Adapt games on ChromeOS

Adapting Android games for ChromeOS requires you to think about your game differently. Large screens and a windowed environment bring both opportunities for you and responsibilities toward the user. Games designed for small-screen mobile devices with touch screens must be enhanced to run well on ChromeOS. Keyboard, mouse, trackpad, and gamepad support are all needed if you want your ChromeOS game to succeed.

Profiling and tuning can help you get these components working together across the Android ecosystem. Here are some code snippets, pointers to documentation, and ChromeOS-specific tips and tricks to help you get started: