Android 16 為開發人員推出了強大的新功能和 API。以下各節會簡要說明這些功能,協助您開始使用相關 API。
如需新增、修改及移除 API 的詳細清單,請參閱 API 差異比較表。如要進一步瞭解新的 API,請參閱 Android API 參考資料 - 新的 API 會醒目顯示,以利於查看。此外,也請查看平台變更可能對應用程式造成的影響。詳情請參閱下列頁面:
核心功能
Android 包含可擴充 Android 系統核心功能的新 API。
2025 年將發布兩項 Android API
- 這個預覽版適用於下一個 Android 主要版本,預計於 2025 年第 2 季推出。這個版本與我們過去的所有 API 版本類似,我們可以進行預定的行為變更,這些變更通常與 targetSdkVersion 相關。
- 我們預計將主要版本提前一個季發布 (第 2 季,而非以往的第 3 季),以便與生態系統中的裝置推出時程保持一致,讓更多裝置能盡早取得主要的 Android 版本。由於主要版本將於第 2 季推出,您需要比往年提早幾個月進行年度相容性測試,確保應用程式已準備就緒。
- 我們預計在 2025 年第 4 季推出另一個版本,其中也會納入新的開發人員 API。2025 年唯一會納入可能影響應用程式的行為變更計畫的版本,就是第 2 季主要版本。
除了新的開發人員 API,第 4 季次要版本還會推出功能更新、最佳化和錯誤修正,但不會包含任何會影響應用程式的行為變更。
我們會持續每季發布 Android 版本。在 API 版本之間,第 1 季和第 3 季的更新會提供漸進式更新,有助確保持續提供高品質服務。我們正積極與裝置合作夥伴合作,盡可能讓 Q2 版本適用於更多裝置。
使用主要和次要版本的新 API
今天,您可以使用 SDK_INT 常數搭配 VERSION_CODES,保護含有 API 級別檢查的程式碼區塊。我們會持續為主要的 Android 版本提供支援。
if (SDK_INT >= VERSION_CODES.BAKLAVA) {
// Use APIs introduced in Android 16
}
新的 SDK_INT_FULL 常數可用於針對主要和次要版本進行 API 檢查,並搭配新的 VERSION_CODES_FULL 列舉。
if (SDK_INT_FULL >= VERSION_CODES_FULL.[MAJOR or MINOR RELEASE]) {
// Use APIs introduced in a major or minor release
}
您也可以使用 Build.getMinorSdkVersion() 方法,只取得 SDK 子版本。
val minorSdkVersion = Build.getMinorSdkVersion(VERSION_CODES_FULL.BAKLAVA)
這些 API 尚未定案,且可能有所變動,因此如果您有任何疑慮,請提供意見回饋。
使用者體驗和系統 UI
Android 16 可讓應用程式開發人員和使用者進一步控管及彈性設定裝置,以符合自身需求。
以進度為主的通知
Android 16 推出以進度為主的通知,協助使用者順暢追蹤使用者啟動的端對端歷程。
Notification.ProgressStyle 是一種新的通知樣式,可讓您建立以進度為主的通知。主要用途包括共乘、外送和導航。在 Notification.ProgressStyle 類別中,您可以使用點和區隔,表示使用者歷程中的狀態和里程碑。
To learn more, see the Progress-centric notifications documentation page.
預測返回更新
Android 16 adds new APIs to help you enable predictive back system animations in
gesture navigation such as the back-to-home animation. Registering the
onBackInvokedCallback with the new
PRIORITY_SYSTEM_NAVIGATION_OBSERVER allows your app to
receive the regular onBackInvoked call whenever the
system handles a back navigation without impacting the normal back navigation
flow.
Android 16 additionally adds the
finishAndRemoveTaskCallback() and
moveTaskToBackCallback. By registering these callbacks
with the OnBackInvokedDispatcher, the system can trigger
specific behaviors and play corresponding ahead-of-time animations when the back
gesture is invoked.
更豐富的觸覺回饋
Android has exposed control over the haptic actuator ever since its inception.
Android 11 added support for more complex haptic effects that more advanced
actuators could support through
VibrationEffect.Compositions of device-defined semantic
primitives.
