is important for this app.

Step 2: (Optional) Simulate network delay

If the internet connection for your emulator or device is good and you don't notice the spinning progress bar, simulate the delay in network response using the function delay(). To learn more about the delay() function, see Your first coroutine with Kotlin.

  1. Make sure airplane mode is off in your device or emulator.
  2. In DevByteViewModel, inside refreshDataFromNetwork(), at the beginning of the catch block, add a 2-second delay. This delay code will delay setting the network error.
private fun refreshDataFromNetwork() = viewModelScope.launch {

   try {
   } catch (networkError: IOException) {
       // Show a Toast error message and hide the progress bar.
       _eventNetworkError.value = true
  1. Run the app again. Now you see a loading spinner and the network-error toast message. The loading spinner is what your users might see if they have slow network connections. After you implement offline caching, this user experience will improve.


  1. Remove the delay statement, delay(2000), which you added in a previous step.

Step 3: Explore the code

This starter app comes with a lot of code, in particular all the networking and user interface modules, so that you can focus on the repository module of the app.

  1. In Android Studio, expand all the packages.
  2. Explore the domain package. This package contains data classes for representing the app's data. For example, the DevByteVideo data class in domain/Models.kt class represents a single DevByte video.
  3. Explore the network package.

The network/DataTransferObjects.kt class contains the data class for a data transfer object called NetworkVideo. The data transfer object is used to parse the network result. This file also contains a convenience method, asDomainModel(), to convert network results to a list of domain objects. The data transfer objects are different from the domain objects, because they contain extra logic for parsing network results.

  1. Try exploring the rest of starter code on your own.

The rest of the apps' architecture is similar to the other apps used in the previous codelabs:

  • The Retrofit service, network/Service.kt, fetches the devbytes playlist from the network.
  • The DevByteViewModel holds the app data as LiveData objects.
  • The UI controller, DevByteFragment, contains a RecyclerView to display the video list and the observers for the LiveData objects.

4. Concept: Caching

After an app fetches data from the network, the app can cache the data by storing the data in a device's storage. You cache data so that you can access it later when the device is offline, or if you want to access the same data again.

The following table shows several ways to implement network caching in Android. In this codelab, you use Room, because it's the recommended way to store structured data on a device file system.

Caching technique


Retrofit is a networking library used to implement a type-safe REST client for Android. You can configure Retrofit to store a copy of every network result locally.

Good solution for simple requests and responses, infrequent network calls, or small datasets.

You can use SharedPreferences to store key-value pairs.

Good solution for a small number of keys and simple values. You can't use this technique to store large amounts of structured data.

You can access the app's internal storage directory and save data files in it. Your app's package name specifies the app's internal storage directory, which is in a special location in the Android file system. This directory is private to your app, and it is cleared when your app is uninstalled.

Good solution if you have specific needs that a file system can solve—for example, if you need to save media files or data files and you have to manage the files yourself. You can't use this technique to store complex and structured data.

You can cache data using Room, which is an SQLite object-mapping library that provides an abstraction layer over SQLite.

Recommended solution for complex and structured data, because the best way to store structured data on a device's file system is in a local SQLite database.

5. Task: Add an offline cache

In this task, you add a Room database to your app to use as an offline cache.


When the app fetches data from the network, store the data in the database instead of displaying the data immediately.

When a new network result is received, update the local database and display the new content on the screen from the local database. This technique ensures that the offline cache is always up-to-date. Also, if the device is offline, your app can still load locally cached data.

Step 1: Add the Room dependency

  1. Open the build.gradle (Module:app) file and add the Room dependency to the project.
// Room dependency
def room_version = "2.1.0-alpha06"
implementation "$room_version"
kapt "$room_version"

Step 2: Add database object

In this step, you create a database entity named DatabaseVideo to represent database objects. You also implement convenience methods to convert DatabaseVideo objects into domain objects, and to convert network objects into DatabaseVideo objects.

