功能與 API 總覽

Android 15 為開發人員推出了強大的新功能和 API。以下各節會概述這些功能,協助您開始使用相關 API。

如需新增、修改及移除 API 的詳細清單,請參閱 API 差異比較表。如要進一步瞭解新增的 API,請參閱 Android API 參考資料。如果是 Android 15,請找出在 API 級別 35 中新增的 API。如要瞭解平台變更可能對應用程式造成的影響,請務必查看指定 Android 15 的應用程式所有應用程式 的 Android 15 行為變更。

相機和媒體

Android 15 包含多種功能,可改善相機和媒體體驗,並提供工具和硬體,協助創作者在 Android 上實現創作構想。

如要進一步瞭解 Android 媒體和相機的最新功能和開發人員解決方案,請參閱 Google I/O 大會的「建構現代化 Android 媒體和相機體驗」演講。

低光源增強

Android 15 introduces Low Light Boost, an auto-exposure mode available to both Camera 2 and the night mode camera extension. Low Light Boost adjusts the exposure of the Preview stream in low-light conditions. This is different from how the night mode camera extension creates still images, because night mode combines a burst of photos to create a single, enhanced image. While night mode works very well for creating a still image, it can't create a continuous stream of frames, but Low Light Boost can. Thus, Low Light Boost enables camera capabilities, such as:

  • Providing an enhanced image preview, so users are better able to frame their low-light pictures
  • Scanning QR codes in low light

If you enable Low Light Boost, it automatically turns on when there's a low light level, and turns off when there's more light.

Apps can record off the Preview stream in low-light conditions to save a brightened video.

For more information, see Low Light Boost.

應用程式內攝影機控制項

Android 15 新增了擴充功能,可進一步控管相機硬體及其在支援裝置上的演算法:

  • 進階閃光燈強度調整功能:在拍攝相片時,可在 SINGLETORCH 模式下精確控制閃光燈強度。

HDR 頭尾空間控制

Android 15 會選擇適合底層裝置功能和面板位元深度的 HDR 空間。對於含有大量 SDR 內容的網頁 (例如顯示單一 HDR 縮圖的訊息應用程式),這種行為可能會對 SDR 內容的觀看亮度造成負面影響。在 Android 15 中,您可以使用 setDesiredHdrHeadroom 控制 HDR 空間,以便在 SDR 和 HDR 內容之間取得平衡。

左側螢幕的 SDR UI 元素亮度似乎比右側螢幕的亮度更均勻,模擬 HDR 和 SDR 內容混合時可能出現的動態範圍問題。調整 HDR 安全邊界後,SDR 和 HDR 內容之間的平衡度會更佳。

音量控制

Android 15 introduces support for the CTA-2075 loudness standard to help you avoid audio loudness inconsistencies and ensure users don't have to constantly adjust volume when switching between content. The system leverages known characteristics of the output devices (headphones and speaker) along with loudness metadata available in AAC audio content to intelligently adjust the audio loudness and dynamic range compression levels.

To enable this feature, you need to ensure loudness metadata is available in your AAC content and enable the platform feature in your app. For this, you instantiate a LoudnessCodecController object by calling its create factory method with the audio session ID from the associated AudioTrack; this automatically starts applying audio updates. You can pass an OnLoudnessCodecUpdateListener to modify or filter loudness parameters before they are applied on the MediaCodec.

// Media contains metadata of type MPEG_4 OR MPEG_D
val mediaCodec = 
val audioTrack = AudioTrack.Builder()
                                .setSessionId(sessionId)
                                .build()
...
// Create new loudness controller that applies the parameters to the MediaCodec
try {
   val lcController = LoudnessCodecController.create(mSessionId)
   // Starts applying audio updates for each added MediaCodec
}

AndroidX media3 ExoPlayer will also be updated to use the LoudnessCodecController APIs for a seamless app integration.

虛擬 MIDI 2.0 裝置

Android 13 added support for connecting to MIDI 2.0 devices using USB, which communicate using Universal MIDI Packets (UMP). Android 15 extends UMP support to virtual MIDI apps, enabling composition apps to control synthesizer apps as a virtual MIDI 2.0 device just like they would with an USB MIDI 2.0 device.

更有效率的 AV1 軟體解碼

dav1d logo

dav1d, the popular AV1 software decoder from VideoLAN is available for Android devices that don't support AV1 decode in hardware. dav1d is up to 3x more performant than the legacy AV1 software decoder, enabling HD AV1 playback for more users, including some low and mid tier devices.

Your app needs to opt-in to using dav1d by invoking it by name "c2.android.av1-dav1d.decoder". dav1d will be made the default AV1 software decoder in a subsequent update. This support is standardized and backported to Android 11 devices that receive Google Play system updates.

