音频管理器自行管理的通话指南

本指南介绍了一些通信应用,例如希望自行管理音频和可听设备状态的通信应用,例如互联网语音协议 (VoIP)。

注册音频回调

首先,创建一个 AudioDeviceCallback,它会在音频设备与设备连接或断开连接时通知您的应用。

Kotlin

val audioDeviceCallback: AudioDeviceCallback = object : AudioDeviceCallback() {
  override fun onAudioDevicesAdded(addedDevices: Array) {}
  override fun onAudioDevicesRemoved(removedDevices: Array) {}
}

audioManager.registerAudioDeviceCallback(audioDeviceCallback)

Java

final AudioDeviceCallback audioDeviceCallback = new AudioDeviceCallback() {
  @Override
  public void onAudioDevicesAdded(AudioDeviceInfo[] addedDevices) {
  }

  @Override
  public void onAudioDevicesRemoved(AudioDeviceInfo[] removedDevices) {
    // Handle device removal
  }
};

audioManager.registerAudioDeviceCallback(audioDeviceCallback);

检查活跃的通信设备

音频管理器可让您了解当前处于活动状态的通信设备。

Kotlin

val currentCommunicationDevice: AudioDeviceInfo? = audioManager.communicationDevice

Java

AudioDeviceInfo currentCommunicationDevice = audioManager.getCommunicationDevice();

通过监听通信设备何时发生变化,您的应用可了解路由何时应用以及您选择的设备处于活动状态。

Kotlin

val listener =
  OnCommunicationDeviceChangedListener { device -> // Handle changes
    currentCommunicationDevice = device
  }
audioManager.addOnCommunicationDeviceChangedListener(executor, listener)

Java

AudioManager.OnCommunicationDeviceChangedListener listener = 
      new AudioManager.OnCommunicationDeviceChangedListener() {
  @Override
  void onCommunicationDeviceChanged(AudioDeviceInfo device) {
      // Handle changes
      currentCommunicationDevice = device;
  }
};
AudioManager.addOnCommunicationDeviceChangedListener(executor, listener);

查找 BLE 音频设备

使用 getAvailableCommuncationDevices() 查看哪些设备支持 VoIP 通话。使用 AudioDeviceInfo 查看设备是否为 BLE 耳机。本示例寻找的是首款支持 BLE 音频的设备,但您也可以考虑查找所有受支持的设备并允许用户进行选择。

Kotlin


// Get list of currently available devices
val devices = audioManager.availableCommunicationDevices

// User choose one of the devices, let's say, TYPE_BLE_HEADSET
val userSelectedDeviceType = AudioDeviceInfo.TYPE_BLE_HEADSET

//for the device from the list
var selectedDevice: AudioDeviceInfo? = null
for (device in devices) {
  if (device.type == userSelectedDeviceType) {
    selectedDevice = device
    break
  }
}

Java


// Get list of currently available devices
List devices = audioManager.getAvailableCommunicationDevices();

// User choose one of the devices, for example, TYPE_BLE_HEADSET
int userSelectedDeviceType = AudioDeviceInfo.TYPE_BLE_HEADSET;

// Filter for the device from the list
AudioDeviceInfo selectedDevice = null;
for (AudioDeviceInfo device : devices) {
    if (device.getType() == userSelectedDeviceType) {
        selectedDevice = device;
        break;
    }
}

设置通信设备

找到兼容的设备后,使用 setCommunicationDevice 设置您要路由到的设备。查看结果会告知您的应用,音频管理器是否正在尝试设置设备,或者是否遇到了错误。

Kotlin


val result = audioManager.setCommunicationDevice(selectedDevice)
if (!result) {
  // Handle error.
}
// Wait for currentCommunicationDevice to become selectedDevice with a timeout (e.g. 30s)

Java


boolean result = audioManager.setCommunicationDevice(selectedDevice);
if (!result) {
  // Handle error.
}
// Wait for currentCommunicationDevice to become selectedDevice with a timeout (e.g. 30s)

现在,BLE 音频设备已设置完毕,在拨打电话时,音频流将拥有正确的音频路由。

结束会话

您的应用完成通话或会话后,清除活跃的通信设备。这有助于确保用户在不同的应用之间切换时能够获得良好的体验。

Kotlin


// Clear the selection, ready for next call
audioManager.clearCommunicationDevice()

Java


// Clear the selection, ready for next call
audioManager.clearCommunicationDevice();