Android 16 adds haptic APIs that let apps define the amplitude and frequency curves of a haptic effect while abstracting away differences between device capabilities.
開發人員工作效率和工具
我們致力於提升開發人員的工作效率,因此主要著重於 Android Studio、Jetpack Compose 和 Android Jetpack 程式庫等工具。此外,我們也持續尋找平台上的各種方法,協助您實現願景。
動態桌布的內容處理方式
In Android 16, the live wallpaper framework is gaining a new content API to
address the challenges of dynamic, user-driven wallpapers. Currently, live
wallpapers incorporating user-provided content require complex, service-specific
implementations. Android 16 introduces
WallpaperDescription and
WallpaperInstance. WallpaperDescription lets you
identify distinct instances of a live wallpaper from the same service. For
example, a wallpaper that has instances on both the home screen and on the lock
screen may have unique content in both places. The wallpaper picker and
WallpaperManager use this metadata to better present
wallpapers to users, streamlining the process for you to create diverse and
personalized live wallpaper experiences.
效能和電池
Android 16 導入的 API 可協助您收集應用程式的深入分析資訊。
系統觸發的剖析
ProfilingManager was
added in Android 15, giving apps the ability to
request profiling data collection using Perfetto on public devices in the field.
However, since this profiling must be started from the app, critical flows such
as startups or ANRs would be difficult or impossible for apps to capture.
To help with this, Android 16 introduces system-triggered profiling to
ProfilingManager. Apps can register interest in receiving traces for certain
triggers such as cold start reportFullyDrawn
or ANRs, and then the system starts and stops a trace on the app's behalf. After
the trace completes, the results are delivered to the app's data directory.
ApplicationStartInfo 中的啟動元件
ApplicationStartInfo was added in Android
15, allowing an app to see reasons
for process start, start type, start times, throttling, and other useful
diagnostic data. Android 16 adds
getStartComponent()
to distinguish what component type triggered the start, which can be helpful for
optimizing the startup flow of your app.
更深入瞭解工作
The JobScheduler#getPendingJobReason() API returns a reason why a job
might be pending. However, a job might be pending for multiple reasons.
In Android 16, we are introducing a new API
JobScheduler#getPendingJobReasons(int jobId), which returns multiple
reasons why a job is pending, due to both explicit constraints set by the
developer and implicit constraints set by the system.
We're also introducing
JobScheduler#getPendingJobReasonsHistory(int jobId), which returns a list
of the most recent constraint changes.
We recommend using the API to help you debug why your jobs may not be executing, especially if you're seeing reduced success rates of certain tasks or have bugs around latency of certain job completion. For example, updating widgets in the background failed to occur or prefetch job failed to be called prior to app start.
This can also better help you understand if certain jobs are not completing due to system defined constraints versus explicitly set constraints.
自動調整刷新率
Adaptive refresh rate (ARR), introduced in Android 15, enables the display refresh rate on supported hardware to adapt to the content frame rate using discrete VSync steps. This reduces power consumption while eliminating the need for potentially jank-inducing mode-switching.
Android 16 introduces hasArrSupport() and
getSuggestedFrameRate(int) while restoring
getSupportedRefreshRates() to make it easier for your apps to take
advantage of ARR. RecyclerView
1.4 internally supports ARR when it is settling from a fling or
smooth scroll, and we're continuing our work to add ARR
support into more Jetpack libraries. This frame rate article covers
many of the APIs you can use to set the frame rate so that your app can directly
use ARR.
ADPF 中的 Headroom API
The SystemHealthManager introduces the
getCpuHeadroom and
getGpuHeadroom APIs, designed to provide games and
resource-intensive apps with estimates of available CPU and GPU resources. These
methods offer a way for you to gauge how your app or game can best improve
system health, particularly when used in conjunction with other Android Dynamic
Performance Framework (ADPF) APIs that detect thermal
throttling.
By using CpuHeadroomParams and
GpuHeadroomParams on supported devices, you can
customize the time window used to compute the headroom and select between
average or minimum resource availability. This can help you reduce your CPU or
GPU resource usage accordingly, leading to better user experiences and improved
battery life.