開發人員工作效率和工具

雖然我們大部分的工作都是圍繞著 Android StudioJetpack ComposeAndroid Jetpack 程式庫等工具,來提升您的工作效率,但我們也一直在尋找各種方法,讓您能更輕鬆地在平台上實現願景。

OpenJDK 17 更新

Android 15 持續更新 Android 核心程式庫,以便與最新版 OpenJDK LTS 中的功能保持一致。

這次更新包含以下重點功能和改善項目:

這些 API 會透過 Google Play 系統更新,在搭載 Android 12 (API 級別 31) 以上版本的 10 億部裝置上進行更新,因此您可以指定最新的程式設計功能。

PDF 改善功能

Android 15 includes substantial improvements to the PdfRenderer APIs. Apps can incorporate advanced features such as rendering password-protected files, annotations, form editing, searching, and selection with copy. Linearized PDF optimizations are supported to speed local PDF viewing and reduce resource use. The Jetpack PDF library uses these APIs to simplify adding PDF viewing capabilities to your app.

The latest updates to PDF rendering include features such as searching an embedded PDF file.

The PdfRenderer has been moved to a module that can be updated using Google Play system updates independent of the platform release, and we're supporting these changes back to Android 11 (API level 30) by creating a compatible pre-Android 15 version of the API surface, called PdfRendererPreV.

自動切換語言的細微調整

Android 14 added on-device, multi-language recognition in audio with automatic switching between languages, but this can cause words to get dropped, especially when languages switch with less of a pause between the two utterances. Android 15 adds additional controls to help apps tune this switching to their use case. EXTRA_LANGUAGE_SWITCH_INITIAL_ACTIVE_DURATION_TIME_MILLIS confines the automatic switching to the beginning of the audio session, while EXTRA_LANGUAGE_SWITCH_MATCH_SWITCHES deactivates the language switching after a defined number of switches. These options are particularly useful if you expect that there will be a single language spoken during the session that should be autodetected.

改善 OpenType Variable Font API

Android 15 改善了 OpenType 變數字型的可用性。您現在可以 在不指定變數的情況下,使用變數字型建立 FontFamily 執行個體 使用 buildVariableFamily API 加權軸。文字轉譯器覆寫設定 與顯示文字相符的 wght 軸值。

使用新的 API 可簡化建立 Typeface 的程式碼 相當明顯:

Kotlin

val newTypeface = Typeface.CustomFallbackBuilder(
            FontFamily.Builder(
                Font.Builder(assets, "RobotoFlex.ttf").build())
                    .buildVariableFamily())
    .build()

Java

Typeface newTypeface = Typeface.CustomFallbackBuilder(
            new FontFamily.Builder(
                new Font.Builder(assets, "RobotoFlex.ttf").build())
                    .buildVariableFamily())
    .build();

過去,如要建立相同的 Typeface,您需要更多程式碼:

Kotlin

val oldTypeface = Typeface.CustomFallbackBuilder(
            FontFamily.Builder(
                Font.Builder(assets, "RobotoFlex.ttf")
                    .setFontVariationSettings("'wght' 400")
                    .setWeight(400)
                    .build())
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 100")
                        .setWeight(100)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 200")
                        .setWeight(200)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 300")
                        .setWeight(300)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 500")
                        .setWeight(500)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 600")
                        .setWeight(600)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 700")
                        .setWeight(700)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 800")
                        .setWeight(800)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 900")
                        .setWeight(900)
                        .build()
                ).build()
        ).build()

Java

Typeface oldTypeface = new Typeface.CustomFallbackBuilder(
    new FontFamily.Builder(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 400")
            .setWeight(400)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 100")
            .setWeight(100)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 200")
            .setWeight(200)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 300")
            .setWeight(300)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 500")
            .setWeight(500)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 600")
            .setWeight(600)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 700")
            .setWeight(700)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 800")
            .setWeight(800)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 900")
            .setWeight(900)
            .build()
    )
    .build()
).build();

以下範例說明如何同時使用新舊 API 建立 Typeface 算繪:

示例:使用新舊字體的 Typeface 算繪不同之處
API

在這個範例中,使用舊版 API 建立的 Typeface 沒有 建立準確的字型粗細 Font 例項,因此轉譯器會改回使用最接近的權重。如此 那麼轉譯值會是 300 而不是 350,而是顯示 400,而非 450;且 依此類推相反地,使用新 API 建立的 Typeface 會以動態方式建立 指定權重的 Font 例項,因此會以 350 為單位呈現準確的權重 450、550 和 650。

精細的換行控制

Starting in Android 15, a TextView and the underlying line breaker can preserve the given portion of text in the same line to improve readability. You can take advantage of this line break customization by using the <nobreak> tag in string resources or createNoBreakSpan. Similarly, you can preserve words from hyphenation by using the <nohyphen> tag or createNoHyphenationSpan.

For example, the following string resource doesn't include a line break, and renders with the text "Pixel 8 Pro." breaking in an undesirable place:

<resources>
    <string name="pixel8pro">The power and brains behind Pixel 8 Pro.</string>
</resources>

In contrast, this string resource includes the <nobreak> tag, which wraps the phrase "Pixel 8 Pro." and prevents line breaks:

<resources>
    <string name="pixel8pro">The power and brains behind <nobreak>Pixel 8 Pro.</nobreak></string>
</resources>

The difference in how these strings are rendered is shown in the following images:

Layout for a line of text where the phrase "Pixel 8 Pro." isn't wrapped using a <nobreak> tag.
Layout for the same line of text where the phrase "Pixel 8 Pro." is wrapped using a <nobreak> tag.

