Mudanças de comportamento: apps destinados ao Android 16 ou versões mais recentes

Como nas versões anteriores, o Android 16 inclui mudanças de comportamento que podem afetar seu app. As seguintes mudanças de comportamento se aplicam exclusivamente a apps destinados ao Android 16 ou mais recente. Caso seu app seja direcionado ao Android 16 ou a versões mais recentes, faça modificações para oferecer suporte a esses comportamentos, quando aplicável.

Consulte também a lista de mudanças de comportamento que afetam todos os apps executados no Android 16, independente da targetSdkVersion do app.

Experiência do usuário e interface do sistema

O Android 16 inclui as seguintes mudanças, que têm como objetivo criar uma experiência do usuário mais consistente e intuitiva.

Migração ou desativação necessária para a volta preditiva

For apps targeting Android 16 or higher and running on an Android 16 or higher device, the predictive back system animations (back-to-home, cross-task, and cross-activity) are enabled by default. Additionally, onBackPressed is not called and KeyEvent.KEYCODE_BACK is not dispatched anymore.

If your app intercepts the back event and you haven't migrated to predictive back yet, update your app to use supported back navigation APIs. or temporarily opt out by setting the android:enableOnBackInvokedCallback attribute to false in the <application> or <activity> tag of your app's AndroidManifest.xml file.

The predictive back-to-home animation.
The predictive cross-activity animation.
The predictive cross-task animation.

Principal recurso

O Android 16 inclui as seguintes mudanças que modificam ou expandem vários recursos principais do sistema Android.

Otimização da programação de trabalho de taxa fixa

Prior to targeting Android 16, when scheduleAtFixedRate missed a task execution due to being outside a valid process lifecycle, all missed executions immediately execute when the app returns to a valid lifecycle.

When targeting Android 16, at most one missed execution of scheduleAtFixedRate is immediately executed when the app returns to a valid lifecycle. This behavior change is expected to improve app performance. Test this behavior in your app to check if your app is impacted. You can also test by using the app compatibility framework and enabling the STPE_SKIP_MULTIPLE_MISSED_PERIODIC_TASKS compat flag.

Telas grandes e formatos

O Android 16 inclui as seguintes mudanças para apps quando exibidos em dispositivos de tela grande.

Layouts adaptáveis

With Android apps now running on a variety of devices (such as phones, tablets, foldables, and desktops) and windowing modes on large screens (such as split screen and desktop windowing), developers should build Android apps that adapt to any screen and window size, regardless of device orientation. Paradigms like restricting orientation and resizability are too restrictive in today's multidevice world.

Ignore orientation, resizability, and aspect ratio restrictions

For apps targeting Android 16, Android 16 includes changes to how the system manages orientation, resizability, and aspect ratio restrictions. On displays with smallest width >= 600dp, the restrictions no longer apply. Apps also fill the entire display window, regardless of aspect ratio or a user's preferred orientation, and pillarboxing isn't used.

This change introduces a new standard platform behavior. Android is moving toward a model where apps are expected to adapt to various orientations, display sizes, and aspect ratios. Restrictions like fixed orientation or limited resizability hinder app adaptability, so we recommend making your app adaptive to deliver the best possible user experience.

Common breaking changes

Ignoring orientation, resizability, and aspect ratio restrictions might impact your app's UI on some devices, especially elements that were designed for small layouts locked in portrait orientation: for example, issues like stretched layouts and off-screen animations and components. Any assumptions about aspect ratio or orientation can cause visual issues with your app. Learn more about how to avoid them and improve your app's adaptive behaviour.

Allowing device rotation results in more activity re-creation, which can result in losing user state if not properly preserved. Learn how to correctly save UI state in Save UI states.

Implementation details

The following manifest attributes and runtime APIs are ignored across large screen devices in full-screen and multi-window modes:

The following values for screenOrientation, setRequestedOrientation(), and getRequestedOrientation() are ignored:

  • portrait
  • reversePortrait
  • sensorPortrait
  • userPortrait
  • landscape
  • reverseLandscape
  • sensorLandscape
  • userLandscape

Regarding display resizability, android:resizeableActivity="false", android:minAspectRatio, and android:maxAspectRatio have no effect.

For apps targeting Android 16, app orientation, resizability, and aspect ratio constraints are ignored on large screens by default, but every app that isn't fully ready can temporarily override this behavior by opting out (which results in the previous behavior of being placed in compatibility mode).

Exceptions

The Android 16 orientation, resizability, and aspect ratio restrictions don't apply in the following situations:

  • Games (based on the android:appCategory flag)
  • Users explicitly opting in to the app's default behavior in aspect ratio settings of the device
  • Screens that are smaller than sw600dp

Opt out temporarily

To opt out a specific activity, declare the PROPERTY_COMPAT_ALLOW_RESTRICTED_RESIZABILITY manifest property:

<activity ...>
  <property android:name="android.window.PROPERTY_COMPAT_ALLOW_RESTRICTED_RESIZABILITY" android:value="true" />
  ...
</activity>

If too many parts of your app aren't ready for Android 16, you can opt out completely by applying the same property at the application level:

<application ...>
  <property android:name="android.window.PROPERTY_COMPAT_ALLOW_RESTRICTED_RESIZABILITY" android:value="true" />
</application>

Saúde e fitness

O Android 16 inclui as seguintes mudanças relacionadas a dados de saúde e condicionamento físico.

Permissões de saúde e fitness

Em apps destinados ao Android 16 ou mais recente, as permissões BODY_SENSORS estão sendo transferidas para as granulares em android.permissions.health, também usadas pela Conexão Saúde. Qualquer API que antes exigia BODY_SENSORS ou BODY_SENSORS_BACKGROUND agora exige a permissão android.permissions.health correspondente. Isso afeta os seguintes tipos de dados, APIs e tipos de serviço em primeiro plano:

Se o app usar essas APIs, ele precisará solicitar as respectivas permissões granulares:

Essas permissões são as mesmas que protegem o acesso à leitura de dados da Conexão Saúde, o repositório de dados do Android para dados de saúde, fitness e bem-estar.