無障礙設定
Android 16 新增了無障礙 API 和功能,可協助您為所有使用者提供應用程式。
改良的無障礙 API
Android 16 adds additional APIs to enhance UI semantics that help improve consistency for users that rely on accessibility services, such as TalkBack.
Outline text for maximum text contrast
Users with low vision often have reduced contrast sensitivity, making it challenging to distinguish objects from their backgrounds. To help these users, Android 16 introduces outline text, replacing high contrast text, which draws a larger contrasting area around text to greatly improve legibility.
Android 16 contains new AccessibilityManager APIs to let
your apps check or register a listener to
see if this mode is enabled. This is primarily for UI Toolkits like Compose to
offer a similar visual experience. If you maintain a UI Toolkit library or your
app performs custom text rendering that bypasses the
android.text.Layout class then you can use this to know
when outline text is enabled.
Duration added to TtsSpan
Android 16 extends TtsSpan with a TYPE_DURATION,
consisting of ARG_HOURS, ARG_MINUTES,
and ARG_SECONDS. This lets you directly annotate time
duration, ensuring accurate and consistent text-to-speech output with services
like TalkBack.
Support elements with multiple labels
Android currently allows UI elements to derive their accessibility label from
another, and now offers the ability for multiple labels to be associated, a
common scenario in web content. By introducing a list-based API within
AccessibilityNodeInfo, Android can directly support these
multi-label relationships. As part of this change, we've deprecated
AccessibilityNodeInfo#setLabeledBy and
#getLabeledBy in favor of
#addLabeledBy, #removeLabeledBy, and
#getLabeledByList.
Improved support for expandable elements
Android 16 adds accessibility APIs that allow you to convey the expanded or
collapsed state of interactive elements, such as menus and expandable lists. By
setting the expanded state using setExpandedState and
dispatching TYPE_WINDOW_CONTENT_CHANGED AccessibilityEvents
with a CONTENT_CHANGE_TYPE_EXPANDED content change type,
you can ensure that screen readers like TalkBack announce
state changes, providing a more intuitive and inclusive user experience.
Indeterminate ProgressBars
Android 16 adds RANGE_TYPE_INDETERMINATE, giving a way for
you to expose RangeInfo for both determinate and
indeterminate ProgressBar widgets, allowing services like
TalkBack to more consistently provide feedback for progress
indicators.
Tri-state CheckBox
The new AccessibilityNodeInfo
getChecked and setChecked(int)
methods in Android 16 now support a "partially checked" state in addition to
"checked" and "unchecked." This replaces the deprecated boolean
isChecked and setChecked(boolean).
Supplemental descriptions
When an accessibility service describes a ViewGroup, it
combines content labels from its child views. If you provide a
contentDescription for the ViewGroup, accessibility services assume you are
also overriding the description of non-focusable child views. This can be
problematic if you want to label things like a drop-down (for example, "Font
Family") while preserving the current selection for accessibility (for example,
"Roboto"). Android 16 adds setSupplementalDescription so
you can provide text that provides information about a ViewGroup without
overriding information from its children.
Required form fields
Android 16 adds setFieldRequired to
AccessibilityNodeInfo so apps can tell an accessibility
service that input to a form field is required. This is an important scenario
for users filling out many types of forms, even things as simple as a required
terms and conditions checkbox, helping users to consistently identify and
quickly navigate between required fields.
將手機設為 LE Audio 助聽器的語音通話麥克風
Android 16 adds the capability for users of LE Audio hearing aids to switch between the built-in microphones on the hearing aids and the microphone on their phone for voice calls. This can be helpful in noisy environments or other situations where the hearing aid's microphones might not perform well.
控制 LEA 助聽器的環境音量
Android 16 adds the capability for users of LE Audio hearing aids to adjust the volume of ambient sound that is picked up by the hearing aid's microphones. This can be helpful in situations where background noise is too loud or too quiet.