應用程式封存

Android and Google Play announced support for app archiving last year, allowing users to free up space by partially removing infrequently used apps from the device that were published using Android App Bundle on Google Play. Android 15 includes OS level support for app archiving and unarchiving, making it easier for all app stores to implement it.

Apps with the REQUEST_DELETE_PACKAGES permission can call the PackageInstaller requestArchive method to request archiving an installed app package, which removes the APK and any cached files, but persists user data. Archived apps are returned as displayable apps through the LauncherApps APIs; users will see a UI treatment to highlight that those apps are archived. If a user taps on an archived app, the responsible installer will get a request to unarchive it, and the restoration process can be monitored by the ACTION_PACKAGE_ADDED broadcast.

使用開發人員選項在裝置上啟用 16 KB 模式

切換「Boot with 16KB page size」 開發人員選項,以 16 KB 模式啟動裝置。

自 Android 15 QPR1 起,您可以使用特定裝置上的開發人員選項,以 16 KB 模式啟動裝置並執行裝置端測試。

這個開發人員選項適用於下列裝置:

  • Pixel 8 和 8 Pro (搭載 Android 15 QPR1 以上版本)

    警告:由於已知的 Android 15 QPR2 Beta 版 3 問題,在安裝 Android 15 QPR2 Beta 版 3 並以 16 KB 模式啟動裝置後,Pixel 8 裝置的觸控螢幕就無法運作。這個問題不會影響 Pixel 8 Pro 裝置。

  • Pixel 8a (搭載 Android 15 QPR1 以上版本)

    警告:由於已知的 Android 15 QPR2 Beta 版 3 問題,在安裝 Android 15 QPR2 Beta 版 3 並以 16 KB 模式啟動裝置後,Pixel 8a 裝置上的觸控螢幕無法運作。

  • Pixel 9、Pixel 9 Pro 和 Pixel 9 Pro XL (搭載 Android 15 QPR2 Beta 2 以上版本)

圖形

Android 15 提供最新的圖形改善功能,包括 ANGLE 和 Canvas 圖形系統的新增功能。

改良 Android 的 GPU 存取權

Vulkan 標誌

與早期核心作業系統會在單一 CPU 上執行,並使用以固定函式管道為基礎的 API 存取 GPU 不同,Android 硬體已大幅進化。自 Android 7.0 (API 級別 24) 起,NDK 就提供 Vulkan® 圖形 API,其中包含低階抽象化功能,可更貼近現代 GPU 硬體、更有效地支援多個 CPU 核心,並減少 CPU 驅動程式額外負擔,進而提升應用程式效能。所有新型遊戲引擎都支援 Vulkan。

Vulkan 是 Android 對 GPU 的偏好介面。因此,Android 15 包含 ANGLE 做為可選的圖層,可在 Vulkan 上執行 OpenGL® ES。改用 ANGLE 可將 Android OpenGL 實作標準化,進而改善相容性,在某些情況下還能提升效能。您可以在 Android 15 上依序前往「設定」->「系統」->「開發人員選項」->「實驗功能:啟用 ANGLE」,啟用開發人員選項,藉此使用 ANGLE 測試 OpenGL ES 應用程式的穩定性和效能。

Android ANGLE 的 Vulkan 時程表

Android GPU API 即將異動的藍圖。

為了簡化 GPU 堆疊,我們日後會在更多新裝置上提供 ANGLE 做為 GL 系統驅動程式,並預期 OpenGL/ES 日後只會透過 ANGLE 提供。不過,我們計劃繼續在所有裝置上支援 OpenGL ES

建議採取的後續步驟

使用開發人員選項選取 OpenGL ES 的 ANGLE 驅動程式,並測試應用程式。對於新專案,我們強烈建議使用 Vulkan 開發 C/C++。

改善 Canvas

Android 15 continues our modernization of Android's Canvas graphics system with additional capabilities:

  • Matrix44 provides a 4x4 matrix for transforming coordinates that should be used when you want to manipulate the canvas in 3D.
  • clipShader intersects the current clip with the specified shader, while clipOutShader sets the clip to the difference of the current clip and the shader, each treating the shader as an alpha mask. This supports the drawing of complex shapes efficiently.

效能和電池

Android 持續專注於協助您改善應用程式的效能和品質。Android 15 推出了可協助您提高應用程式執行效率、改善應用程式效能,以及收集應用程式相關洞察資訊的 API。

如要瞭解省電最佳做法、網路和電力使用情形偵錯,以及我們如何改善 Android 15 和近期 Android 版本的背景工作電池效率,請參閱 Google I/O 的「Improving battery efficiency of background work on Android」(改善 Android 背景工作電池效率) 演講。

ApplicationStartInfo API

In previous versions of Android, app startup has been a bit of a mystery. It was challenging to determine within your app whether it started from a cold, warm, or hot state. It was also difficult to know how long your app spent during the various launch phases: forking the process, calling onCreate, drawing the first frame, and more. When your Application class was instantiated, you had no way of knowing whether the app started from a broadcast, a content provider, a job, a backup, boot complete, an alarm, or an Activity.