  1. Open database/DatabaseEntities.kt and create a Room entity called DatabaseVideo. Set url as the primary key. The DevBytes server design ensures that the video URL is always unique.
* DatabaseVideo represents a video entity in the database.
data class DatabaseVideo constructor(
       val url: String,
       val updated: String,
       val title: String,
       val description: String,
       val thumbnail: String)
  1. In database/DatabaseEntities.kt, create an extension function called asDomainModel(). Use the function to convert DatabaseVideo database objects into domain objects.
* Map DatabaseVideos to domain entities
fun List<DatabaseVideo>.asDomainModel(): List<DevByteVideo> {
   return map {
               url = it.url,
               title = it.title,
               description = it.description,
               updated = it.updated,
               thumbnail = it.thumbnail)

In this sample app, the conversion is simple, and some of this code isn't necessary. But in a real-world app, the structure of the domain, database, and network objects will be different. You'll need conversion logic, which can get complicated.

  1. Open network/DataTransferObjects.kt and create an extension function called asDatabaseModel(). Use the function to convert network objects into DatabaseVideo database objects.
* Convert Network results to database objects
fun NetworkVideoContainer.asDatabaseModel(): List<DatabaseVideo> {
   return {
               title = it.title,
               description = it.description,
               url = it.url,
               updated = it.updated,
               thumbnail = it.thumbnail)

Step 3: Add VideoDao

In this step, you implement VideoDao and define two helper methods to access the database. One helper method gets videos from the database, and the other method inserts videos into the database.

  1. In database/Room.kt, define a VideoDao interface and annotate is with @Dao.
interface VideoDao { 
  1. Inside the VideoDao interface, create a method called getVideos() to fetch all the videos from the database. Change the return type of this method to LiveData, so that the data displayed in the UI is refreshed whenever the data in the database is changed.
   @Query("select * from databasevideo")
   fun getVideos(): LiveData<List<DatabaseVideo>>

If an Unresolved reference error appears in Android Studio, import

  1. Inside the VideoDao interface, define another insertAll() method to insert a list of videos fetched from the network into the database. For simplicity, overwrite the database entry if the video entry is already present in the database. To do this, use the onConflict argument to set the conflict strategy to REPLACE.
@Insert(onConflict = OnConflictStrategy.REPLACE)
fun insertAll( videos: List<DatabaseVideo>)

Step 4: Implement RoomDatabase

In this step, you add the database for your offline cache by implementing RoomDatabase.

  1. In database/Room.kt, after the VideoDao interface, create an abstract class called VideosDatabase. Extend VideosDatabase from RoomDatabase.
  2. Use the @Database annotation to mark the VideosDatabase class as a Room database. Declare the DatabaseVideo entity that belongs in this database, and set the version number to 1.
  3. Inside VideosDatabase, define a variable of the type VideoDao to access the Dao methods.
@Database(entities = [DatabaseVideo::class], version = 1)
abstract class VideosDatabase: RoomDatabase() {
   abstract val videoDao: VideoDao
  1. Create a private lateinit variable called INSTANCE outside the classes, to hold the singleton object. The VideosDatabase should be singleton to prevent having multiple instances of the database opened at the same time.
  2. Create and define a getDatabase() method outside the classes. In getDatabase(), initialize and return the INSTANCE variable inside the synchronized block.
interface VideoDao {
abstract class VideosDatabase: RoomDatabase() {

private lateinit var INSTANCE: VideosDatabase

fun getDatabase(context: Context): VideosDatabase {
   synchronized( {
       if (!::INSTANCE.isInitialized) {
           INSTANCE = Room.databaseBuilder(context.applicationContext,
   return INSTANCE

Now you've implemented the database using Room. In the next task, you learn how to use this database using a repository pattern.

6. Concept: Repositories

The repository pattern

The repository pattern is a design pattern that isolates data sources from the rest of the app.

A repository mediates between data sources (such as persistent models, web services, and caches) and the rest of the app. The diagram below shows how app components such as activities that use LiveData might interact with data sources by way of a repository.


To implement a repository, you use a repository class, such as the VideosRepository class that you create in the next task. The repository class isolates the data sources from the rest of the app and provides a clean API for data access to the rest of the app. Using a repository class is a recommended best practice for code separation and architecture.

Advantages of using a repository

A repository module handles data operations and allows you to use multiple backends. In a typical real-world app, the repository implements the logic for deciding whether to fetch data from a network or use results that are cached in a local database. This helps make your code modular and testable. You can easily mock up the repository and test the rest of the code.