相機
Android 16 強化了對專業相機使用者的支援,可進行混合式自動曝光,並精確調整色溫和色調。新的夜間模式指標可協助應用程式瞭解何時該切換至夜間模式攝影工作階段,以及何時該切換回來。新的 Intent 動作可讓您更輕鬆地拍攝動態相片,我們也持續改良 UltraHDR 影像,支援 HEIC 編碼和 ISO 21496-1 草案標準的新參數。
混合式自動曝光
Android 16 adds new hybrid auto-exposure modes to Camera2, allowing you to manually control specific aspects of exposure while letting the auto-exposure (AE) algorithm handle the rest. You can control ISO + AE, and exposure time + AE, providing greater flexibility compared to the current approach where you either have full manual control or rely entirely on auto-exposure.
fun setISOPriority() {
// ... (Your existing code before the snippet) ...
val availablePriorityModes = mStaticInfo.characteristics.get(
CameraCharacteristics.CONTROL_AE_AVAILABLE_PRIORITY_MODES
)
// ... (Your existing code between the snippets) ...
// Turn on AE mode to set priority mode
reqBuilder.set(
CaptureRequest.CONTROL_AE_MODE,
CameraMetadata.CONTROL_AE_MODE_ON
)
reqBuilder.set(
CaptureRequest.CONTROL_AE_PRIORITY_MODE,
CameraMetadata.CONTROL_AE_PRIORITY_MODE_SENSOR_SENSITIVITY_PRIORITY
)
reqBuilder.set(
CaptureRequest.SENSOR_SENSITIVITY,
TEST_SENSITIVITY_VALUE
)
val request: CaptureRequest = reqBuilder.build()
// ... (Your existing code after the snippet) ...
}
精確調整色溫和色調
Android 16 adds camera support for fine color temperature and tint adjustments
to better support professional video recording applications. In previous Android
versions, you could control white balance settings through
CONTROL_AWB_MODE, which contains options limited to a
preset list, such as Incandescent,
Cloudy, and Twilight. The
COLOR_CORRECTION_MODE_CCT enables the use of
COLOR_CORRECTION_COLOR_TEMPERATURE and
COLOR_CORRECTION_COLOR_TINT for precise adjustments of
white balance based on the correlated color temperature.
fun setCCT() {
// ... (Your existing code before this point) ...
val colorTemperatureRange: Range<Int> =
mStaticInfo.characteristics[CameraCharacteristics.COLOR_CORRECTION_COLOR_TEMPERATURE_RANGE]
// Set to manual mode to enable CCT mode
reqBuilder[CaptureRequest.CONTROL_AWB_MODE] = CameraMetadata.CONTROL_AWB_MODE_OFF
reqBuilder[CaptureRequest.COLOR_CORRECTION_MODE] = CameraMetadata.COLOR_CORRECTION_MODE_CCT
reqBuilder[CaptureRequest.COLOR_CORRECTION_COLOR_TEMPERATURE] = 5000
reqBuilder[CaptureRequest.COLOR_CORRECTION_COLOR_TINT] = 30
val request: CaptureRequest = reqBuilder.build()
// ... (Your existing code after this point) ...
}
The following examples show how a photo would look after applying different color temperature and tint adjustments:
相機夜間模式場景偵測
To help your app know when to switch to and from a night mode camera session,
Android 16 adds EXTENSION_NIGHT_MODE_INDICATOR. If
supported, it's available in the CaptureResult within
Camera2.
This is the API we briefly mentioned as coming soon in the How Instagram enabled users to take stunning low light photos blog post. That post is a practical guide on how to implement night mode together with a case study that links higher-quality in-app night mode photos with an increase in the number of photos shared from the in-app camera.
動態相片拍攝意圖動作
Android 16 新增了標準意圖動作 ACTION_MOTION_PHOTO_CAPTURE 和 ACTION_MOTION_PHOTO_CAPTURE_SECURE,可要求相機應用程式擷取動態相片並傳回。
您必須傳遞額外的 EXTRA_OUTPUT 來控制要寫入圖片的位置,或是透過 Intent.setClipData(ClipData) 傳遞 Uri。如果您未設定 ClipData,系統會在您呼叫 Context.startActivity(Intent) 時複製該值。
UltraHDR 圖片強化
Android 16 continues our work to deliver dazzling image quality with UltraHDR
images. It adds support for UltraHDR images in the HEIC file
format. These images will get ImageFormat type
HEIC_ULTRAHDR and will contain an embedded gainmap similar
to the existing UltraHDR JPEG format. We're working on AVIF support for UltraHDR
as well, so stay tuned.