The ApplicationStartInfo API on Android 15 provides all of this and more. You can even choose to add your own timestamps into the flow to help collect timing data in one place. In addition to collecting metrics, you can use ApplicationStartInfo to help directly optimize app startup; for example, you can eliminate the costly instantiation of UI-related libraries within your Application class when your app is starting up due to a broadcast.

詳細的應用程式大小資訊

自 Android 8.0 (API 級別 26) 起,Android 已納入 StorageStats.getAppBytes API,可將應用程式的安裝大小以單一位元組數字做為總和,包括 APK 大小、從 APK 擷取的檔案大小,以及裝置上產生的檔案 (例如預先編譯 (AOT) 的編譯程式碼)。就應用程式使用儲存空間的方式而言,這個數字並沒有太多洞察資訊。

Android 15 新增了 StorageStats.getAppBytesByDataType([type]) API,可讓您深入瞭解應用程式如何使用所有空間,包括 APK 檔案分割、AOT 和加速相關程式碼、DEX 中繼資料、程式庫和引導設定檔。

應用程式管理的剖析

Android 15 包含 ProfilingManager 類別,可讓您從應用程式內收集剖析資訊,例如記憶體快照資料、記憶體快照資料、堆疊取樣等。它會為您的應用程式提供回呼,並提供標記來識別輸出檔案,該檔案會傳送至應用程式的檔案目錄。API 會實施頻率限制,盡可能降低對效能的影響。

如要簡化應用程式中的剖析要求建構程序,建議您使用對應的 Profiling AndroidX API (適用於 Core 1.15.0-rc01 以上版本)。

SQLite 資料庫改善項目

Android 15 introduces SQLite APIs that expose advanced features from the underlying SQLite engine that target specific performance issues that can manifest in apps. These APIs are included with the update of SQLite to version 3.44.3.

Developers should consult best practices for SQLite performance to get the most out of their SQLite database, especially when working with large databases or when running latency-sensitive queries.

  • Read-only deferred transactions: when issuing transactions that are read-only (don't include write statements), use beginTransactionReadOnly() and beginTransactionWithListenerReadOnly(SQLiteTransactionListener) to issue read-only DEFERRED transactions. Such transactions can run concurrently with each other, and if the database is in WAL mode, they can run concurrently with IMMEDIATE or EXCLUSIVE transactions.
  • Row counts and IDs: APIs were added to retrieve the count of changed rows or the last inserted row ID without issuing an additional query. getLastChangedRowCount() returns the number of rows that were inserted, updated, or deleted by the most recent SQL statement within the current transaction, while getTotalChangedRowCount() returns the count on the current connection. getLastInsertRowId() returns the rowid of the last row to be inserted on the current connection.
  • Raw statements: issue a raw SQlite statement, bypassing convenience wrappers and any additional processing overhead that they may incur.

Android 動態效能架構更新

Android 15 持續投入 Android 動態效能架構 (ADPF),這組 API 可讓遊戲和需要耗用大量效能執行的應用程式,直接與 Android 裝置的電力和熱溫系統互動。在支援的裝置上,Android 15 新增 ADPF 功能:

  • 提供提示工作階段的省電模式,用來指出相關聯的執行緒應以省電為優先,而非效能,非常適合長時間執行的背景工作負載。
  • GPU 和 CPU 工作時間長度都能在提示工作階段中回報,讓系統同時調整 CPU 和 GPU 頻率,以最佳方式滿足工作負載需求。
  • 熱力上升空間閾值:根據上升空間預測結果,解讀可能的熱力限制狀態。

如要進一步瞭解如何在應用程式和遊戲中使用 ADPF,請參閱說明文件

隱私權

Android 15 包含多種功能,可協助應用程式開發人員保護使用者隱私。

螢幕錄影偵測

Android 15 adds support for apps to detect that they are being recorded. A callback is invoked whenever the app transitions between being visible or invisible within a screen recording. An app is considered visible if activities owned by the registering process's UID are being recorded. This way, if your app is performing a sensitive operation, you can inform the user that they're being recorded.

val mCallback = Consumer<Int> { state ->
  if (state == SCREEN_RECORDING_STATE_VISIBLE) {
    // We're being recorded
  } else {
    // We're not being recorded
  }
}

override fun onStart() {
   super.onStart()
   val initialState =
      windowManager.addScreenRecordingCallback(mainExecutor, mCallback)
   mCallback.accept(initialState)
}

override fun onStop() {
    super.onStop()
    windowManager.removeScreenRecordingCallback(mCallback)
}

擴充的 IntentFilter 功能

Android 15 builds in support for more precise Intent resolution through UriRelativeFilterGroup, which contains a set of UriRelativeFilter objects that form a set of Intent matching rules that must each be satisfied, including URL query parameters, URL fragments, and blocking or exclusion rules.