7. Task: Create a repository

In this task, you create a repository to manage the offline cache, which you implemented in the previous task. Your Room database doesn't have logic for managing the offline cache, it only has methods to insert and retrieve the data. The repository will have the logic to fetch the network results and to keep the database up-to-date.

Step 1: Add a repository

  1. In repository/VideosRepository.kt, create a VideosRepository class. Pass in a VideosDatabase object as the class's constructor parameter to access the Dao methods.
* Repository for fetching devbyte videos from the network and storing them on disk
class VideosRepository(private val database: VideosDatabase) {
  1. Inside the VideosRepository class, add a refreshVideos() method that has no arguments and returns nothing. This method will be the API used to refresh the offline cache.
  2. Make refreshVideos() a suspend function. Because refreshVideos() performs a database operation, it must be called from a coroutine.
  1. Inside the refreshVideos() method, switch the coroutine context to Dispatchers.IO to perform network and database operations.
* Refresh the videos stored in the offline cache.
* This function uses the IO dispatcher to ensure the database insert database operation
* happens on the IO dispatcher. By switching to the IO dispatcher using `withContext` this
* function is now safe to call from any thread including the Main thread.
suspend fun refreshVideos() {
   withContext(Dispatchers.IO) {
  1. Inside the withContext block, fetch the DevByte video playlist from the network using the Retrofit service instance, DevByteNetwork.
val playlist = DevByteNetwork.devbytes.getPlaylist()       
  1. Inside the refreshVideos() method, after fetching the playlist from the network, store the playlist in the Room database.

To store the playlist, use the VideosDatabase object, database. Call the insertAll DAO method, passing in the playlist retrieved from the network. Use the asDatabaseModel() extension function to map the playlist to the database object.

  1. Here is the complete refreshVideos method with a log statement for tracking when it gets called:
suspend fun refreshVideos() {
   withContext(Dispatchers.IO) {
       Timber.d("refresh videos is called");
       val playlist = DevByteNetwork.devbytes.getPlaylist()

Step 2: Retrieve data from the database

In this step, you create a LiveData object to read the video playlist from the database. This LiveData object is automatically updated when the database is updated. The attached fragment, or the activity, is refreshed with new values.

  1. In the VideosRepository class, declare a LiveData object called videos to hold a list of DevByteVideo objects.
  2. Initialize the videos object, using database.videoDao. Call the getVideos() DAO method. Because the getVideos() method returns a list of database objects, not a list of DevByteVideo objects, Android Studio throws a "type mismatch" error.
val videos: LiveData<List<DevByteVideo>> = database.videoDao.getVideos()
  1. To fix the error, use to convert the list of database objects to a list of domain objects. Use the asDomainModel() conversion function.
val videos: LiveData<List<DevByteVideo>> = {

Now you've implemented a repository for your app. In the next task, you use a simple refresh strategy to keep the local database up-to-date.

8. Task: Integrate the repository using a refresh strategy

In this task, you integrate your repository with the ViewModel using a simple refresh strategy. You display the video playlist from the Room database, not directly fetching from the network.

A database refresh is a process of updating or refreshing the local database to keep it in sync with data from the network. For this sample app, you use a very simple refresh strategy, where the module that requests data from the repository is responsible for refreshing the local data.

In a real-world app, your strategy might be more complex. For example, your code might automatically refresh the data in the background (taking bandwidth into account), or cache the data that the user is most likely to use next.

  1. In viewmodels/DevByteViewModel.kt, inside DevByteViewModel class, create a private member variable called videosRepository of the type VideosRepository. Instantiate the variable by passing in the singleton VideosDatabase object.
* The data source this ViewModel will fetch results from.
private val videosRepository = VideosRepository(getDatabase(application))
  1. In the DevByteViewModel class, replace the refreshDataFromNetwork() method with the refreshDataFromRepository() method.

The old method, refreshDataFromNetwork(), fetched the video playlist from the network using the Retrofit library. The new method loads the video playlist from the repository.