In addition, Android 16 implements additional parameters in UltraHDR from the ISO 21496-1 draft standard, including the ability to get and set the colorspace that gainmap math should be applied in, as well as support for HDR encoded base images with SDR gainmaps.
圖形
Android 16 包含最新的圖像改善功能,例如使用 AGSL 的自訂圖像效果。
使用 AGSL 自訂圖像效果
Android 16 adds RuntimeColorFilter and
RuntimeXfermode, allowing you to author complex effects like
Threshold, Sepia, and Hue Saturation and apply them to draw calls. Since Android
13, you've been able to use AGSL to create custom
RuntimeShaders that extend Shader. The new API
mirrors this, adding an AGSL-powered RuntimeColorFilter that
extends ColorFilter, and a Xfermode effect that
lets you implement AGSL-based custom compositing and blending between source and
destination pixels.
private val thresholdEffectString = """
uniform half threshold;
half4 main(half4 c) {
half luminosity = dot(c.rgb, half3(0.2126, 0.7152, 0.0722));
half bw = step(threshold, luminosity);
return bw.xxx1 * c.a;
}"""
fun setCustomColorFilter(paint: Paint) {
val filter = RuntimeColorFilter(thresholdEffectString)
filter.setFloatUniform(0.5);
paint.colorFilter = filter
}
連線能力
Android 16 更新了平台,讓您的應用程式能使用最新的通訊和無線技術。
安全再升級的測距功能
Android 16 adds support for robust security features in Wi-Fi location on supported devices with Wi-Fi 6's 802.11az, allowing apps to combine the higher accuracy, greater scalability, and dynamic scheduling of the protocol with security enhancements including AES-256-based encryption and protection against MITM attacks. This allows it to be used more safely in proximity use cases, such as unlocking a laptop or a vehicle door. 802.11az is integrated with the Wi-Fi 6 standard, leveraging its infrastructure and capabilities for wider adoption and easier deployment.
一般測距 API
Android 16 includes the new RangingManager, which provides
ways to determine the distance and angle on supported hardware between the local
device and a remote device. RangingManager supports the usage of a variety of
ranging technologies such as BLE channel sounding, BLE RSSI-based ranging, Ultra
Wideband, and Wi-Fi round trip time.
隨附裝置管理工具裝置狀態
在 Android 16 中,我們推出了新的 API,用於繫結隨附應用程式服務。當 BLE 在範圍內且已連上藍牙時,服務就會繫結;當 BLE 超出範圍或藍牙已中斷連線時,服務就會解除繫結。應用程式會根據各種 DevicePresenceEvent 接收新的 'onDevicePresenceEvent()' 回呼。如需更多詳細資訊,請參閱「startObservingDevicePresence(ObservingDevicePresenceRequest)」一文。
媒體
Android 16 包含多項功能,可提升媒體體驗。
相片挑選工具改良功能
The photo picker provides a safe, built-in way for users to grant your app access to selected images and videos from both local and cloud storage, instead of their entire media library. Using a combination of Modular System Components through Google System Updates and Google Play services, it's supported back to Android 4.4 (API level 19). Integration requires just a few lines of code with the associated Android Jetpack library.
Android 16 includes the following improvements to the photo picker:
- Embedded photo picker: New APIs that enable apps to embed the photo picker into their view hierarchy. This allows it to feel like a more integrated part of the app while still leveraging the process isolation that allows users to select media without the app needing overly broad permissions. To maximize compatibility across platform versions and simplify your integration, you'll want to use the forthcoming Android Jetpack library if you want to integrate the embedded photo picker.
- Cloud search in photo picker: New APIs that enable searching from the cloud media provider for the Android photo picker. Search functionality in the photo picker is coming soon.
進階專業影片
Android 16 introduces support for the Advanced Professional Video (APV) codec which is designed to be used for professional level high quality video recording and post production.
The APV codec standard has the following features:
- Perceptually lossless video quality (close to raw video quality)
- Low complexity and high throughput intra-frame-only coding (without pixel domain prediction) to better support editing workflows
- Support for high bit-rate range up to a few Gbps for 2K, 4K and 8K resolution content, enabled by a lightweight entropy coding scheme
- Frame tiling for immersive content and for enabling parallel encoding and decoding
- Support for various chroma sampling formats and bit-depths
- Support for multiple decoding and re-encoding without severe visual quality degradation
- Support multi-view video and auxiliary video like depth, alpha, and preview
- Support for HDR10/10+ and user-defined metadata
A reference implementation of APV is provided through the OpenAPV project. Android 16 will implement support for the APV 422-10 Profile that provides YUV 422 color sampling along with 10-bit encoding and for target bitrates of up to 2Gbps.