These rules can be defined in the AndroidManifest XML file with the <uri-relative-filter-group> tag, which can optionally include an android:allow tag. These tags can contain <data> tags that use existing data tag attributes as well as the android:query and android:fragment attributes.

Here's an example of the AndroidManifest syntax:

<intent-filter android:autoVerify="true">
  <action android:name="android.intent.action.VIEW" />
  <category android:name="android.intent.category.BROWSABLE" />
  <category android:name="android.intent.category.DEFAULT" />
  <data android:scheme="http" />
  <data android:scheme="https" />
  <data android:host="astore.com" />
  <uri-relative-filter-group>
    <data android:pathPrefix="/auth" />
    <data android:query="region=na" />
  </uri-relative-filter-group>
  <uri-relative-filter-group android:allow="false">
    <data android:pathPrefix="/auth" />
    <data android:query="mobileoptout=true" />
  </uri-relative-filter-group>
  <uri-relative-filter-group android:allow="false">
    <data android:pathPrefix="/auth" />
    <data android:fragmentPrefix="faq" />
  </uri-relative-filter-group>
</intent-filter>

私人空間

The private space can be unlocked and locked to show or hide sensitive apps on a device.

Private space lets users create a separate space on their device where they can keep sensitive apps away from prying eyes, under an additional layer of authentication. The private space uses a separate user profile. The user can choose to use the device lock or a separate lock factor for the private space.

Apps in the private space show up in a separate container in the launcher, and are hidden from the recents view, notifications, settings, and from other apps when the private space is locked. User-generated and downloaded content (such as media or files) and accounts are separated between the private space and the main space. The system sharesheet and the photo picker can be used to give apps access to content across spaces when the private space is unlocked.

Users can't move existing apps and their data into the private space. Instead, users select an install option in the private space to install an app using whichever app store they prefer. Apps in the private space are installed as separate copies from any apps in the main space (new copies of the same app).

When a user locks the private space, the profile is stopped. While the profile is stopped, apps in the private space are no longer active and can't perform foreground or background activities, including showing notifications.

We recommend that you test your app with private space to make sure your app works as expected, especially if your app falls into one of the following categories:

查詢最近的使用者選取內容,以便取得所選相片存取權

Apps can now highlight only the most-recently-selected photos and videos when partial access to media permissions is granted. This feature can improve the user experience for apps that frequently request access to photos and videos. To use this feature in your app, enable the QUERY_ARG_LATEST_SELECTION_ONLY argument when querying MediaStore through ContentResolver.

Kotlin

val externalContentUri = MediaStore.Files.getContentUri("external")

val mediaColumns = arrayOf(
   FileColumns._ID,
   FileColumns.DISPLAY_NAME,
   FileColumns.MIME_TYPE,
)

val queryArgs = bundleOf(
   // Return only items from the last selection (selected photos access)
   QUERY_ARG_LATEST_SELECTION_ONLY to true,
   // Sort returned items chronologically based on when they were added to the device's storage
   QUERY_ARG_SQL_SORT_ORDER to "${FileColumns.DATE_ADDED} DESC",
   QUERY_ARG_SQL_SELECTION to "${FileColumns.MEDIA_TYPE} = ? OR ${FileColumns.MEDIA_TYPE} = ?",
   QUERY_ARG_SQL_SELECTION_ARGS to arrayOf(
       FileColumns.MEDIA_TYPE_IMAGE.toString(),
       FileColumns.MEDIA_TYPE_VIDEO.toString()
   )
)

Java

Uri externalContentUri = MediaStore.Files.getContentUri("external");

String[] mediaColumns = {
    FileColumns._ID,
    FileColumns.DISPLAY_NAME,
    FileColumns.MIME_TYPE
};

Bundle queryArgs = new Bundle();
queryArgs.putBoolean(MediaStore.QUERY_ARG_LATEST_SELECTION_ONLY, true);
queryArgs.putString(MediaStore.QUERY_ARG_SQL_SORT_ORDER, FileColumns.DATE_ADDED + " DESC");
queryArgs.putString(MediaStore.QUERY_ARG_SQL_SELECTION, FileColumns.MEDIA_TYPE + " = ? OR " + FileColumns.MEDIA_TYPE + " = ?");
queryArgs.putStringArray(MediaStore.QUERY_ARG_SQL_SELECTION_ARGS, new String[] {
    String.valueOf(FileColumns.MEDIA_TYPE_IMAGE),
    String.valueOf(FileColumns.MEDIA_TYPE_VIDEO)
});

Android 版 Privacy Sandbox

Android 15 包含最新的 Android Ad Services 擴充功能,其中整合了 Android 版 Privacy Sandbox 的最新版本。這項新增功能是我們開發新技術的一部分,旨在強化使用者隱私,並在行動應用程式中提供有效的個人化廣告體驗。我們的 Privacy Sandbox 頁面提供 Android 版 Privacy Sandbox 開發人員預覽版和 Beta 版計畫的更多資訊,協助您開始使用。

Health Connect

Android 15 整合了 Health Connect by Android 的最新擴充功能,這是一個安全且集中式的平台,可用於管理及分享應用程式收集的健康與健身資料。這次更新新增了健身營養、皮膚溫度、訓練計畫等其他資料類型的支援。