* Refresh data from the repository. Use a coroutine launch to run in a
* background thread.
private fun refreshDataFromRepository() {
   viewModelScope.launch {
       try {
           _eventNetworkError.value = false
           _isNetworkErrorShown.value = false

       } catch (networkError: IOException) {
           // Show a Toast error message and hide the progress bar.
               _eventNetworkError.value = true
  1. In the DevByteViewModel class, inside the init block, change the function call from refreshDataFromNetwork() to refreshDataFromRepository(). This code fetches the video playlist from the repository, not directly from the network.
init {
  1. In the DevByteViewModel class, delete the _playlist property and its backing property, playlist.

Code to delete:

private val _playlist = MutableLiveData<List<Video>>()
val playlist: LiveData<List<Video>>
   get() = _playlist
  1. In the DevByteViewModel class, after instantiating the videosRepository object, add a new val called playlist for holding a LiveData list of videos from the repository.
* A playlist of videos displayed on the screen.
val playlist = videosRepository.videos
  1. Run your app. The app runs as before, but now the DevBytes playlist is fetched from the network and saved in the Room database. The playlist is displayed on the screen from the Room database, not directly from the network.


  1. To notice the difference, enable airplane mode on the emulator or device.
  2. Run the app once again. Notice that the "Network Error" toast message is not displayed, instead the playlist is fetched from the offline cache and displayed.
  3. Turn off airplane mode in the emulator or device.
  4. Close and re-open the app. The app loads the playlist from the offline cache, while the network request runs in the background.

If new data came in from the network, the screen would automatically update to show the new data. However, the DevBytes server does not refresh its contents, so you do not see the data updating.

Great work! In this codelab, you implemented an offline cache using Room, attached the cache to a repository, and manipulated LiveData using a transformation. You also integrated the offline cache with the ViewModel to display the playlist from the repository instead of fetching the playlist from the network.

9. Solution code

Android Studio project: DevBytesRepository

10. Summary

  • Caching is a process of storing data fetched from a network on a device's storage. Caching lets your app access data when the device is offline, or if your app needs to access the same data again.
  • The best way for your app to store structured data on a device's file system is to use a local SQLite database. Room is an SQLite object-mapping library, meaning that it provides an abstraction layer over SQLite. Using Room is the recommended best practice for implementing offline caching.
  • A repository class isolates data sources, such as Room database and web services, from the rest of the app. The repository class provides a clean API for data access to the rest of the app.
  • Using repositories is a recommended best practice for code separation and architecture.
  • When you design an offline cache, it's a best practice to separate the app's network, domain, and database objects. This strategy is an example of separation of concerns.
  • To add offline-support to an app, add a local database using Room. Implement a repository to manage and access the Room database. In the ViewModel, fetch and display the data directly from the repository instead of fetching the data from the network.
  • Use a database refresh strategy to insert and update the data in the local database. In a database refresh, the local database is updated or refreshed to keep it in sync with data from the network.
  • To update your app's UI data automatically when the data in the database changes, use observable queries with a return value of type LiveData in the DAO. When the Room database is updated, Room runs the query in background to update the associated LiveData.

11. Learn more

Udacity course:

Android developer documentation:

Reference documentation for the starter code:

Other codelabs:

12. Homework

This section lists possible homework assignments for students who are working through this codelab as part of a course led by an instructor. It's up to the instructor to do the following:

  • Assign homework if required.
  • Communicate to students how to submit homework assignments.
  • Grade the homework assignments.

Instructors can use these suggestions as little or as much as they want, and should feel free to assign any other homework they feel is appropriate.

If you're working through this codelab on your own, feel free to use these homework assignments to test your knowledge.

Answer these questions

Question 1

Which component in the Android Architecture Components is responsible for keeping the offline cache up-to-date and getting data from the network?



▢ Repository

▢ Activities

Question 2

What is the best way to save structured data on the device file system for offline caching?


▢ Files

▢ Shared preferences

▢ Retrofit caching

Question 3

The converts one LiveData into another _______.



▢ Repository

▢ DAO object

Question 4

When implementing offline caching, which one of the following strategies is a good example of the concept of separation of concerns?

▢ Create separate classes to represent the network, domain, and database objects.

▢ Create a single class to represent the network, domain, and database objects.

▢ Create a single class to represent the network and domain objects, and another class to represent the database object.

▢ Create a single class to represent the network object and another class to represent the database and domain objects.

13. Next codelab

Start to the next lesson:

For links to other codelabs in this course, see the Android Kotlin Fundamentals codelabs landing page.