隱私權
Android 16 包含多項功能,可協助應用程式開發人員保護使用者隱私權。
健康資料同步更新
Health Connect adds ACTIVITY_INTENSITY, a data type defined according to World
Health Organization guidelines around moderate and vigorous activity. Each
record requires the start time, the end time, and whether the activity intensity
is moderate or vigorous.
Health Connect also contains updated APIs supporting medical records. This allows apps to read and write medical records in FHIR format with explicit user consent.
Android 版 Privacy Sandbox
Android 16 incorporates the latest version of the Privacy Sandbox on Android, part of our ongoing work to develop technologies where users know their privacy is protected. Our website has more about the Privacy Sandbox on Android developer beta program to help you get started. Check out the SDK Runtime which allows SDKs to run in a dedicated runtime environment separate from the app they are serving, providing stronger safeguards around user data collection and sharing.
安全性
Android 16 包含多項功能,可協助您提升應用程式安全性及保護應用程式資料。
金鑰共用 API
Android 16 adds APIs that support sharing access to
Android Keystore keys with other apps. The new
KeyStoreManager class supports
granting and revoking access to keys
by app uid, and includes an API for apps to access shared
keys.
裝置板型規格
Android 16 可讓應用程式充分運用 Android 的板型規格。
電視的標準化影像和音訊品質架構
The new MediaQuality
package in Android 16 exposes
a set of standardized APIs for access to audio and picture profiles and
hardware-related settings. This allows streaming apps to query profiles and
apply them to media dynamically:
- Movies mastered with a wider dynamic range require greater color accuracy to see subtle details in shadows and adjust to ambient light, so a profile that prefers color accuracy over brightness may be appropriate.
- Live sporting events are often mastered with a narrow dynamic range, but are often watched in daylight, so a profile that preferences brightness over color accuracy can give better results.
- Fully interactive content wants minimal processing to reduce latency, and wants higher frame rates, which is why many TV's ship with a game profile.
The API allows apps to switch between profiles and users to enjoy tuning supported TVs to best suit their content.
國際化
Android 16 新增多項功能,可提升使用者在不同語言環境下的裝置使用體驗。
直書文字
Android 16 adds low-level support for rendering and measuring text vertically to
provide foundational vertical writing support for library developers. This is
particularly useful for languages like Japanese that commonly use vertical
writing systems. A new flag,
VERTICAL_TEXT_FLAG,
has been added to the Paint class. When
this flag is set using
Paint.setFlags, Paint's
text measurement APIs will report vertical advances instead of horizontal
advances, and Canvas will draw text
vertically.
val text = "「春は、曙。」"
Box(
Modifier.padding(innerPadding).background(Color.White).fillMaxSize().drawWithContent {
drawIntoCanvas >{ canvas -
val paint = Paint().apply { textSize = 64.sp.toPx() }
// Draw text vertically
paint.flags = paint.flags or VERTICAL_TEXT_FLAG
val height = paint.measureText(text)
canvas.nativeCanvas.drawText(
text,
0,
text.length,
size.width / 2,
(size.height - height) / 2,
paint
)
}
}
) {}
自訂計量系統
使用者現在可以在「設定」中,透過區域偏好設定自訂測量系統。使用者偏好設定會納入語言代碼,因此您可以在 ACTION_LOCALE_CHANGED 上註冊 BroadcastReceiver,以便在地區偏好設定變更時,處理語言代碼設定的變更。
使用格式化工具可協助您提供符合當地體驗的服務。舉例來說,如果使用者將手機設為英文 (美國),或使用英文 (美國) 並將公制系統設為偏好的測量系統,則英文 (美國) 中的「0.5 英寸」會顯示為「12.7 公釐」。
如要找到這些設定,請開啟「設定」應用程式,並依序前往「系統」>「語言與地區」。