皮膚溫度追蹤功能可讓使用者透過穿戴式裝置或其他追蹤裝置,儲存及分享更準確的溫度資料。

訓練計畫是結構化的運動計畫,可協助使用者達成健身目標。訓練計畫支援各種完成和表現目標:

如要進一步瞭解 Android 中的 Health Connect 最新更新,請觀看 Google I/O 大會的 透過 Android 健康資料建構可調整的體驗演講。

分享應用程式畫面

Android 15 支援應用程式畫面分享功能,因此使用者可以只分享或錄製應用程式視窗,而非整個裝置畫面。這項功能最初是在 Android 14 QPR2 中啟用,其中包含 MediaProjection 回呼,可讓應用程式自訂應用程式螢幕分享體驗。請注意,如果應用程式指定 Android 14 (API 級別 34) 以上版本,則每個 MediaProjection 擷取工作階段都需要使用者同意

使用者體驗和系統使用者介面

Android 15 可讓應用程式開發人員和使用者更靈活地控管裝置設定,以符合自身需求。

如要進一步瞭解如何運用 Android 15 的最新改善項目來改善應用程式的使用者體驗,請參閱 Google I/O 大會的「改善 Android 應用程式的使用者體驗」演講。

使用 Generated Previews API 提供更豐富的小工具預覽畫面

在 Android 15 之前,您只能指定 靜態圖片或版面配置資源。這些預覽畫面通常與實際小工具放置在主畫面時的外觀大不相同。此外,您無法使用 Jetpack Glance 建立靜態資源,因此 Glance 開發人員必須截取小工具的螢幕截圖,或建立 XML 版面配置,才能預覽小工具。

Android 15 開始支援產生的預覽畫面。這表示應用程式小工具供應者可以產生 RemoteViews,用於取用器預覽畫面,而非靜態資源。

應用程式可以為小工具挑選器提供遠端檢視畫面,以便更新挑選器中的內容,更貼近使用者將看到的內容。

推送 API

應用程式可以透過推送 API 提供產生的預覽畫面。應用程式可以在生命週期的任何時間點提供預覽畫面,且不會收到來自主機的明確要求,要求提供預覽畫面。預覽會保存在 AppWidgetService 中。 主機則可隨選要求叢集以下範例會載入 XML 小工具 版面配置資源並將其設為預覽:

AppWidgetManager.getInstance(appContext).setWidgetPreview(
   ComponentName(
       appContext,
       SociaLiteAppWidgetReceiver::class.java
   ),
   AppWidgetProviderInfo.WIDGET_CATEGORY_HOME_SCREEN,
   RemoteViews("com.example", R.layout.widget_preview)
)

預期的流程如下:

  1. 小工具提供者隨時都會呼叫 setWidgetPreview。提供的 預覽內容會連同其他供應商資訊保留在 AppWidgetService 中。
  2. setWidgetPreview 會透過 AppWidgetHost.onProvidersChanged 回呼通知主機已更新的預覽畫面。做為回應 主機重新載入所有供應商資訊。
  3. 在顯示小工具預覽畫面時,主機會檢查 AppWidgetProviderInfo.generatedPreviewCategories,以及 類別可供使用,呼叫 AppWidgetManager.getWidgetPreview 到 會傳回這個供應商的儲存預覽畫面。

何時呼叫 setWidgetPreview

由於沒有回呼可提供預覽畫面,應用程式可以在執行期間隨時選擇傳送預覽畫面。預覽畫面的更新頻率取決於小工具的用途。

以下清單說明預先發布版用途的兩大類別:

  • 供應商在小工具預覽畫面中顯示實際資料,例如個人化資料 或最新資訊這些供應商可在使用者登入或在應用程式中完成初始設定後,設定預覽畫面。之後,他們可以設定定期執行的作業,以所選頻率更新預覽畫面。例如相片、日曆、天氣或新聞
  • 在預覽畫面中顯示靜態資訊,或在快速操作小工具中不顯示任何資料的供應商。這些供應商可以在應用程式首次啟動時設定預覽畫面。例如快速開車 動作小工具或 Chrome 捷徑小工具

部分供應商可能會在中心模式挑選器中顯示靜態預覽畫面,但實際上 主畫面上挑選器的資訊。這些供應商應依照這兩種用途設定預覽畫面。

子母畫面

Android 15 引進了子母畫面 (PiP) 的變更,確保進入 PiP 模式時的轉換更加流暢。這對在主要 UI 上疊加 UI 元素的應用程式而言十分有用,因為這些元素會進入 PiP。

開發人員會使用 onPictureInPictureModeChanged 回呼來定義切換疊加 UI 元素可見度的邏輯。這個回呼會在子母畫面進入或離開動畫結束時觸發。從 Android 15 開始,PictureInPictureUiState 類別會包含其他狀態。

