Android NDK
/**
* Native method implemented in C/C++
*/
external fun computeFoo()
}
Latest news
Native Dependencies in Android Studio 4.0
Updated February 20, 2020
One thing that NDK users struggle with is managing native dependencies: With version 4.0 of the Android Gradle Plugin, we’ve addressed these issues by adding support for distributing and exposing native libraries through the same mechanism that you
Android Game SDK
Updated December 5, 2019
With over 2.5 billion monthly active devices, the Android Platform gives incredible reach for game developers. Taking advantage of that opportunity can be a challenge, particularly if your game really tries to push the limits of what mobile can do.
Introducing NDK r21: our first Long Term Support release
Updated October 17, 2019
Android NDK r21 is now in beta! It’s been a longer than usual development cycle (four months since NDK r20), so there’s quite a lot to discuss for this release. We have the usual toolchain updates, improved defaults for better security and
Optimize your native code
Simpleperf
Updated January 3, 2024
Android Studio includes a graphical front end to Simpleperf, documented in Inspect CPU activity with CPU Profiler. Most users will prefer to use that instead of using Simpleperf directly. If you prefer to use the command line, Simpleperf is a
Developing high performance games for Android (Google I/O '17)
Updated May 18, 2017
Mobile games have better graphics and deeper gameplay than ever before. This means that developers need to optimize their games to get the best experience on each device to meet the expectations of their users. In this session, you will see how
How to manage native C++ memory in Android (Google I/O '17)
Updated May 17, 2017
Android native applications typically use Java objects that "own" C++ objects. When the Java garbage collector detects that the Java object is no longer needed, the Java object either explicitly deallocates the C++ object, or decrements its reference