在這個 UI 狀態下,如果應用程式指定 Android 15 (API 級別 35),就會在子母畫面動畫開始時,觀察 Activity#onPictureInPictureUiStateChanged 回呼是否已使用 isTransitioningToPip() 叫用。在 PiP 模式下,許多 UI 元素與應用程式無關,例如包含建議內容、即將播放的影片、評分和標題等資訊的檢視畫面或版面配置。當應用程式進入子母畫面模式時,請使用 onPictureInPictureUiStateChanged 回呼來隱藏這些 UI 元素。當應用程式從子母畫面視窗進入全螢幕模式時,請使用 onPictureInPictureModeChanged 回呼取消隱藏這些元素,如以下範例所示:

override fun onPictureInPictureUiStateChanged(pipState: PictureInPictureUiState) {
        if (pipState.isTransitioningToPip()) {
          // Hide UI elements
        }
    }
override fun onPictureInPictureModeChanged(isInPictureInPictureMode: Boolean) {
        if (isInPictureInPictureMode) {
          // Unhide UI elements
        }
    }

針對不相關 UI 元素 (適用於子母畫面視窗) 的快速瀏覽權限切換按鈕,可確保子母畫面進入動畫時流暢且不閃爍。

改善「零打擾」規則

AutomaticZenRule 可讓應用程式自訂注意力 管理 (請勿打擾) 規則,並決定何時啟用或停用 具體做法是指示 Kubernetes 建立並維護 一或多個代表這些 Pod 的物件Android 15 大幅強化上述規則,目標是改善 使用者體驗包含以下強化項目:

  • 將類型新增至 AutomaticZenRule,讓系統套用特殊類型 來處理部分規則
  • 將圖示新增至 AutomaticZenRule,讓模式更容易辨識。
  • triggerDescription 字串新增至 AutomaticZenRule,用來描述 規則對使用者的有效條件
  • 已新增 ZenDeviceEffects敬上 到AutomaticZenRule,允許規則觸發灰階等事件 顯示螢幕、夜間模式,或是調暗桌布

為通知管道設定 VibrationEffect

Android 15 supports setting rich vibrations for incoming notifications by channel using NotificationChannel.setVibrationEffect, so your users can distinguish between different types of notifications without having to look at their device.

媒體投影狀態列方塊和自動停止

媒體投影功能可能會揭露使用者的私人資訊。新的醒目狀態列方塊可讓使用者瞭解任何正在進行的螢幕投影作業。使用者可以輕觸方塊停止投放、分享或錄製螢幕畫面。此外,為了提供更直覺的使用者體驗,現在裝置螢幕鎖定時,任何進行中的螢幕投影作業都會自動停止。

Status bar chip for screen sharing, casting, and recording.

大螢幕和板型規格

Android 15 可讓應用程式充分發揮 Android 板型規格的效益,包括大螢幕、翻轉式和折疊式裝置。

改善大螢幕多工處理

Android 15 可讓使用者在大螢幕裝置上更妥善地進行多工處理。適用對象 舉例來說,使用者可以儲存喜愛的分割畫面應用程式組合,以便快速 ,並將工作列固定在畫面上,即可快速切換應用程式。也就是說 確保應用程式會自動調適,比以往更重要。

Google I/O 大會建構可自動調整的 Android 環境 應用程式以及使用 Material 3 建構使用者介面 自動調整程式庫 這能幫助您,而我們的說明文件也更勝以往,能進一步協助您運用大型語言設計 螢幕

支援封面螢幕

Your app can declare a property that Android 15 uses to allow your Application or Activity to be presented on the small cover screens of supported flippable devices. These screens are too small to be considered as compatible targets for Android apps to run on, but your app can opt in to supporting them, making your app available in more places.

連線能力

Android 15 會更新平台,讓應用程式能夠使用最新的通訊和無線技術。

衛星支援

Android 15 continues to extend platform support for satellite connectivity and includes some UI elements to ensure a consistent user experience across the satellite connectivity landscape.

Apps can use ServiceState.isUsingNonTerrestrialNetwork() to detect when a device is connected to a satellite, giving them more awareness of why full network services might be unavailable. Additionally, Android 15 provides support for SMS and MMS apps as well as preloaded RCS apps to use satellite connectivity for sending and receiving messages.

A notification appears when the device connects to a satellite.

更順暢的 NFC 體驗

Android 15 正在努力讓輕觸付款體驗更流暢可靠,同時繼續支援 Android 強大的 NFC 應用程式生態系統。在支援的裝置上,應用程式可以要求 NfcAdapter 進入觀察模式,在該模式下,裝置會聆聽但不會回應 NFC 讀卡器,並傳送應用程式的 NFC 服務 PollingFrame 物件進行處理。PollingFrame 物件可用於在首次與 NFC 讀取器通訊前進行驗證,在許多情況下可支援單按鈕交易。

此外,應用程式可以在支援的裝置上註冊篩選器,以便在檢查迴圈活動發生時收到通知,進而與多個支援 NFC 的應用程式順利運作。

錢包角色

Android 15 introduces a Wallet role that allows tighter integration with the user's preferred wallet app. This role replaces the NFC default contactless payment setting. Users can manage the Wallet role holder by navigating to Settings > Apps > Default Apps.

The Wallet role is used when routing NFC taps for AIDs registered in the payment category. Taps always go to the Wallet role holder unless another app that is registered for the same AID is running in the foreground.

This role is also used to determine where the Wallet Quick Access tile should go when activated. When the role is set to "None", the Quick Access tile isn't available and payment category NFC taps are only delivered to the foreground app.

安全性

Android 15 可協助您提升應用程式的安全性、保護應用程式的資料,並讓使用者更清楚瞭解及掌控自己的資料。請參閱 Google I/O 的「在 Android 上保護使用者安全」演講,進一步瞭解我們如何改善使用者安全防護機制,並保護應用程式免受新威脅的侵擾。

整合 Credential Manager 與自動填入功能

Starting with Android 15, developers can link specific views like username or password fields with Credential Manager requests, making it easier to provide a tailored user experience during the sign-in process. When the user focuses on one of these views, a corresponding request is sent to Credential Manager. The resulting credentials are aggregated across providers and displayed in autofill fallback UIs, such as inline suggestions or drop-down suggestions. The Jetpack androidx.credentials library is the preferred endpoint for developers to use and will soon be available to further enhance this feature in Android 15 and higher.

整合單鍵註冊和登入功能,並顯示生物特徵辨識提示

Credential Manager 會將生物特徵辨識提示訊息整合至憑證建立和登入程序,因此提供者不必管理生物特徵辨識提示訊息。因此,憑證提供者只需要專注於 建立和取得流量的結果,並透過生物特徵辨識流程結果增強。 這個簡化程序可建立更有效率且精簡的憑證建立和擷取程序。

端對端加密的金鑰管理

We are introducing the E2eeContactKeysManager in Android 15, which facilitates end-to-end encryption (E2EE) in your Android apps by providing an OS-level API for the storage of cryptographic public keys.

The E2eeContactKeysManager is designed to integrate with the platform contacts app to give users a centralized way to manage and verify their contacts' public keys.

內容 URI 的權限檢查

Android 15 推出一組 API,可針對內容 URI 執行權限檢查:

無障礙設定

Android 15 新增了可改善使用者無障礙體驗的功能。

改善點字

In Android 15, we've made it possible for TalkBack to support Braille displays that are using the HID standard over both USB and secure Bluetooth.

This standard, much like the one used by mice and keyboards, will help Android support a wider range of Braille displays over time.

國際化

Android 15 新增了功能,可在使用不同語言的裝置上提供更完善的使用者體驗。

CJK 變數字型

Starting with Android 15, the font file for Chinese, Japanese, and Korean (CJK) languages, NotoSansCJK, is now a variable font. Variable fonts open up possibilities for creative typography in CJK languages. Designers can explore a broader range of styles and create visually striking layouts that were previously difficult or impossible to achieve.

How the variable font for Chinese, Japanese, and Korean (CJK) languages appears with different font widths.

字元間對齊

Starting with Android 15, text can be justified utilizing letter spacing by using JUSTIFICATION_MODE_INTER_CHARACTER. Inter-word justification was first introduced in Android 8.0 (API level 26), and inter-character justification provides similar capabilities for languages that use the whitespace character for segmentation, such as Chinese, Japanese, and others.

Layout for Japanese text using JUSTIFICATION_MODE_NONE.
Layout for English text using JUSTIFICATION_MODE_NONE.


Layout for Japanese text using JUSTIFICATION_MODE_INTER_WORD.
Layout for English text using JUSTIFICATION_MODE_INTER_WORD.


Layout for Japanese text using the JUSTIFICATION_MODE_INTER_CHARACTER.
Layout for English text using the JUSTIFICATION_MODE_INTER_CHARACTER.

自動換行符號設定

Android started supporting phrase-based line breaks for Japanese and Korean in Android 13 (API level 33). However, while phrase-based line breaks improve the readability of short lines of text, they don't work well for long lines of text. In Android 15, apps can apply phrase-based line breaks only for short lines of text, using the LINE_BREAK_WORD_STYLE_AUTO option. This option selects the best word style option for the text.

For short lines of text, phrase-based line breaks are used, functioning the same as LINE_BREAK_WORD_STYLE_PHRASE, as shown in the following image:

For short lines of text, LINE_BREAK_WORD_STYLE_AUTO applies phrase-based line breaks to improve the readability of the text. This is the same as applying LINE_BREAK_WORD_STYLE_PHRASE.

For longer lines of text, LINE_BREAK_WORD_STYLE_AUTO uses a no line-break word style, functioning the same as LINE_BREAK_WORD_STYLE_NONE, as shown in the following image:

For long lines of text, LINE_BREAK_WORD_STYLE_AUTO applies no line-break word style to improve the readability of the text. This is the same as applying LINE_BREAK_WORD_STYLE_NONE.

額外的日文平假字字型

In Android 15, a font file for old Japanese Hiragana (known as Hentaigana) is bundled by default. The unique shapes of Hentaigana characters can add a distinctive flair to artwork or design while also helping to preserve accurate transmission and understanding of ancient Japanese documents.

Character and text style for the Japanese Hentaigana font.

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